So PvPers want more content in Felucca and more things to bring people into Felucca and when they do so... A PvPer complains.
Priceless.
It will be interesting, I am thinking the bleed through effect of this will be minimal enough to not be noticeable. Hopefully.
I like T Hunting, I am all for the changes, I think putting the powerscrolls into Felucca T-Maps is just about ok.
Could endanger the playstyle of the spawn guilds though over time.
These guilds have large numbers, so they can field spawning/pvp teams as much as possible at any time.
1%ers on Atlantic. Wraiths on Europa. I am a member of both.
Both easily can have up to 20-40 players online, active chat and discords, and they love playing in Felucca, pvping all over, and constantly scouting and doing champ spawns.
These guilds, bring huge activity to their shards, if they are hurt, activity levels will go down, resulting in dead shards to be honest.
It is them cycling through Spawns, Roof, Doom, Exodus, Medusa, swamping EM events and playing all the group game content in teams.
We were doing Lord Oaks last night on Europa, we had a nice team cycling through spawns, I invited the Trammel side players in Gen chat to come and just watch us, to show the level of activity that goes on in Felucca, of course no-one came. Trammel is dead. One person tried, he didn't know the way and did not make it in time...
If we recorded our Harries, or larger spawn/IDOC fights, I think you guys would be stunned - we can have up to 60 fighting in a single evening for up to 3 hours, from up to 4 guilds.
Of course a lot of the time, it is almost empty, and you can solo a spawn with a Sampire.
If this game becomes all about the single player, the active large guilds will die, resulting in far less activity on shards.
We drive the economy with our gearing up requirements.
If the PvP guilds are hurt, the same result - shards will die, PvP guilds need something to fight over. I am hoping they provide a boost for PvP guilds soon.
All of the recent content has been for Trammel players - which I am happy with, but to be fair, almost no-one is playing it - as good as High Sea's Rising is, I know of no-one participating because it is in Trammel and does not have strong loot content. Tamer publish, Castle design, High Sea's Rising, Treasure Hunters - all good, but all going to mostly benefit Trammel side players who represent the minority of players.
However, for the moment, I am just about ok with the idea or powerscrolls in Felucca Treasure Chests.
I personally think there needs to be more solo content available for other classes - not just for Sampires - but the game also needs to be balanced with enough team content - and Felucca is the setting that team content really matters. I would not like this to hurt the team content.