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uo 3rd dawn client screenshots

Dermott of LS

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...

Nah... LBR... by far was the worst all around. A non-expansion that destroyed any real chance the 3d client had of advancing as a client, a current facet "repackaged" as a "new facet", defunct UO2 artwork shoehorned into UO with no rhyme or reason to make an overrated comic artist contractually happy, and a horrid retail packaging that became double, triple or more the waste in money and material if you wanted to upgrade more than one account.

Third Dawn's problem as a new client was coming out several years too early before the hardware could really handle the system.

I still want to see the people who denigrate the 3d client so badly start calling for the removal of 2d client features that came in DIRECTLY because of the 3d client (including jewelry slots on the paperdoll, shift double click to buy out an NPC vendor, macro icons you could drag to the desktop, scrollwheel support, and object handles to name a few.
 

Basara

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Why was it prematurely released though?? The community, especially those that post here, cried and nagged for it. The old gotta have it now attitude.

The community here had ZERO input on KR's premature release.

What actually happened.

1. EA US starts working on the new client.
2. EA Japan decides that they are going to use their cash cow UO to sell yet another retail box set to gouge their players for money (After all, most of the sports games EA makes for consoles have a VERY limited target audience in Asia), and center it around KR
3.a. Development of the client ends up being much more difficult than they initially thought. US Devs want to take longer to get the software ready for testing.
3.b. Not being involved in the development process, EA Japan decides to commit millions of dollars to a Second Quarter 2007 release.

(Note 1: In Japan, and many other Asian nations, the employees are supposed to bend to the demands of the marketing departments. If this means that a program has to be rushed to meet release, or the release delayed, it is almost certainly going to be rushed. This mentality has led to numerous games (in some cases, including hardware!), anime, and other products being released far from being market-ready. In fact, there have been cases of overly ambitious anime series being cancelled several episodes into their airing, not from ratings, but from a lack of artists to turn out an episode a week - especially in the late 90s to early 2000s, when game companies started pillaging the anime studios in Japan and South Korea for artists for their CD-based games, offering much more money for game design & background work. Sources: 10 years of anime convention staffing, and actually getting to hang out with some of the guests that worked in the game and anime industries there).

4. Despite pleas from the US Devs to push the release date back to have a finished product, the EA Japan won't back off the 2Q 2007 release date (having invested large sums in advertising, reserving blocks of printing, DVD/CD pressing, etc.), forcing what should have been more internal Alpha testing to become KR's open beta, and a release of what should have been a closed-beta product at the time. And, during that open beta, the general consensus HERE was PUT IT OFF UNTIL WINTER 2007/8 or SPRING 2008. Far from what you seem the think, 4th man.

5.a. Once released, it became too difficult to fix all the incomplete systems in KR in a coherent manner, as this was subject to the "client patch" schedule, as opposed to being able to being able to try multiple fixes in an internal environment, to see which ones actually produce the desired result without side-effects. Think of it as wanting to release a 80s Ford Taurus, but shipping a Model T, and trying to upgrade it, a few systems at a time INTO a Taurus.
5.b. In addition, systems that just did not work, that would have been radically changed before release had the Devs been given the chance to get user input and time to work on replacements, got stuck in to be mercilessly hammered by the users (the map system and the chat system, for examples).

(Note 2: It is this inability to truly be able to make consistant fixes to the KR client, and to replace the items that never had the chance to be tested shown to be lacking, that resulted in the SA client being rebuilt from the ground up, instead of being a patch set for KR.)
 
M

Morgana LeFay (PoV)

Guest
I would play 3D over KR because at least in 3D my Rune Beetle wasn't white.

WTF is that all about?
 

Blesh

Sage
Stratics Veteran
Stratics Legend
I just wanna say, I love the "cop a squat" kr female paperdolls. i cant even believe they released it like that. rofl.
 
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