I enjoy PvP!
...but there has to be a point to it.
That is to say, I enjoy participating in group PvP, where everyone is fully aware of what's going on and what the aims are.
Those aims could be factions, order/chaos, guild wars, champion spawns, idocs, duels.
Something else, having had a red roleplayer PK character many moons ago... is communication and interaction. I never once PK'd another player whilst playing my red, without challenging them first. Any time I used my red, it was with the consent of the opposing player, within a role-playing setting.
Quite often, I would be the fox that the pack of hounds would chase. On occasion, I would even carry additional rewards with me, which if I was caught and killed, the victorious opponents would "win". It was great fun and there was never any pancakes or smack talk.
Killing for killings sake never appealed to me particular. I never saw any point to griefing another player. If they didn't want to participate, the choice was entirely theirs. Unfortunately, not everyone had the luxury of choice.
I've always believed that the biggest cause of grief was down to perhaps a small minority of players on each shard, who did nothing but grief other players.
The situation reminds me of football hooliganism in some respects. The proportion of hooligans in football has always been a miniscule proportion of those who attend football matches throughout the world. When action is taken to prevent or punish hooliganism, either fair or heavy handed, it's actually the genuine followers of the sport who are penalised the most.
For my own part, as someone who enjoyed PvP greatly as part of a "game", something that wasn't intended to be serious but fun, with other consenting players, it has been ruined by those who feel the need to grief, annoy, cheat or take things entirely personally.
Is there a solution to be rid of such players? Sadly, I don't believe there is. Likewise though, I don't believe that the evolution of UO has particularly handled things well.
I actually think the majority of
genuine PvP'ers have suffered more loss in this game, than the unwilling victims of non-consenting player killers. The victims were provided with Trammel, the PvP'ers with Felucca. Sadly, the genuine PvP'ers still have to put up with the griefers and cheats, because effectively they've been packaged into the same box. Some have put up with this, many have not and simply quit playing UO altogether.
It's no real surprise that there has been such interest in former players, at the possibility of a classic option for UO. In my personal opinion, I actually don't believe cheats and griefers will be as big a problem on a classic shard as some seem to think it might. I also don't believe there will be many player-killer style griefers.
I do believe that the shard will be populated mainly by players who are fully aware of the open, single facet PvP environment. The majority of those players will have experienced PvP to some extent. They will therefore be prepared. There will likely be no "victims", simply because every victim will be capable of fighting back and potentially winning such encounters, certainly against the types of players who prey on "weaker" victims.
Finally, I don't believe such a shard will be populated by players with a desire for 100% PvP all of the time. There will be plenty of scope for all styles of play. There will be a need for crafters, gatherers, PvM'ers, role-players, etc.
The only down-side that I see particularly, is that given such an environment wouldn't be entirely welcoming or indeed, appealing to griefers, they'll likely remain on the production shards. Why? Because they have an audience of players they know full well they can and will continue to annoy. That's quite simply how they seem to get their jollies. They'll have to work exceptionally hard for that on any classic shard, which is another reason they'll likely not move, because the shard itself won't be an easy ride.
