J
Janus69
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I want it. Seriously, my phone has better specs than my old computer that I used to play UO for years.. If I could just play on my Android, my work productivity would be completely shot in the a$$. Get r done
Hmmm this is a good point. Someone needs to develop some kind of mouse/keyboard that plugs into the micro usb/hdmi then, or redesign the UI altogetherOn one hand, I'd love it, as I often take my laptop on trips so I can play UO on the go.
On the other hand, the point and click interface on the iPhone's teeny screen would be a nightmare.
Perhaps this might help?On the other hand, the point and click interface on the iPhone's teeny screen would be a nightmare.
Don't know about iPhones but with Android you can connect a bluetooth keyboard (a mouse too, presumably, but I've never tried that.)Hmmm this is a good point. Someone needs to develop some kind of mouse/keyboard that plugs into the micro usb/hdmi then, or redesign the UI altogetherOn one hand, I'd love it, as I often take my laptop on trips so I can play UO on the go.
On the other hand, the point and click interface on the iPhone's teeny screen would be a nightmare.
or you could just buy a real smartphone, like the ones from HTC, that have slideout keyboards and a trackpoint built onto the phone.of mouse/keyboard that plugs into the micro usb/hdmi then, or redesign the UI altogether
For the first time ever I'm jealous of someone who's phone does something my iPhone doesn't....just sayin(I have all the lucasarts and sierra adventure games on my phone, works just fine)
laser projected keyboards have been around since IBM created them in the early 90'sThere is an indian guy who I've seen on a TV clip that does exactly this Mr.Black Sun...
he uses a camera and mini projector he sets on his head, and it can display keyboard, and larger interfaces with full interactivity...
this one might be fake but the guy has it fully functional now...
Would take a lot more than simply a "recompile" to arm for UO to run on the mobile verison of win8, it would be a full porting job as if porting to any other OS. (and at that point, why not just make a cross platform client so UO can run on anything with a single client, it's not like it' that complicated of a game client side....)Perhaps with Win8 supporting ARM devices, Bioware may release UO compiled for ARM. Won't hold my breath
Super slow would be an understatement. Huge difference between running DOS games, which I do on my iPhone, and running something like UO.Makes me curious now though, If i could get Qemu running on my phone I could just flat out install UO on it and play the normal client.....would be super slow emulating x86 code but it would probably run just fine....
I've used the Splashtop software that curlybeard mentioned and Splashtop isn't bad with an iPad 2. There is some lag. I would assume other VNC clients work decently if configured properly and with the right hardware.or i could just cheat and use a VNC client and install UO on one of my webservers...be a little laggy but work
And their ports to Mac OS X seem to consist of taking the Windows version and wrapping it in Cider instead of doing a proper port. It's actually not that bad though - I've played Warhammer through it. And I play UO using Wine on my Mac.We're talking EA though, they won't even spend money getting the windows clients working correctly.
How is this: Trying to run UO natively on a mobile phone would be like trying to win the Indy 500 with a go-kart.i hate it when posts degenerate (read: evolve, mature, grow) into tech stuff i dont understand (read: not bright here)
There's so much bloat in the classic client now my laptop hasn't been able to run it at a decent framerate since after I returned (I left at ML, came back about 2 years ago), it gets 5-10 fps max now. Too many years of developers implementing stuff in it without knowing what they're doing has made it actually require a lot more than it did back on release, my laptop is a 800mhz P3 w/ 16MB graphics card and has that much trouble so emulating it at a playable rate w/ qemu would be basicly impossible at this time.Qemu running wine is probably the best option to run a non-native binary. Keep the number of instructions that need to be translated to a bare minimum. Even then there was a discussion by people much more knowledgeable than I, that 50% was the maximum achievable efficiency. Currently, I think the best that is achieved is 20%. Running a full OS would be even worse.
In this instance that fact that UO is in many ways vintage 1997 works in our favor, I think
Actually, the real reason they haven't caught on is that the people they would be most useful to -- touch typers -- would be typing faster than the detection rate. I personally type between 125 and 175 words per minute presently (depending on whether you include or exempt errors), and the poor little laser keyboard only picks up about 400 characters per minute. Even presuming an average word length of 5-6 characters, anyone typing at around 75 wpm or more is pretty much screwed.The reason they never caught on....they're as bad for typing on as a touchscreen is, same basic problems, without touch feedback you can't really touch type on it, and since your hands have to be on it to type you occlude a good portion of it when typing. Useless for getting any real work done but they do work just fine I've used one before and they're no worse than typing on something like a tablet screen.
I concur! Windows 8 might be the best chance of seeing UO on mobile devices.My understanding is that win8 has the full windows API for x86 and ARM, there is not a separate mobile version. Win8 has the ability to load the regular desktop in both versions, but the metroUI is designed more for touch-touchscreens. Is this not correct?
Apples and oranges, your phone and a desktop pc of any halfway recent era are incomparable. I would start with a google searches "arm architecture" then "x86 architecture" followed by "arm x86 compared".I want it. Seriously, my phone has better specs than my old computer that I used to play UO for years.. If I could just play on my Android, my work productivity would be completely shot in the a$$. Get r done
Not even close, because it would still have to emulate desktop x86 code on mobile ARM devices and that's not going to happen, one of the people in charge of Windows 8 has already stated that x86 Windows apps won't run under Windows on ARM.I concur! Windows 8 might be the best chance of seeing UO on mobile devices.