A
Azureal
Guest
I'll be honest. I had reservations. After the horrible experience that was Age of Conan (Funcom - Were about the Nipples!) I really didnt see much on the horizon that was piquing my interest, and even less that was bolstering my faith in the MMO market.
Its really WoW-y. I hate doing that, comparing things to WoW, but love it or hate it, Blizzards juggernaught has set a new standard that developing MMO companies need to start paying respect to.
WAR is playing really well on my old-(ish) machine. I was very very worried that my pre-order and install without looking at the rec specs AT ALL would be my downfall, but a quick check at a website that does system spec check (cant remember the name of it) told me Id pass. It also told my I was running two processors, one of which was over clocked to 5.0ghz, but hey, Im not complaining.
The constant feel of struggle and battle is at most times nice, but it does sort of instill a feeling of having to hurry. Im not sold 100% on this yet, but again, as I like to take my time and explore but again theres no complaints.
Popping into a little instanced PvP anytime is good fun too, especially the stat avergaing component. Kind of levels the playing field, and lets skills/knowledge come back into play.
Im still waiting for a game/MMO that has a crafting component as big as the pvp/pve component. SWG showed it could be done (and well!) but I guess I'll have to keep waiting. Yes, I know Warhammer is all about the killing, but swords dont forge themselves and leather tunics dont stitch themselves back together. Perhaps I'll save this argument for another time. Ive taken on the salvaging skill (I think, I have no idea how it works, or what Im supposed to do yet) and we'll see how that pans out.
All in all, after 5 levels, I like it. Yeah I know, its just 5 levels, but after 20 something levels in AoC, it was still a piece of shizzle. With nipples.
Its really WoW-y. I hate doing that, comparing things to WoW, but love it or hate it, Blizzards juggernaught has set a new standard that developing MMO companies need to start paying respect to.
WAR is playing really well on my old-(ish) machine. I was very very worried that my pre-order and install without looking at the rec specs AT ALL would be my downfall, but a quick check at a website that does system spec check (cant remember the name of it) told me Id pass. It also told my I was running two processors, one of which was over clocked to 5.0ghz, but hey, Im not complaining.
The constant feel of struggle and battle is at most times nice, but it does sort of instill a feeling of having to hurry. Im not sold 100% on this yet, but again, as I like to take my time and explore but again theres no complaints.
Popping into a little instanced PvP anytime is good fun too, especially the stat avergaing component. Kind of levels the playing field, and lets skills/knowledge come back into play.
Im still waiting for a game/MMO that has a crafting component as big as the pvp/pve component. SWG showed it could be done (and well!) but I guess I'll have to keep waiting. Yes, I know Warhammer is all about the killing, but swords dont forge themselves and leather tunics dont stitch themselves back together. Perhaps I'll save this argument for another time. Ive taken on the salvaging skill (I think, I have no idea how it works, or what Im supposed to do yet) and we'll see how that pans out.
All in all, after 5 levels, I like it. Yeah I know, its just 5 levels, but after 20 something levels in AoC, it was still a piece of shizzle. With nipples.