Garriott sold Origin to
Electronic Arts in September 1992. In 1997, he coined the term
Massively Multiplayer Online Role-Playing Game, MMORPG, giving a new identity to the nascent genre previously known as
graphical MUDs.
[9] In 1999 and 2000, EA canceled all of Origin's new development projects, including
Privateer Online, and
Harry Potter Online.
[10][11] In the midst of these events, Garriott resigned from the company and returned to the industry by forming
Destination Games in April 2000 with his brother and Starr Long (the producer of
Ultima Online). Once Garriott's non-compete agreement with EA expired a year later, Destination partnered with
NCsoft where he acted as a producer and designer of MMORPGs. After that, he became the CEO of NCsoft Austin, also known as NC Interactive.
Tabula Rasa failed to be a commercial success despite its seven-year development period. In an open letter on the
Tabula Rasa Web site that was posted on November 11, 2008, Garriott announced his plans to leave NCsoft to pursue new interests sparked by his spaceflight experiences. Later, however, Garriott claimed that the letter was forged as a means of forcing him out of his position and that he had had no intention of leaving.
[12] On November 24th, NCsoft announced that it planned to end the live service of
Tabula Rasa. The servers shut down on February 28, 2009, after a period of free play from January 10 onward for existing account holders.
[13]
In July 2010, an Austin District Court awarded Garriott
USD$28 million in his lawsuit against
NCsoft, finding that the company did not appropriately handle his departure in 2008.
[14] In October 2011, the
United States Court of Appeals for the Fifth Circuit affirmed the judgment.
[15]