There is virtually no reason for a character in today's game to use a two handed weapon. They offer a very small damage bonus, but that does not make up for the loss of shield mods. Characters do not even need the Parry skill to benefit from using a shield.
I believe either two handed weapons need a boost, or shield mods should be adjusted.
My suggestions:
Either-
A) Scale shield properties with the character's skill in parry. Make is so that if a character has less than 100 parry, he/she does not benefit fully from the mods on the shield. This would ensure that a character is not getting the extra shield benefits without investing anything for them.
Could use a formula such as this:
If Parry > 1000, set Parry Skill = 1000
Adjusted Intensity = (Parry Skill / 1000) * Intensity
Round Down
Using a 15 hci, 15 dci, 1 fc shield, you would receive the following mods based on your skill:
0 parry: 0 hci, 0 dci, 0 fc
60 parry: 10 hci, 10 dci, 0 fc
100 parry: 15 hci, 15 dci, 1 fc
120 parry: 15 hci, 15 dci, 1 fc
or
B) Increase the crafting/imbuing caps on two handed weapons.
I would suggest increasing the imbuing caps of all two handed weapons to 6 properties and 600 weight.
To compare: 1 handed weapon and 15/15/1 shield: 8 properties, 880 intensity.
It would still be much lower than what you can achieve using one handed and shield, but it would bridge the gap a bit.
Please leave comments and suggestions, I want to know what everyone else thinks
I believe either two handed weapons need a boost, or shield mods should be adjusted.
My suggestions:
Either-
A) Scale shield properties with the character's skill in parry. Make is so that if a character has less than 100 parry, he/she does not benefit fully from the mods on the shield. This would ensure that a character is not getting the extra shield benefits without investing anything for them.
Could use a formula such as this:
If Parry > 1000, set Parry Skill = 1000
Adjusted Intensity = (Parry Skill / 1000) * Intensity
Round Down
Using a 15 hci, 15 dci, 1 fc shield, you would receive the following mods based on your skill:
0 parry: 0 hci, 0 dci, 0 fc
60 parry: 10 hci, 10 dci, 0 fc
100 parry: 15 hci, 15 dci, 1 fc
120 parry: 15 hci, 15 dci, 1 fc
or
B) Increase the crafting/imbuing caps on two handed weapons.
I would suggest increasing the imbuing caps of all two handed weapons to 6 properties and 600 weight.
To compare: 1 handed weapon and 15/15/1 shield: 8 properties, 880 intensity.
It would still be much lower than what you can achieve using one handed and shield, but it would bridge the gap a bit.
Please leave comments and suggestions, I want to know what everyone else thinks