I usually use Dims to train healing prior to adding Chiv.Merus, while there are many variations and places you can do the same thing, you nailed the basic process. Anything the pet can aggro against but not reach will make it proc Chivalry more. I use Dimetrosaurs, because I can double up heal and chiv gains. YOur method allows doubling resisting spells and chiv. I'm going to throw that in my rotation!
Healing gets pretty hard to 120 if you have 120 chiv. It constantly uses chiv to cure instead of bandages.I usually add chiv first training session while also prioritizing stamina, resists, med, focus, and mana regen. Then I find somewhere to disco my pet and attack something until chiv is at cap. If you wait until you add AI or other abilities then you'll be wasting mana on those rather than just casting chiv spells. This works great if you can isolate a shadow elemental or something similar. Not profitable, but efficient and gets you to your goal.
Healing to 120 is pretty hard regardless. But disco and rotting corpses are what I do to gain healing. I think I've also repeatedly casted poison using a nox mage for gains.Healing gets pretty hard to 120 if you have 120 chiv. It constantly uses chiv to cure instead of bandages.
If a pet is set to Follow (and not Guarding), then it won't use Cleanse By Fire to cure Poison, it'll use bandage Healing if it can. I have an EJ account with a Tamer that has five Slimes (Atlantic)/Snakes (Napa) trained up to 125 DEX/GM Wrest/GM Poisoning, and i sick them on my Healing pet while it's under Consume Damage and set to Follow. The Slimes/Snakes will constantly inflict Lethal Poison on the Healing pet, forcing it to cure itself with bandages. Once the pet reaches 110.0 Healing, it'll stop gaining Healing off of curing Lethal Poison, so i then Discord the Healing pet, and pull all but one or two Slimes/Snakes off of the pet (more than 1-2 will outdamage what the discorded Healing pet can regen, and eventually kill it). That'll take it the rest of the way to 120.0 Healing. I've trained numerous pets to 120 Healing this way, and it's far faster than Dimetrosaurs, Rotts or Nox Mages. It generally takes me 5-6 hours to get a pet from fresh tamed Healing skill, to 120.Healing gets pretty hard to 120 if you have 120 chiv. It constantly uses chiv to cure instead of bandages.
I said hard, not impossible. Your method is really good, and I’m sure faster... but requires a second account tamer with trained pets... something that not everyone wants to invest in.If a pet is set to Follow (and not Guarding), then it won't use Cleanse By Fire to cure Poison, it'll use bandage Healing if it can. I have an EJ account with a Tamer that has five Slimes (Atlantic)/Snakes (Napa) trained up to 125 DEX/GM Wrest/GM Poisoning, and i sick them on my Healing pet while it's under Consume Damage and set to Follow. The Slimes/Snakes will constantly inflict Lethal Poison on the Healing pet, forcing it to cure itself with bandages. Once the pet reaches 110.0 Healing, it'll stop gaining Healing off of curing Lethal Poison, so i then Discord the Healing pet, and pull all but one or two Slimes/Snakes off of the pet (more than 1-2 will outdamage what the discorded Healing pet can regen, and eventually kill it). That'll take it the rest of the way to 120.0 Healing. I've trained numerous pets to 120 Healing this way, and it's far faster than Dimetrosaurs, Rotts or Nox Mages. It generally takes me 5-6 hours to get a pet from fresh tamed Healing skill, to 120.
Hey, what kind of snakes/ slimes do you mean? and whats the different with training with slimes or snakes?I have an EJ account with a Tamer that has five Slimes (Atlantic)/Snakes (Napa) trained up to 125 DEX/GM Wrest/GM Poisoning
Just normal, one slot Snakes/Slimes that have been trained up to 125 DEX/GM Wrest/GM Poison. With five of those on a pet, the pet is constantly being inflicted with Lethal Poison, and having to cure it. The biggest difference between Slimes or Snakes, is that Slimes have lower Taming Requirements, but higher Base Damage (deal slightly more damage to the Healing pet), while the Snakes have higher Taming requirements, but lower Base Damage.Hey, what kind of snakes/ slimes do you mean? and whats the different with training with slimes or snakes?
Thx!
Any tips on how to train slimes up to GM wrestle/poison? With such low starting skill and hp, it looks like it's a pain.Just normal, one slot Snakes/Slimes that have been trained up to 125 DEX/GM Wrest/GM Poison. With five of those on a pet, the pet is constantly being inflicted with Lethal Poison, and having to cure it. The biggest difference between Slimes or Snakes, is that Slimes have lower Taming Requirements, but higher Base Damage (deal slightly more damage to the Healing pet), while the Snakes have higher Taming requirements, but lower Base Damage.
My EJ Tamers have 50 Taming/110 Lore/80+ Vet. 85 Taming and GM Vet with Jewelry/Talisman. This gives them 10 Stable Slots for pets that i use to train other pets with. Lore can easily be raised to 110 just by spamming it on someone's pet for a few hours.
Once my Slimes bond, i'll use Spectral Spellbinders to get them up to GM Resist. Once Resist maxes out, they'll rapidly gain STR/DEX up to 125 when hit with further spells from the Spellbinders. This makes training Wrest/Poisoning faster. I then train their Wrest up into 60s-70s on Gregorio, and finish off their Wrest to GM on a Shadow Ore Ele as something else tanks it. Poisoning can be GMed on either Gregorio or Shadow Ore Ele, although Gregorio is easier to land hits on.Any tips on how to train slimes up to GM wrestle/poison? With such low starting skill and hp, it looks like it's a pain.