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Gilly
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The Tirnua folks have posted a design overview for the game. Link
And for those who don't like to follow links:
Is it heading for Second Life...or not?
Is the environmental aspect do-able or an unrealistic dream?
Does the prospect of building the world from scratch, excite you or turn you off?
Can you see a way to have a goal oriented game within the outlines of the overview or is it too open-ended?
What would you like to see in Devs put in the game?
Let's talk about it!
And for those who don't like to follow links:
There is a lot to chew on, in there.Design overview
From Tirnua
The goal of this document is to share our main design direction for Tirnua.
You can take each paragraph below as a starting place of a design discussion in the wiki. At this point the team does not have a more detailed design than what we are sharing here, because we want the Tirnuans to design it!
(expect this page to be reorganized several time by the dev team)
Tirnua, high level design direction
Tirnua is a virtual world, designed by its community. It will consists of many locations owned by its users, and of several content creation tools developed by the development team.
The game will be freely accessible to everyone, and objects will be purchasable from Tirnua and from other players.
The locations will be accessible from many places:
1. by launching the Tirnua game and navigating on a map
2. by navigating to a web page from the persona book and entering a location own by that persona.
3. by installing an application in a social network and accessing the location through a simple flash application
The locations will consist of a selectable but non editable surrounding (the view) and a large editable space that users will modify and edit at will using the custom content tools. As Margaret described in her first blog post, the first surroundings will be dream places like islands, beaches, mountain tops, or forests. The locations will vary in size from a simple room to several kilometer square.
Objects will be added to the locations to make them interesting, and to enable the persona to do something. All objects will be trade-able between users. Everything in the game will be a trade-able object.
Objects will provide right management in the game. For example, if a 'ticket booth' is purchased and activated in a location, then only users with tickets will be able to enter that location.
The currency in the game is the TAU for Tirnua gold and is pronounced tao. There is no mechanism for persona to earn TAU from Tirnua, but they can earn it from other players.
The game runs an underlying simulation about the environment. It is our belief that something needs to be done to change human behavior towards nature and the planet, and we hope that Tirnua will help us all find solutions and change behaviors, even if Tirnua is a virtual environment.
Users are expected to create and upload custom content in the form of text, pictures, 3D objects, animation, music and probably video at some point. While we cannot accept any player under the age of 13, the content will be strictly limited to an 'everyone' rating.
The fundamental game reward is provided by Tirnua in the form of seeds. Seeds are a crucial way for Tirnuans to grow plants. Each seed includes unique DNA that will provide a unique plant. Through naturally occurring mutations, some of those plants will grow into rare plants that we believe will be very valuable to some Tirnuans.
Growing plants is a key activity for all Tirnuans. It is harder than it seems. Slowly more complex ecosystems will emerge. Where in real life, people need money to acquire items, it is much easier in Tirnua, since the virtual items are so much cheaper than in real life. While in real life the environmental cost of most goods appear to be free to people, in Tirnua that cost will be highlighted and will not be ignored.
Is it heading for Second Life...or not?
Is the environmental aspect do-able or an unrealistic dream?
Does the prospect of building the world from scratch, excite you or turn you off?
Can you see a way to have a goal oriented game within the outlines of the overview or is it too open-ended?
What would you like to see in Devs put in the game?
Let's talk about it!
