Golem:
- 3/2 control slots.
- Parts list: 1x power crystal, 1x clockwork assembly, 50x iron, 50x coloured ingots, 5x gears
- Uses an exceptional metal mace weapon in its creation, can be normal or runic, DI and SSI transfer to golem. Choice of weapon determines golem's innate special moves.
- Has the following trainable skills: Mace Fighting, Parry, Tactics, Anatomy, Magic Resist.
Exodus Overseer:
- 4/3 control slots.
- Parts list: 2x power crystal, 1x clockwork assembly, 25x iron, 25x coloured ingots, 3x gears, 2 arcane gems
- Uses an exceptional fencing weapon in its creation, can be normal or runic, DI and SSI transfer to overseer. Choice of weapon determines overseer's innate special moves.
- Has the following trainable skills: Fencing, Poison, Tactics, Anatomy, Magic Resist.
- Deals less damage than a golem
Exodus Minion:
- 5/4 control slots.
- Parts list: 1x power crystal, 3x clockwork assembly, 100x iron, 75x coloured ingots, 10x gears, 3 arcane gems
- Uses an exceptional axe weapon in its creation, can be normal or runic, DI and SSI transfer to minion. Choice of weapon determines minion's innate special moves.
- Has the following trainable skills: Swords, Lumberjacking, Tactics, Anatomy, Magic Resist.
- Deals more damage than a golem
General Notes:
- Each should retain their original steampunk look. KR golems look terrible.. I haven't seen the other two in KR, but the original designs are great.
- Can be deactivated & locked down in a house, allowing Controllers a choice of pets without the need to recreate a stable slot system.
- A core mass can be salvaged from the corpse once the creation is destroyed. The machinery can be rebuilt around this core. Stats and ingot consumption will be re-rolled for the rebuild, plus skills take a minor hit. Rebuild as opposed to bonding as it makes more sense in the machine context.
- Craftable from different metals, each gives a similar resists spread as metal armour of that metal. Base resists dependent on Tinker's skill when crafted, metal type bonus is stacked. Portions of the artwork should be rehueable, eg: the rusted parts on iron golems, so you can tell at a glance what metal they're made from.
- Quicker & simpler repair method, as many have requested.
- Tinkering + Arms Lore determines the build quality / starting skills.
- Arms Lore /2 gives a lower ingot cost % to repair.
- If Tinkering + Arms Lore = 150 or more, it lowers the control slots needed by 1 per machine. ie: golems become 2 slots, overseers 3, minions 4. This raises the skills needed to control above twink level, but doesn't lock out too many variant templates.