ooooooh popps ... *sigh*
Less crappy is not the same as more powerful
Yes it is.
If something is capable to get X done and we upgrade it to X + Y, the resulting effect IS an item more powerfull. More powerfull means it can do MORE than before and, I understand, this is the case......
less crappy but NOT more available
(he did not ask for easier access TO runics ... just less crappy options applied FROM runics)
The thing is, that runics from BODs are already damn hard to get for those who do not script and damn easy to get for those who script.so, having better runics means basically handing out more powerfull items to scripters. Scripters, who script in a game where the official policy is that this activity is NOT allowed......
So, it would mean giving out a bonus to those who do not deserve it since they do something which the game would not want them to do, scripting......
I do not think it makes sense or it is something I can possibly agree with.
His request is reasonable, whether scripting exists OR doesn't exist
:that: is why it is unreasonable for you to insist that YOU MUST bring scripting into it
he is not getting MORE runics (than now) with scripting ingame (with his change to work on)
he will have LESS available if the impossible happens, and scripting is eliminated ...
Well, as I see it, the issue is not about those players not scripting to have access to more powerfull runics. We all know how hard it is to get BODs done without scripting, the chances to a good BOD are very slim.
The issue is all there though, as I see it, with scripters who will have it a blast to script BODs 24/7 and get a ton and a half of the new, empowered runics to get further advantage from them.
I cannot possibly agree with this. Scripting has to first go away and only after this it could be possible to introduce more powerfull items that are currently heavily scriptable.
yeah ... I SAID IT ...
eliminating scripting is impossible for this team at this time under these falling subscription conditions
they can't get the runes working for their brand new ships
did scripting cause that?
no
it did not ...
some core/foundational FATAL FLAW in the CODE caused that
buried hidden obscured at some unimaginable level In The Code
not "suddenly appearing" But ever there and ever birthing new bugs
for
how many YEARS POPPS? ...
(project started in 1995 and was shown to the public at E3 in 1996)
I dissent. I do not see why the current Dev Team could not address both issues just fine.
Lack of resources ? But we just got Bazaar Vendors, new tiles which required graphics work and blah blah. It means that there IS some resources available.
It is all a matter of priorities. Personally, rather than giving Bazaars or new tiles to players, I'd FIRST address existing issues like the boat rune bug AND getting rid of cheating in UO and only after this I'd think about bringing in new stuff or improving current stuff like the runics.....
To me, it makes no sense to make changes to a game that has ALREADY problems like with existing bugs or a rampant cheating. I see it, as adding more floors to a House with unstable foundations. Before adding new floors (new content...) I would see it more appropriate to solify the existing foundations (fix existing bugs and get rid of cheating), get the building right and ready to get new floors and ONLY THEN, add new floors to it.....

no,
you need not saddle a reasonable request with your unreasonable nattering on about "scripting"
you need not
you probably will ... but >it will add nothing of a positive nature to the limited topic being discussed<
you probably will ... but it will not advance the truly relevant cause of initiating/addressing a total crafting overhaul
I love crafting, it is one of the things I enjoy the most in UO, but scripting KILLS crafting for me as a crafter because when others can have mules and script their crafting needs making it easy for them to be self-sufficient, this totally and completely devalues my time in the game.
One of the arguments of those who support scripting, is that it makes the items being scripted cheap as hell because of their over abundance thanking to scripting and this means that those who hate crafting, will just do fighting and buy for peanuts the scripted items by the dozens......
But this makes the game unplayable for those who do not script because they end up having a hard time to get those same items being scripted, costing them way too much time and since their worth ends up being peanuts since they are overly scripted, it makes it simply not worth the time for all those players who do not script. It kills the game for them. They would like to engage in scriptable activities without scripting but because scripting exists, they cannot compete with scripters and so they are thrown out of the market. It kills the game for non scripters.
This is why improving runics cannot be discussed without talking about scripting. The 2 things are so closely related that it is meaningless to me to talk about improving runics only.
you probably will say I told you all that scripting will cause the closing of the servers and See? the servers are now on notice of closing in three months ...
If the servers are on notice of being closed in 3 months I am not sure why we are even discussing any changes to the game. Just let's play these last 3 months and then be done with UO when the time comes....
Any further discussion about UO is meaningless if its destiny is set in stone and already doomed.
no popps ...
the code has never flowed ... dribbled and pooled and crashed and stuttered and patched and pushed and migrated and sent back ...
but never has it "flowed" ... not smoothly as theory thought it might ...
never as smoothly as on inhouse test beds ...
never in the light of the net
I never expected code to flow smoothlessly and painlessly. Problems can arise, it is perfectably expactable to me. But when problems arise, solutions are studied and problems solved as they surface. This is what I would imagine to happen......