Im torn on this issue personally...
Yes removing insurance/POf would allow items to decay thru normal usage again, and yes this would boost crafters (including mine) back because they would be able to DO something with armor instead of just run bods all day...BUT
What about things like the Orny? The pendant? Spellbooks? No decay, even with POF or not...
I dont know about you, but it took me a LONG time to collect a suit of armor with 1400+ luck, over 100 LRC, fully medable, with decent resists, and have some MR on it...and if I had to replace those pieces, with the current crafting system, i think id have to puke a gallon everyday for a year to get ONE good piece...
Now....what about enhanced armor? Everyone here knows the pain of enhancing, getting this awesome piece, and breaking it....but when you DO enhance something truly spectacular, you DONT want it to break, even eventually, because you might NEVER get another one like it!
So, this is why im torn...i WANT my crafter to be useful for something besides making pendants and breaking, i mean enahncing my armor, but I dont wanna lose said pieces once i sink that much time and effort into finding/and or crafting them...
Just my 2 cents
~A