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Time to remove PoF so we get some normal breakage of items again.

G

Guest

Guest
<blockquote><hr>

If you want we can continue to debate in a Scandinavian language instead.
You can choose there are actually 3 to choose from.


[/ QUOTE ]

Swedish ftw...
 

Stigmatas

Babbling Loonie
Stratics Veteran
Stratics Legend
<blockquote><hr>

Though I don't use runic items I still think it is too early to remove POF.

Reason is, you still cannot craft what you want and you are dependent on the RNG. If they make it so you can chose the properties of which you craft then they really can remove POF.

[/ QUOTE ]

Ding ding! You win. That is the whole thing in a nutshell. I've been in favor of item decay only if there is a reasonable way to replace the exact same item, with a customizable crafting interface..

You cannot remove POF, or insurance, until the exact same thing you broke, can be replaced reasonably either by your own crafter, or your local friendly vendor. Until then it would be nothing more than a suit building nightmare.
 

Stigmatas

Babbling Loonie
Stratics Veteran
Stratics Legend
<blockquote><hr>

I guess Theo and I will be the only ones that will be sad.

[/ QUOTE ]

Lol pretty much


It's hard to feel sad for someone (not talking about you specifically here) who feels the need to capitalize in every way in game on people so they can stare at all their glittering prizes in the bank. It's not a job, its not a buisiness, its not here for you or anyone else to get rich in game or out of game with. Its a game made for FUN. These kinds of changes brings FUN to more people. The end.
 
G

Guest

Guest
<blockquote><hr>

Hi there,

in 1-2 week there will be so incredible many uber items made if current runic changes stays.

I would say that my smith will almost by himself manage to put a deadly weapon in the hand of every pvp:er on shard of the braves.

This means that in about 2 weeks it will be safe to declare all shards free of smiths and we will leave the nagging to someone else.

REMOVE POF ! ! !

We will not need it anyway.It will take very little work to get the runics needed
to make new uber items after the breakage of the old ones.

How about that?

The ressurecetion of the brave smiths before we die even.

[/ QUOTE ]

No. If making uber items is going to be easier than getting PoF, then many people will naturally lean towards replacing items rather than repairing them. Having PoF avaliable will not affect that. If getting PoF remains easier than making uber items, then all the more reason NOT to remove PoF.
 
I

imported_GalenKnighthawke

Guest
Curious, your English seems fine to me.....A little broken, but honestly no more so than a sad, sad number of people on these boards who ARE native English speakers.

There have been times on these boards when there were language issues, but this doesn't appear to be among them.

Dude, we just disagree.

-Galen's player
 
I

imported_infiniti

Guest
UO was built with the faucet and sink economy, even the devs say this, this isnt a new thing, this is what UO is, I repeat this is what UO is.
This current flop with no items ever breaking is merely a hiccup by former devs.
 
G

Guest

Guest
...

Keep PoF, but make it Oversaturate the way Bags of Sending get oversaturated.

Also disallow Insured items to be powdered (even after being uninsured)
 
C

Connor_Graham

Guest
<blockquote><hr>

...

Keep PoF, but make it Oversaturate the way Bags of Sending get oversaturated.

Also disallow Insured items to be powdered (even after being uninsured)

[/ QUOTE ]

I'll post this one more time since you either missed it or dis-missed it as it explains why your idea has no chance of working:

Ding ding! You win. That is the whole thing in a nutshell. I've been in favor of item decay only if there is a reasonable way to replace the exact same item, with a customizable crafting interface..

You cannot remove POF, or insurance, until the exact same thing you broke, can be replaced reasonably either by your own crafter, or your local friendly vendor. Until then it would be nothing more than a suit building nightmare.
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
<blockquote><hr>

In a very short while you will get better armor pieces than you thought were possible,and thats from just a horned kit that you buy as low as 150k.

You think 70 resist,20 lrc and MR2 is any good?
That you can get from a horned kit very soon.

[/ QUOTE ]70 Resist requires 3 properties, so your 70 resist/20 lrc/mr2 piece will still require a Barbed kit since only a barbed kit can add 5 properties.
 
G

Guest

Guest
My vote goes to making PoF rarer, but not eliminating it completely ... make it more of an artifact than a commodity. For people who want to stick to one weapon and one suit, there is already the "self repair" modifier as a possibility (a little harder to find, a little weaker since it consumes a property, but that's the price of permanence).

Getting rid of insurance would get a very strong no vote though.

I also think that there eventually needs to be something to differentiate craftable from lootable magic items so crafters and hunters/questers are not in direct competition with each other.
 
S

Sergul'zan_SP

Guest
I support the removal of Power of Fortification.
I support the removal of Item Insurance.
I support crafted products competitive with high end loot and artifacts.

I support a Classic Shard.
 
A

Ah Beng

Guest
Devs, fellow players, please hear me out, this I think is the best and only solution possible for this stale-mate (at least the only solution which won't drive players to quit UO) :

1) Do *NOT* remove PoF.
2) But *DO* continue to make crafters more useful and more desirable.
3) Give everyone *freedom of choice* to either PoF and keep any item forever, or to replace it with a new, equally good crafted piece (make crafters produce artifact-quality stuff easily). In other words, let's achieve a balance, a best-of-both-worlds.
4) No one should be *forced* to go one way over the other (eg. forcing item breakage, or forcing smiths out of a job). Forcing pple is what will drive players away from the game.


Long Live UO! ^_^
Atlantean Angel (Formosa)
 
C

Cowgoesmoo

Guest
<blockquote><hr>

<blockquote><hr>

Though I don't use runic items I still think it is too early to remove POF.

Reason is, you still cannot craft what you want and you are dependent on the RNG. If they make it so you can chose the properties of which you craft then they really can remove POF.

[/ QUOTE ]

Ding ding! You win. That is the whole thing in a nutshell. I've been in favor of item decay only if there is a reasonable way to replace the exact same item, with a customizable crafting interface..

You cannot remove POF, or insurance, until the exact same thing you broke, can be replaced reasonably either by your own crafter, or your local friendly vendor. Until then it would be nothing more than a suit building nightmare.

[/ QUOTE ]

This is the only way it can be! Anything less would be foolish to the extreme.

I am actually more inclined to leave PoF in the game and make it only usable on looted - unenhanced/enchanted items, and legacy items (items from before the change). Make all new craftables (the ones that you can choose whats on and crafter modifed loot) and artifacts unable to be PoF'ed.

Then the people that want to keep using the old stuff and stuff thats Dependant on the evil RNG can keep doing so. But the good crafter stuff where you can choose whats on it will have a defined life time.

Best of both worlds.
 
C

Cowgoesmoo

Guest
<blockquote><hr>

Devs, fellow players, please hear me out, this I think is the best and only solution possible for this stale-mate (at least the only solution which won't drive players to quit UO) :

1) Do *NOT* remove PoF.
2) But *DO* continue to make crafters more useful and more desirable.
3) Give everyone *freedom of choice* to either PoF and keep any item forever, or to replace it with a new, equally good crafted piece (make crafters produce artifact-quality stuff easily). In other words, let's achieve a balance, a best-of-both-worlds.
4) No one should be *forced* to go one way over the other (eg. forcing item breakage, or forcing smiths out of a job). Forcing pple is what will drive players away from the game.


Long Live UO! ^_^
Atlantean Angel (Formosa)

[/ QUOTE ]

You think like me!
 
I

imported_AustinRules

Guest
Keep Insurance and Keep PoF.

But as a compromise, and to aid the crafting profession, what about a lifetime of all items stopping at 255...period. Arties start out with that number, just as they do now, and other items can use PoF until the accrued lifetime usage hits 255.

Many will be displeased that a great piece of armor will eventually wear out but a piece of equipment can be used a long time before it wears out with 255 lifetime. And an especially valuable piece could be saved for important battles to make it last longer. A year from now there should be a greater demand for items crafted. As I said it would be a compromise, and with the crafters new abilities items should be easier to replace.
 

Frarc

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
If/when POF is removed we do want a good replacement item for the BoDS for it.
(Like a rare smithing resource perhaps)
 
G

Guest

Guest
Hi,

maybe I did calculate the wrong way.
Base resist+barbed leather+excep bounus =33
33+arms lore =38
2 resist properties each at 16 =32
38+32=70.

Even if I remember wrong about the base resist or barbed leather resist its possible to get close to 70 resist.I think you all get the idea,it does not matter that much if 69 instead of 70.


Regards
The Scandinavian
 
I

imported_Warpig Inc

Guest
Doesn't need to be removed just moved up as a harder item to get as a reward.
 

Olahorand

Slightly Crazed
Stratics Veteran
Stratics Legend
<blockquote><hr>

Im trying to save the profession of smiths because I like being a smith.


[/ QUOTE ]

rather pointless in a time, where almost every serious player has his own GM or better Blacksmith on the account.

The times are gone and they never return.
Lets find a future, which is giving both something.
If you remove POF, remove durability loss at all.
As a workaround, which is practiced in several other online games, "soulbound" (or "owned by") items could work instead.

*Salute*
Olahorand
 
A

alyssya

Guest
Im torn on this issue personally...

Yes removing insurance/POf would allow items to decay thru normal usage again, and yes this would boost crafters (including mine) back because they would be able to DO something with armor instead of just run bods all day...BUT

What about things like the Orny? The pendant? Spellbooks? No decay, even with POF or not...

I dont know about you, but it took me a LONG time to collect a suit of armor with 1400+ luck, over 100 LRC, fully medable, with decent resists, and have some MR on it...and if I had to replace those pieces, with the current crafting system, i think id have to puke a gallon everyday for a year to get ONE good piece...

Now....what about enhanced armor? Everyone here knows the pain of enhancing, getting this awesome piece, and breaking it....but when you DO enhance something truly spectacular, you DONT want it to break, even eventually, because you might NEVER get another one like it!

So, this is why im torn...i WANT my crafter to be useful for something besides making pendants and breaking, i mean enahncing my armor, but I dont wanna lose said pieces once i sink that much time and effort into finding/and or crafting them...

Just my 2 cents

~A
 
I

imported_Skrag

Guest
I'ma LOL in a couple months when an orny is 100k and everything else is 2k and some guy is still like "NO I NEED POF, WHO CAN AFFORD TO REPLACE GEAR?!?!?!"
 
A

Ah Beng

Guest
<blockquote><hr>

I'ma LOL in a couple months when an orny is 100k and everything else is 2k and some guy is still like "NO I NEED POF, WHO CAN AFFORD TO REPLACE GEAR?!?!?!"

[/ QUOTE ]

It's not about "affording the gold", it's about being forced to keep changing one's suit, that's unacceptable.
 
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