Why use a shield? Shouldn't a thrower be a distance fighter?With my120 PS, 95 real parry, 15 from jewel and 10 from Grugor Shield , penalty is severe. 1/2 or 2/3 of throws are missing.
No. this post is not to discuss to use shield or not. it was made to understand the hit chance formulaWhy use a shield? Shouldn't a thrower be a distance fighter?
Because shield can give you mods :stats, SSI, DI and regens.Why use a shield? Shouldn't a thrower be a distance fighter?
Good to know!!As far as i know, the overthrow/underthrow penalties are gone now.
You want like 125 str for max range, and 150 str for max damage
chance = chance without penalty
penalty = 90 or (1200 / (Parry skill or 1, whichever is greater)) Whichever is lower
final result = chance - (chance * (penalty / 100))
Why? It does It's job. It makes it impractical to use a shield with throwing unless you have high parry. Exactly the intent. Complex as it may be, it is quite brilliant really.If that’s correct then parry needs fixed
Which most /some of us have been saying for years and gave up asking as usual
Could be wrong, like I said, but one thing to note is that this formula comes in after HCI and everything else takes place, so it makes sense that as the enemies get more difficult to hit, the effects of the formula become more noticeable.This formula doesnt seem quite right or its missing part. During the spawn I didnt notice much diference having a shield with parry but as the spawn continues and the level raises I started to note a good diference and on the final boss it was visible with shield I started missing alot so I removed it and started doing damange again. My guess is that the hit chance incrase mod has some weird interaction with this formula
You'd really need to know the stats of what you are attacking. Best to use another player as a target. This formula is different in that it is not applied as a percentage, therefore if you have less than 13.4 parry and you have 45% chance to hit, your chance to hit is 0%. That is why you see the huge reduction in hit chance when spawn gets tougher per @Raco's testing.Just go to test center and hit something 10 times at each skill level. I would be interested in the results too.
What seems off is the % at 120 it seems 55% and 50% would be more in lineWhy? It does It's job. It makes it impractical to use a shield with throwing unless you have high parry. Exactly the intent. Complex as it may be, it is quite brilliant really.
Meh. Players always want to be more powerful. If it was up to the players y'all would be walking around on dog archers one-shotting everything you see and getting the best items in game for doing it. It's been this way for a long time, no real need to change it in my opinion. If I was going to change it, I'd make throwing weapons 2 handed to match archery.What seems off is the % at 120 it seems 55% and 50% would be more in line
My apologies, I reread what you said and it does seem that I misunderstood what you were saying originally. I thought you were saying the chance to hit should be higher, but you didn't say that at all.Lol okay not even close to what I play or wanted in fixing parry
Your guessing and jump to your pre judgmental conclusion is so far off from why I suggested it needed fixed
Yeah, quite a bit.I’d have to ask did you ever play a true paladin/fighter class after aos better yet pre aos or just a common thief?
For sure, but you don't see a lot of melee or PvP templates without it these days. I just don't think it should be usable with throwing weapons. I don't think mages should have it either, but that's just my humble opinion.Parry was far better back
Everyone knows that I'm the most arrogant of all the fools. I don't hide it.Claiming to know others can lead to one looking like a completely arrogant fool.
Not even close, but if I see you, I'll kill you, again.Did I make your list yet
Nerf bushido like ninjutsuand then there's the influence of Bushido
Already nerfed:Nerf bushido
The oldschool Macer/Paladin (Chiv isn't even really needed much for this current event) is dominating the "Treasures of " Events. The Paragons from the "Treasures of " Events being immune to Life Leech/Drain, really breathed life back into the oldschool bandage Healing Warriors, while making Sampires cry.I’d have to ask did you ever play a true paladin/fighter class after aos better yet pre aos or just a common thief?
Parry was far better back then
Now it’s the same ole sampire /tamer temps- boring imho- (which holds no weight same as does yours) that rules the game these days
Evasion increases your chance to Parry by 1.5x it's normal value, while also allowing you to parry damage spells/abilities (like E-Bolt/Dragon Breath). With 120 Parry/120 Bushido/80+ DEX, you have a 40% chance to Parry with a 2H Wep. That goes up to 60% chance during Evasion. It's always functioned like that. It just didn't used to have a cooldown, that is until Bokuto Mages got ahold of it and were dominating PvP (Bushido dexxers didn't have the mana regen to sustain it indefinitely back then like Mages could). The devs then put a 20 second cooldown on it, and made the duration dependent upon having Wep Skill+Tactics+Anatomy+Parry+Bushido (which functionally made it useless to Mages). The max duration of Evasion is now 8 seconds, with a 20 second cooldown (which begins once the Evasion effect ends). Evasion is now an "OH ****!" button, rather than a consistent form of damage avoidance.o changing evasion from "you can't be hit for a short period of time" to "slight increase to parrying, but you have to lose a swing to get it and the effect isn't good enough now to be worth losing a swing over because even a pancakeing orc can hit you when you're supposed to be evading"