I’d have to ask did you ever play a true paladin/fighter class after aos better yet pre aos or just a common thief?
Parry was far better back then
Now it’s the same ole sampire /tamer temps- boring imho- (which holds no weight same as does yours) that rules the game these days
The oldschool Macer/Paladin (Chiv isn't even really needed much for this current event) is dominating the "Treasures of " Events. The Paragons from the "Treasures of " Events being immune to Life Leech/Drain, really breathed life back into the oldschool bandage Healing Warriors, while making Sampires cry.
Pre-AoS, all Parry did was increase your AR when you had a Shield equipped, which reduced the damage you took when hit, but didn't reduce your chance to get hit in the first place. Just after AoS, you saw Parry proccing (you can see the proc in CC by the white flash/dot that appears on you when you successfully parry) to block hits more often than now, because you had a higher chance to be hit in the first place, not many people had capped 45% DCI back then. Parry is a secondary skill check, to block a hit that otherwise would've landed on you, so the higher the chance you have of being hit in the first place, the more often you'll see Parry put to work.
o changing evasion from "you can't be hit for a short period of time" to "slight increase to parrying, but you have to lose a swing to get it and the effect isn't good enough now to be worth losing a swing over because even a pancakeing orc can hit you when you're supposed to be evading"
Evasion increases your chance to Parry by 1.5x it's normal value, while also allowing you to parry damage spells/abilities (like E-Bolt/Dragon Breath). With 120 Parry/120 Bushido/80+ DEX, you have a 40% chance to Parry with a 2H Wep. That goes up to 60% chance during Evasion. It's always functioned like that. It just didn't used to have a cooldown, that is until Bokuto Mages got ahold of it and were dominating PvP (Bushido dexxers didn't have the mana regen to sustain it indefinitely back then like Mages could). The devs then put a 20 second cooldown on it, and made the duration dependent upon having Wep Skill+Tactics+Anatomy+Parry+Bushido (which functionally made it useless to Mages). The max duration of Evasion is now 8 seconds, with a 20 second cooldown (which begins once the Evasion effect ends). Evasion is now an "OH ****!" button, rather than a consistent form of damage avoidance.