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[Throwing] Thrower Gear


Hello all!

I am in the process of making a thrower skills are:

120 Throwing
120 Anatomy
120 Tactics
100 Chiv
100 Bushido
100 SS
60 Necro

I am looking into crafting a suit for him and am trying to figure out the best route to go. I know I need a bunch of stamina (210) with a lot of SSI to swing as fast as possible, but how do you actually reach 210 stamina?

Also I have been toying with the idea of refining for increased resist cap as my thought process was as a ranged character I shouldn't be getting hit too often and thought the damage reduction with increased caps would help with spells and the off chance that I take damage from a weapon be it melee or range.

What do you all think?


Would allso like to know same but i have weaving instead Bushido.. "in groups keeps me from getting some one has allready honored this boss" and well word of death is a close alt... and im really sad i cant find a good robe as a garg Hawkwind's Robe be dearly missed


I know this thread has been up here for a few days without much attention, so I might as well give my insights. And if I clearly miss something hopefully others will chime in, or I'll think of something and come back with an edit.

Garg suit is obv a little different to build, as you only have chest, legs, arms, and kilt to reforge for 10 stam. If you imbue necklace and earrings, obv you'll have to settle for 8. 150 stam from dex, +40 from leather, +16 from ears/neck puts you at 206, or 198 if you settle for +8 stam on the leather pieces.

You can get a little more stam from looted jewels, but it will be a tight fit considering the weight of the 10 stam and the necessary imbued resists.

Certainly doable, but I would strongly consider dropping stam down to 180 even if that means you'll need more ssi on the glaives. You'll still be able to leech plenty back with the minimum necessary swing speed on your weapons, even if it's not max.

You also could reforge your glaives for overcap HML, with high enough weight you can get your ssi on there without impeding your leeches.

Post up if you have had any luck figuring it out so far, I'll try and get on when I can and dig around to see what I've came up with on my last thrower. And good luck!


Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Supporter
I run the following for my wraith thrower:

120 Throwing
120 Anatomy
120 Healing
100 Tactics
95 Chivalry
80 Bushido
60 Spirit Speak
40 Necro

I really like healing which is why this is effective for me. This is a 735 skill point build so I tack +15 into the suit. You can either use the +15 mana from a primer 3 in chivalry or the benefits of a primer 3 in throwing. You can use an Unforgiven Veil, but I usually run with a Conjurer's Trinket (or a Enchantress Cameo if you have one). For city bonus, I use one with the Assassin's Guild for the +5 SSI.

As for gear, I run with 45 SSI total and 180 Stamina. I throw at 1.5s rate with this setup. I have never found the right gargish gear to get to 210 stamina and 55 SSI total needed to get to 1.25s swing rate. I would have to make far too many compromises to the suit and I've never felt that it was worth it. My suit uses the following artifacts (with key mods in parenthesis):

- Solider's Medal Talisman (+10 Tactics)
- Unforgiven Veil (+5 Throwing)
- Mace and Shield Glasses (30 HLD)
- Breastplate of the Berserker (+10 SSI)
- Crimson Cincture
- Unicorn Mane Woven Talons (NS)
- Conjurer's Garb
- Corgul Sash

All of my Soul Glavies have 30 SSI, Super Slayer, Max HSL, Max HML, 25 DI and all are 100% of the appropriate elemental damage. I have one for each slayer type including Fey.

I love this character. I could probably make him better with some Roof artifacts, but haven't rebuilt him since those came out.