Okay, so I was diving back into the threads a bit and I noticed that there were several comments about having a classic shard brought back into the mix of the game. I don't know how feasable that is as far as programming goes, but I had an idea that just popped into my head and I figured 'what the heck', so here it is:
The UO 'Sandwich' Shard:
3 Facets!!!!
Trammel - Factions Council of Mages and True Britannians Only (The 'Good Guys'). No PvP, pretty much the same Trammel Rules as now. Thieves can operate against NPCs only. Blue Moongates/Gates Spells
Midlands - All Factions can enter and the cities are split up and controlled by factions. Lots of PvP between factions, and cities can switch control based on all out player battles/raids etc. Guards don't exist in the towns, players make the laws and protect the civilians. Thieves can operate with impunity here. Green Moongates/Gate Spells
Felucca - Factions Minax and Shadowlords (The 'Bad Guys'). No PvP here either, but the world is a more desolate place (sort of like Siege looks). Cities have an evil feel to them, but are otherwise the same. Thieves can operate against NPCs only. Red Moongate/Gate Spells
So this would create extra land for houses, a PvP Zone for everyone and integrate the factions into all the parts of the game. The Midlands would be in constant flux and a state of war would be the norm. I don't know how the other continents would work yet (SE for instance) but this is still a young idea. Anyone have any thoughts?
This would work especially well if (heaven forbid) they decided to consolidate some of the servers.
The UO 'Sandwich' Shard:
3 Facets!!!!
Trammel - Factions Council of Mages and True Britannians Only (The 'Good Guys'). No PvP, pretty much the same Trammel Rules as now. Thieves can operate against NPCs only. Blue Moongates/Gates Spells
Midlands - All Factions can enter and the cities are split up and controlled by factions. Lots of PvP between factions, and cities can switch control based on all out player battles/raids etc. Guards don't exist in the towns, players make the laws and protect the civilians. Thieves can operate with impunity here. Green Moongates/Gate Spells
Felucca - Factions Minax and Shadowlords (The 'Bad Guys'). No PvP here either, but the world is a more desolate place (sort of like Siege looks). Cities have an evil feel to them, but are otherwise the same. Thieves can operate against NPCs only. Red Moongate/Gate Spells
So this would create extra land for houses, a PvP Zone for everyone and integrate the factions into all the parts of the game. The Midlands would be in constant flux and a state of war would be the norm. I don't know how the other continents would work yet (SE for instance) but this is still a young idea. Anyone have any thoughts?
This would work especially well if (heaven forbid) they decided to consolidate some of the servers.