<blockquote><hr>
let me break it down for you..... 35 base damage from weapon alone, 27 from the fireball hit, and another 23 from the harm. Thats a 80 hit damage in 1.25 seconds (1 swing). And that's not even including the bonus fro being in vamp form or grape eating, or the damage from the poison. You get the picture?
[/ QUOTE ]
ok, so look now. you do a granted 35 damage per hit plus a good chance for another 25 to go off and smaller change for another 25 to go off on top of it.
now what i prefer is my diamond mace which swings at 1.25 seconds too, however with a basedamage of 55-60 plus the crushdamage of 50% bringing that up to 82-90 granted damage.
and of course its a matter of taste and template. running for example a ninja stealther without anatomy and tactics, your weapon with 2 hitspells will be way better. however i run dexers that hit for something with every swing, slower weapons with heavy damage, chivalry, anatomy and tactics in the template, then the dagger becomes rather useless, and that is exactly where my opinion comes from. there are tons of properties i prefer over hit spell, and looking at how important hitspell is for people on a weapon, i have to say hit spell is overrated
ps: vampiric embrace doesnt give you a damage boost.