I
imported_BlacK RaiN
Guest
There is a movement starting here gaining more and more momentum.
We have for years and years played the game without coming here and sharing our experiences with one another in game, not voicing our concerns or why we've enjoyed playing this game more than any other game offered in the industry.
We miss seeing the crafters at our city forges selling their wares to the knights heading out of town to battle the dangers of the wilderness.
We miss seeing the monster hunters traversing our dungeons gathering treasures and wares to redistribute to our populations so that they could go out and battle the evils of the world, too.
We miss having enemies with intelligence and personalities trying to suppress our fellow Sosarian brethren giving us communities with a purpose other than our own individual progression but, the progression of our community as a whole.
We miss seeing thieves trying to make a living and adding just on more flavored dish to our pot-lucks.
We miss having the freedom to chose our own destinies, our own paths, our own purpose in this game. To immerse ourselves into a world where people played the characters we interacted with.
We miss having our in-game actions determine what Virtues our characters did or did not possess... the true essence of our world.
Where people were playing Orcs, Pirates, Vampries, Merchants, Thieves, Knights, Brigands, Savages, Crafters, Hunters, Adventurers... all depending on one another interacting with each other opening a door into experiencing what we know as Ultima Online.
The nay-sayers have for too long been saying that restricting our game-play was because of all the jerks in the world ruining their fun. Well there are still jerks all over UO in Trammel AND in Felucca... and yet, our fun is still ruined.
The problem was never solved and has only caused us more problems in the loss of our players. In the loss of our communities of players who each had a role to play in our communities success... but were forced out because we no longer wanted or needed them. Well, we did need and want them... and until now... no one has told them that we did.
Let it be known that today, were changing that and gathering to tell you that we do not wish to go in the direction UO has gone any further.
We instead... wish to return to our roots and welcome back the Smiths at our forges, Orcs at our forts, Hunters in our Dungeons and fellow fans... back into our world.
We wish to have Ultima Online back. The Ultima Online that we fell in love with.
Our movement has started and you cannot stop it.
*tips hat*
~BlacK RaiN
The 11 year vet of Atlantic and Siege Perilous
We have for years and years played the game without coming here and sharing our experiences with one another in game, not voicing our concerns or why we've enjoyed playing this game more than any other game offered in the industry.
We miss seeing the crafters at our city forges selling their wares to the knights heading out of town to battle the dangers of the wilderness.
We miss seeing the monster hunters traversing our dungeons gathering treasures and wares to redistribute to our populations so that they could go out and battle the evils of the world, too.
We miss having enemies with intelligence and personalities trying to suppress our fellow Sosarian brethren giving us communities with a purpose other than our own individual progression but, the progression of our community as a whole.
We miss seeing thieves trying to make a living and adding just on more flavored dish to our pot-lucks.
We miss having the freedom to chose our own destinies, our own paths, our own purpose in this game. To immerse ourselves into a world where people played the characters we interacted with.
We miss having our in-game actions determine what Virtues our characters did or did not possess... the true essence of our world.
Where people were playing Orcs, Pirates, Vampries, Merchants, Thieves, Knights, Brigands, Savages, Crafters, Hunters, Adventurers... all depending on one another interacting with each other opening a door into experiencing what we know as Ultima Online.
The nay-sayers have for too long been saying that restricting our game-play was because of all the jerks in the world ruining their fun. Well there are still jerks all over UO in Trammel AND in Felucca... and yet, our fun is still ruined.
The problem was never solved and has only caused us more problems in the loss of our players. In the loss of our communities of players who each had a role to play in our communities success... but were forced out because we no longer wanted or needed them. Well, we did need and want them... and until now... no one has told them that we did.
Let it be known that today, were changing that and gathering to tell you that we do not wish to go in the direction UO has gone any further.
We instead... wish to return to our roots and welcome back the Smiths at our forges, Orcs at our forts, Hunters in our Dungeons and fellow fans... back into our world.
We wish to have Ultima Online back. The Ultima Online that we fell in love with.
Our movement has started and you cannot stop it.
*tips hat*
~BlacK RaiN
The 11 year vet of Atlantic and Siege Perilous