Cloak‡1295581 said:
Btw I think SC with -1 is 50% intensity mod and SC no negative is 100% intensity mod. that means the no negative is not a mod of its own. That means you now have
-20 mage weapon/sc/15 dci/50 hla/50 hitspell <-- 5 max mods.
Sure did blow your argument out of the water
DEVs explained these mods before (mods not mod). SC-1 is a single mod and fact cast +1 is another. And according to a recent FoF all the "Hit or Miss" mods counts as 100% intensity. e.g. UBWS, SC-1, FC+1, Slayers, Balanced and so on.
A SC -20 mage weapon with no negative takes 3 mods 300% intensity. This can be proved if you are in SA Beta. A perfect max mods mage weapon you basically gets 2 mods of your choice and usually its 15 DCI and Hit Spell.
Also GM damage bonus counts as 1 mods, you can take it out and use the mod somewhere else or you can increase it to 50.
A useable mage weapon takes at least 300% intensity to make it useable with 2 extra mods of your choice.
Dexers dont have as much restriction, and you CAN have a bokuto with FC1, 30SSI, 50 Lighting, 15HCI and 50HLD (DI isnt important on a bok) or you can imbue a bow with 30SSI, 50Lighting, 50 Velocity, Balanced 50DI.
Runic Crafted items can be more superior as its possible to go 6+ mods and in some cases you can have even more mods if you craft stuff like "lightingweight shortbow" with innate mods.
Imbuing really shines when used with jewleries. For a mage a ring with 1/3 +15magery, 15dci, 25EP/12sdi. For dexers it can be ring with 25DI, 15Dci, 15 hci, 25EP + anything else.
Dexers still requires less mods to be all capped out compare to mages this wont change. But at least inbued items on mages will probably last longer since they do not get hit as often.
I did a little math in beta, even with imbuing and assuming I have unlimited ingredients and 120 skill. It's still extremely hard to make a suit to cap out mods required for a tactics mage. Tactics mage wasnt overpowered with pre-toggle special(because it comes with too many holes), and is much worse now with auto cancel special. Thats why you rarely see any old school tactics mages now and most mages are all mage weapon mages.