W
Woodsman
Guest
At least some of the devs saw it as a way to add some headcount, you are right though in that it is a money grab. It's a poorly run money grab at that. There is no reason they couldn't fund a handful of dedicated artists out of the stuff sold through UOGC, whose only job was doing stuff like that - churning out more pixel crack whether it was decorations, housing tiles, clothing, whatever. It maybe argued that that doesn't contribute much, but heck, make them spend half the time on pixel crack to sell through UOGC and the other half working on cleaning up/updating other artwork that benefits everybody.They never approach these things as a way to grow a team (sadly), but rather as ways for them to capitalize on the playerbase through existing resources. Which wouldn't be bad if their existing resources weren't already spread so thin.
I think we agree upon that, at least in part. If you don't control housing via subscription, you find people canceling their full accounts and just using an F2P account plus a house, and housing dries up quickly.Well, truthfully, the only reason I see housing as the pivotal issue in an F2P model is that if you don't control housing via subscription, you end up with tons of free accounts and no housing space.
Of course if you control housing through subscriptions, which is the current system that we already have in place, then it is no longer F2P, it's a trial account without any time restrictions and just like a trial count, it can't take advantage of housing.
You have a point though in general about a baseline subscription - a theoretical baseline subscription is only a few dollars less than a full subscription, and if somebody can't figure out whether they'd like to fully play UO after playing on a trial or F2P account after a few weeks/months, then they probably aren't going to move up to any subscription regardless of whether it's an $8 baseline subscription or a $13 full subscription.
After thinking about it and after reading your post and some others, a baseline subscription is useless. If your money problems are such that you can afford an $8 baseline, but not a $13 full (or $10 by the half-year option), then your money problems are serious enough to warrant saving the $8 and playing on a free shard.
It's not going to grow back to 100k or more because of F2P.Now, I know this is all theorizing, but honestly, I think that at worst, a well executed F2P model for UO would increase players, and you'd see the average subscription rate do no less than stay the same. What I mean by that is that you'd still see an average of everyone paying $13 per month, but instead of say 50k people paying it, you might see UO grow back to 100k, 200k or beyond.
So many people left because of reasons that cannot be fixed by F2P. People getting pissed at UO:R/Tram, people getting pissed at Pub 16/AOS, people getting older, people starting families, people playing UO because it was the only game in town for a few years until an MMORPG came along that suited them, people that followed their friends to other MMORPGs, people that wanted fancier/more modern MMORPGs, the list goes on and on.
That's one of several reasons why I think comparisons to DDO or LOTR are so ********. UO has been around for so much longer, that the majority of reasons for why people left are nowhere close to being the reasons why people were bailing on DDO/LOTR.
It's also one of the reasons why I think that talking about freesharders is pointless when it comes to F2P - those people left because they were pissed at EA for one reason or another, and F2P doesn't revert UO back to a time before whatever decision EA made that pissed them off. A classic shard might, but a classic shard is a completely different topic than F2P, and does not require F2P.
Those people are also playing fully functional versions of UO, and a F2P system is basically asking them to start playing a stripped down version of official UO versus the fully functional version they have on a free shard.
UO is still going to be the same UO and the reasons for why they left UO for free shardsd are still going to exist.
13 years is a long time - as you yourself pointed out, 3 months is considered a long time for console games. During that time, there are just too many reasons for people leaving, that F2P can't even come close to addressing them.
This to me is far more important than any talk of F2P, because modernizing UO would actually address some reasons for why people left.But, as I continually state, this would only ever be possible if UO was modernized, cleaned up, and all aspects of it, including content update, bug fixes, client usage, blah blah blah ad nauseum were handled appropriately first.
EA would need to address more of the reasons for why people have left, long before they consider an F2P system, because if those reasons aren't addressed, we'll be having the same discussions that we've been having for years.