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its obviouse by the stack numbers that the guy was chain withering.
so what your looking at ISNT one wither, but probabbly the third in the chain.
so minus off 2/3 of those numbers and youll get a more accurate picture of whats going on.
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There is no more accurate picture than a screenshot showing the damage amounts that struck all of the valid targets. If it was related to "chain wither", that's interesting, but it doesn't somehow invalidate what we're seeing as though it didn't really happen. I wonder if "chain earthquake" or "chain meteor swarm" exists and if so, how well it works?
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and for the fella that said "get 4 of them at a chose point and you own"
get 4 of any template at a choke point and your in for a fight.
4 guys casting fields.
4 guys casting EQ.
4 archers casting AI with composites.
4 tamers saying all kill with *insert pet of choice*
i dont care who you are, 4 of anything in a choke point is gonna get ya.
why do we all have to hate?
why cant we all just get along?
but seriouslly.... 4 beggers in a choke point probablly wont do too much to ya now that i think about it.
for that matter 4 people with taste ID probabbly wont kill ya too fast either.
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A pack of 4 archers or 4 tamers simply does not do what 4 necros in wraith form will do at a choke point.
4 archers get the joy of having to grab a bar and attack it, and they can only attack one person at a time unless they use the mana-expensive Lightning Arrow special, which hits fewer targets, I think 5 max or something like that. And then, 50% of the archers' shots will miss. Wither never misses any of the valid targets once it's cast.
4 tamers get the joy of grabbing the bar and then doing 'all kill' and targeting the bar. If they are melee pets, 50% or more of the pets' swings will miss if they can even reach the target, and magery pets' spells can be quite varied, like a fireball, or an ebolt. And all of the tamers would have to grab a single bar, as pets do not = an area effect. A very different picture from a hoard of wraith form necros casting wither.
4 mages casting eq, I've been told, is an alternative to necros casting wither, but the casting time of eq seems much slower to me. I don't have the numbers, I bet they are in the other thread.
I have a necro mage that works spawns and a tamer-mage who occasionally does so too. The tamer does cast EQ to try to kill spawn but he doesn't get his mana back from it; he gets off a few EQ's and his mana is spent.
If this stuff were "just as good", it would be being used a similar percent of the time to Wither, but it's not.
BTW, the way that you can cast wither seemingly forever while in wraith form, leeching all that mana from all of those highly-damaged targets, plus that the wraith form can move freely in dense spawn, all of that put together is surely part of what makes the wraith necro such an amazing spawn worker.
Heck, if the guy was 'chain withering', look at the screenshot and look at the guy's mana. It's full. The guy's almost dead, but he's at full mana.
When I look at the way that Wither works compared with Holy Light and Meteor Swarm, it makes me wonder if the non-distributed damage was a design oversight; that's how much better Wither is at spawnworking and choke points than those spells.