Actually, i had an unused plot go poof on siege and someone else placed there, and no that account was active all the time.Right now, the houses are not a problem, if that changes, I believe Devs will add some kind of refresh for a second house.
Actually, i had an unused plot go poof on siege and someone else placed there, and no that account was active all the time.Right now, the houses are not a problem, if that changes, I believe Devs will add some kind of refresh for a second house.
It's amazing how we become "bitter" if we actually want to see the game improved. You are right. I have played plenty of free shards over the last few years and know plenty of people that would jump right back if they felt the game was being developed to provide a better interactive experience.Imagine how many players we could have if something were done for the "bitter old vets"
lets see 250,000 compared to maybe 1/5th of that, I'll say those vets have a reason to be a bit bitter, they helped lay a foundation that wasn't maintained after they left.Imagine how many players we could have if something were done for the "bitter old vets"
Only Siege and Mugen still offer the "old" Ultima Online feeling of partnership thanking to the 1 character only limitation.
I was at home sick yesterday and played nearly 8 hours, lol. I played Siege the whole time...I literally saw 2 players that entire time...laThere has been several times i have logged on siege, and literally scoured the game for an hour to not see a single person.
Again, many players left their production shards when insurance was introduced...just so they could get away from that crutch. All it has done on Siege is give players away of skirting the difficulty that being a Siege player poses.I don't agree with the notion of removing the Siege bless.
So wait, you play a solitary Theif, but are here railing against solitary players?As a thief, it's really tough to interact or hang out while working. I was just sharing what I have seen since my return.
With that said, if I do stick around...I may change my spots and stop thieving. Not just because there aren't many people to steal from, but it might be fun to jump to the other side and play more of a detective that hunts thieves...la
So it takes time to set up...is that really so bad? I'd rather UO differentiated itself from other games than try to be like everyone else...that was always what UO had on it's side. As the years progress, it seems to be that the only things that differentiate UO is it's graphics...laA big problem with uo pvp even on insurance shards is the big amount of stuff you need that cannot be insured, like trap box and all of the consumables. It does eat a good amount of time to prepare for pvp, on siege its even worse.
THIEF!!!So wait, you play a solitary Theif, but are here railing against solitary players?
*scratches head*
I was referring more towards the degradation of the Community as the foundation. While you can go to a vendor and get repair deeds, many don't they have a smith on their account to do it for them. When was the last time you saw a smith in Brit offering to do free repairs, or heck even in Luna. People at the bank selling out of their bankboxes?Sure UO isn't what it used to be..and I do blame it on lack of development or shoddy attempts. But the pvp s what keep a lot of people coming back. This VvV has increased multiple shards population and more people at showing up. Yes I kill the trammies trying to pvp but I also res them generally and say good fight. If there were less pricks killing Noobs and thinking they are gods more and more would try it. I'm not saying hold their hands but stop being *******s to people. Most of us aren't 10 anymore..
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No , what uo has on its side is the basically unmatched sandbox game. But if a new player has to grind a few hours to make 50 trap boxes to actually try pvp for a few evenings, its just unnecessary grind. And try to buy a good amount of enchanted apples or pots on less populated shards could also be a problem.So it takes time to set up...is that really so bad? I'd rather UO differentiated itself from other games than try to be like everyone else...that was always what UO had on it's side. As the years progress, it seems to be that the only things that differentiate UO is it's graphics...la
I guess it would be better if players didn't need all that gear. I never did PvP fight, so that's a topic a typically stray away from. I'm sure there are others that would be able to speak on that issue much better.No , what uo has on its side is the basically unmatched sandbox game. But if a new player has to grind a few hours to make 50 trap boxes to actually try pvp for a few evenings, its just unnecessary grind. And try to buy a good amount of enchanted apples or pots on less populated shards could also be a problem.
Did not mean to offend, it seems autocorrect likes it either wayTHIEF!!!
I "played" a thief that didn't spend time interacting outside of stealing from other players, which took up all of my time. I didn't have time to hang out with other thieves...I was too busy playing with other players from other professions.
The last time I spent much time in-game with other thieves is when I was new to the game and training my snooping during power hour ...la
Yeah, I've been told that, guess I need to find out which one's those are, load up my GM detect hidden and get to stealing the rewards...laTry hanging out near the slim the fence NPC's, sooner or later you will find a mark.
I think that pretty much sums it all..... UO used to be a multiplayer game, to my tastes, it no longer is, now it is a bunch of players just playing their own, separate mini games, solo, somewhere around Sosaria..... whether this is good or bad it depends on each one's own views, of course......If you want good group play, UO isnt really the place to look for it.
The slippery slope started with repair deeds..... not a bad thing but it began the change away from interacting with people to interacting with vendors and doing it yourself.
I would love if they designated a shard to be one character, 1 soulstone per account limit without all the restrictions of playing on Siege.
-Lore's Player
They left because community is gone. Because greed drove them away. Because there is no longer a reason to be in a group and do anything..... and because there is little in the game that can keep a group occupied since most of the stuff is now a solo game. Bringing a group to do things leaves most of the group standing about picking their nethers... which is boring... There is little reason to do things as a group since you get more stuff solo.... again with the stuff...Agree wholeheartedly with the EM rares. While their events would become almost empty if they stopped giving them away (since much of the roleplayer population has left), I would love that to happen.
I am glad to say that during my very brief stint as an EM, I didn't give any rares away...la
Honestly to get people to gather for interaction more, you could simply get rid of Vendor Rentals, and Repair Deeds, Sure some people will still have Smiths, Tailors, and Tinkers to repair their own items, but without access to all the hot spots for selling Uber-Loot I bet you'd see the banks fill up pretty quickly.
Yeah - its called VvV and it just came out in the last publish. Because you have to play in teams to really be effective, it also accomplishes your initial gripe about the state of UO - it forces interaction.I guess it would be better if players didn't need all that gear. I never did PvP fight, so that's a topic a typically stray away from. I'm sure there are others that would be able to speak on that issue much better.
Without getting into the whole "bring back the old ways" debate, I'm sure there is something that could be developed using the existing systems to make PvP easier to be involved in...la
That's funny, all I've heard about VvV is how much it sucks because of the sigil thieves win everytime by stealthing around...laYeah - its called VvV and it just came out in the last publish. Because you have to play in teams to really be effective...
Could it use some improvement? Sure. Does it "suck"? No. Maybe you could try it and make that judgment from experience, rather than reading a blog where everyone waffles about everything no matter what.That's funny, all I've heard about VvV is how much it sucks because of the sigil thieves win everytime by stealthing around...la
This coming from someone that has something to hide, or is evading a previous ban. Sure...you've played UO for years but only came to Stratics back in August...sure you did...laEnlighten us more with the vast amount of knowlegde you've developed in your "few days" back playing again. #DERP
The second thing that destroyed community was the rise of item greed. Since they moved to an item based economy where items mean more in weapons, armor and everything with the advent of "rare" gathering and such it has only served to make folk greedy... which again has turned the game into some competition over stuff rather than a community... No one wants to work together because they get more "drops" by themselves. They want all the loot for themselves they don't want to share. Also more and more the higher the items get the easier it is for folk to solo play the less folk want to interact... again going back to the greed of wanting all the drops for themselves. Because everyone wants to sell it to get rich in game and have billions of gold... so they can buy the latest rare or... even worse sell the gold for RL $... Not sure there is a way to combat this anymore. The EM events have been feeding the frenzy so to speak of "rare" collecting... and making it less and less about the content of the story or game and more and more about the "rarity" of the item for sale... To the point where doing an event becomes more about what is in it for you than what it is meant to be, which is just plain "fun"...
Right... because the entire population of UO participates on stratics...This coming from someone that has something to hide, or is evading a previous ban. Sure...you've played UO for years but only came to Stratics back in August...sure you did...la
It would just all be inter-guild repairing it'll become a hassle more than a good thing..I don't know about you but I'm not handing over a 500mil pair of legs to be repaired on the notion that it's helping build community honestly. At this point it's too far gone to say set up "repair shops" where you could park your tailor and repair things via trade window or something. I'd say the majority of people have their own crafters. However I can't remember the last time I've seen anyone in tram Brit for anything other than a circle, and now the few stragglers for town buffs or little RP events...the world is far too big for such a small population spread over so many shards.I was referring more towards the degradation of the Community as the foundation. While you can go to a vendor and get repair deeds, many don't they have a smith on their account to do it for them. When was the last time you saw a smith in Brit offering to do free repairs, or heck even in Luna. People at the bank selling out of their bankboxes?
Honestly to get people to gather for interaction more, you could simply get rid of Vendor Rentals, and Repair Deeds, Sure some people will still have Smiths, Tailors, and Tinkers to repair their own items, but without access to all the hot spots for selling Uber-Loot I bet you'd see the banks fill up pretty quickly.
I knew that's what you were up to!As a thief who steals from other players, it kinda takes others to be involved in my own fun...la
I agree with Rico, better than prodo but not healthy.You had only been back short time Rico, you need a little time to get use to the changes. You may have a different view in a month.
Unless you want a castle.... everyone seems to have a castle or a keep now, or two, or three, or four..... Too many castles.Right now, the houses are not a problem, if that changes, I believe Devs will add some kind of refresh for a second house.
First, add the ability to repair items in the trade window so you don't have to physically hand over your items and risk them being stolen.How could the developers modify the game to make it more interactive than what it has become?...la
Awww crap. Sure, go and flip sides just like that. You're worse than Anakin Skywalker. XDAs a thief, it's really tough to interact or hang out while working. I was just sharing what I have seen since my return.
With that said, if I do stick around...I may change my spots and stop thieving. Not just because there aren't many people to steal from, but it might be fun to jump to the other side and play more of a detective that hunts thieves...la
First, add the ability to repair items in the trade window so you don't have to physically hand over your items and risk them being stolen.
Second, add a new skill system that works under the current skill system. For example, a "community" skill system. So you would be a 120.0 Legendary Blacksmith with 0.0 Community Blacksmithing. With the goal being to work that up to 120.0 Community Blacksmithing so your a 120/120 blacksmith. And you cannot use SoT or SoA or Soulstones to gain the community skill. The only way to get community blacksmithing is to repair someones items. But you can only repair say, 10 items per person per week before you stop getting gains from them. Thus forcing you to the forge to find as many people to repair stuff for as you can.
Third, add a new reward system for allowing others to repair your items. For every item they repair, you get a point of community or something. The goal being to get 10,000 community points. That's 10,000 items that would need to be repaired. With a limit of 10 gainable points per week. (To prevent cheating the system) So now your gonna be looking for people to repair your stuff, and they'll be looking to repair your stuff.
Yay for fake forced community systems!
Another idea would be to make items drop off monsters that are tied to the account that got them such as special gems that require a crafter to use but the crafter can't be a different character on the same account.
So if your sampire or whatever goes hunting and gets a gem you can't log onto your blacksmith to apply it. (Unless you have a 2nd account)
So the only way to use this gems power is to hand it over to a guildmate, a friend, or a stranger, to apply it for you. And it can only work for the owners account. So there would be no reason to steal the gem since it can't be used for anyone else. Maybe even pop it out of their inventory and back into yours if they decide to be a jerk and not apply it.
So for example, a new monster appears in game that cannot be damaged with any damage except when the character is holding a special item that was crafted with the gem drop.
So someone has to kill the monsters to get the gem, then the gem has to be traded to crafters, then the crafters have to give it back, then the player can go hunt the new monster, and the special item can have a timer on it so this has to be repeated everyday.
Ugh.
So so so so! (annoying)
Or they could also do a trade in system similar to Clean up Britannia or Treasures of Tokuno or Blackthorn artifacts.
But instead of taking items/gold they only want new special items from monsters.
But those items cannot be turned in from the same account that acquired them.
And they cannot be dropped on the floor.
And they cannot be stocked on player vendors.
So the only way to acquire them and turn them in is to trade with other players.
Thus you'd have to go out, hunt a dozen of them, then offer to trade a dozen of them for items.
Because a blank trade would not go through.
And a gold or check trade would not go through.
It would have to be like a dozen of said items for a tangle.
The only problem with this is multiple accounts or people just handing back the items.
So maybe after the trade the traded item is soulbound to the other players account forever and can no longer be traded or sold ever again?
Still won't get around people trading it for junk items though.
Like heres 20 items for 3 slices of bacon.
Ugh I don't know.
Maybe setup a bazaar where people can put up items they will trade you for your tokens.
So I'll put a Lt. Sash for 20 of the special monster tokens. And if you want a Lt. Sash you can trade it for the tokens. And now I can go turn in those 20 tokens for some new item from some new reward list.
But that would take away from the interaction part if its just vendors. Heh.
Its hard to overcome the security and multi account user issues.
Or how about a new dungeon that requires a 10 man team to accomplish?
(This is kinda like raids...bleh)
But for example you need a GM tinker to undo a trap and a GM blacksmith to forge a key and a GM tailor to build a rope and the game will only let 1 char do 1 thing so you can't just bring a GM crafter whos GM tinker/smith/tailor it would have to be 3 separate characters.
Then you'd need an alchemist to blow up a wall and a fisherman to unplug a lakes drain etc etc etc. Requiring everyone to group up and work together in order to progress through the whole dungeon.
#randomideasgoesbackintohiding
And yes I know my grammar and structure and explanation skills are very poor A good-for-nothing thief stole all my school books when I was a child