All I can say is WOW!
Ok, so it's only been a few days back to UO (after 6 years) and spending time reading the forums here (yes I know there are more players than those represented here), but I have to say...the population of Ultima Online is really different...and I blame the developers.
UO used to be a MMORPG...now, not so much.
The game used to be highly interactive and the population was.
No matter if you spent your time hanging out at the Brit bank showing off your latest "high fashion", or we're an active Role Player or even someone who spent their time in game PvPing. Ultima Online was a game you got the most out of if you dealt with the public at large.
What has it become? A game who wants to be more like WoW, than UO. Questing for the next big prize seems to be the most common discussion point (outside of the recent changes at Stratics). People don't populate the public areas in game like they used to (yes, I understand the population is ever decreasing). PvP is not like it ever was and this seems to be based on years of script cheating and modifications to the ruleset.
It seems year after year, most of the additions the game has seen has made it easier to become less interactive. Sure, there's a new chat feature...all that has become is an in game forum to use while players sit in their houses or doing other things that doesn't require them to interact with other players in-game.
Not sure there is a fix for this or if they think there is a problem with what they've done to begin with.
Anywho, I don't look at this as a rant, but the start of a discussion.
How could the developers modify the game to make it more interactive than what it has become?...la
Ok, so it's only been a few days back to UO (after 6 years) and spending time reading the forums here (yes I know there are more players than those represented here), but I have to say...the population of Ultima Online is really different...and I blame the developers.
UO used to be a MMORPG...now, not so much.
The game used to be highly interactive and the population was.
No matter if you spent your time hanging out at the Brit bank showing off your latest "high fashion", or we're an active Role Player or even someone who spent their time in game PvPing. Ultima Online was a game you got the most out of if you dealt with the public at large.
What has it become? A game who wants to be more like WoW, than UO. Questing for the next big prize seems to be the most common discussion point (outside of the recent changes at Stratics). People don't populate the public areas in game like they used to (yes, I understand the population is ever decreasing). PvP is not like it ever was and this seems to be based on years of script cheating and modifications to the ruleset.
It seems year after year, most of the additions the game has seen has made it easier to become less interactive. Sure, there's a new chat feature...all that has become is an in game forum to use while players sit in their houses or doing other things that doesn't require them to interact with other players in-game.
Not sure there is a fix for this or if they think there is a problem with what they've done to begin with.
Anywho, I don't look at this as a rant, but the start of a discussion.
How could the developers modify the game to make it more interactive than what it has become?...la