Siege is the balance of self reliance within a tight knit community. The Siege community does not rely on massive artifact drops or the best items to be successful. We use supply and demand as intended. Every step must be contemplated on how it will affect our funds, our property and sometimes our lives. Nothing should be taken for granted, yet if we somehow lose funds, property or lives, we will find opportunities presented to recoup what we lose or ways to earn back what is needed from those around us.
There is nothing frivolous about Siege, yet it shines as uniquely as it's ruleset. The point of Siege from my perspective is to allow those from the original world mindset to evolve to include new dungeons and quests, not getting stuck in the pre(anything) rut after so many years without losing the very reason communities within this ruleset exist.
[Had to contribute
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There is nothing frivolous about Siege, yet it shines as uniquely as it's ruleset. The point of Siege from my perspective is to allow those from the original world mindset to evolve to include new dungeons and quests, not getting stuck in the pre(anything) rut after so many years without losing the very reason communities within this ruleset exist.
[Had to contribute