If they implement RT, they'll likely change how difficult it is to train.At the risk of being called 'noob', I have some silly questions ...
1. Why not take an underdeveloped or new character, skill it up in RT and stone it for later when there is more info on its use?
2. If mining (skill) in the TH sense is gonna be part of carto, what is the effect of that gonna be on miners/ore collectors? Will they not need mining? Should they train up carto to get it?
I'm not a THunter, but have gone on runs with one or two. So I have SOME knowledge of the pain. To me, RT was a PITA for training up thieves and chest-hunting mages. I finally gave up and changed hunting grounds and toon specs to avoid needing it.
You shouldn't need mining anymore since they're moving its functionality with treasure hunting to CartographyI just hope they do not make to where u need 2 accounts. this would make everyone that is using one account to consider quitting. not sure if I can fit remove traps and still have mining but oh well. it seems like most everything the devs have been doing lately is geared toward the multi account use. just my opinions
If possible, stone off as many skills from the training character as you can to minimize your skills total. Use dart-trapped boxes that were made with tinkering skill that is from 5.0 to 10.0 points higher than the remove trap skill. (The tinker should probably wear a tinkering talisman, at least to begin with when tinkering skill is low. I think 30 is about as low as you can start with and still be able to dart trap boxes.) Make sure your character is NOT wearing gloves, but make sure everything else it is wearing has high physical resist to keep the character alive when a trap removal fails. Make sure the character has a way to heal, e.g., healing, chiv, or magery.So yeah figured I may as well start training remove trap on a char I rarely use that has lp/hide/stealth/detect etc already on it. Got the detect to over 50 so could get the RT training from the thief, Took me to 31 skill, then tried to get gains. Well tried trapped boxes down in the warriors guild but after dying 5 times for 0 gain figured that was a total waste of effort, so then created another char to make me some trapped tinker boxes at 50 skill level. I already had some at 70 tinker level, and some at gm level.
Well after an HOUR of removing where I would either get hit by the dart/heal, or fail, I had 0 gains no matter what box level i used. So then I ate some pinks to take my skill up to 37.8 figuring maybe that would help, and after a further 2 hours I have got to 38.2 so a whole .4 gain.
After much googling it seems that is the only way to train, that I could find, so what gives? This is totally moronic. I know they are talking about making it 'easier' to train but I figure if they are gonna introduce this skill then they had better do something drastic to this. I have 8 alacrity scrolls in RT, but they are not worth even using at 38.2 skill when in two HOURS I have only managed .4 in gains.
Anyone else trained this useless skill in the past few months and have any tips as to how to make it raise. I even went and got the char discorded in despise and tried removing at 27 skill again, no gains.
See. People with one account will be screwed. Might as well just drop it. If this goes live it's RIP TH, but like they couldn't care less.Just learn to take 2 characters to do tmaps. One to dig it up , one to pick lock and remove traps
So easy, duh .....
This is exactly how I feel... not that I do these much anymore since well there really isn't any reason to... nothing in there that's going to be really that great save the occasional pink if you do them in Fel but I can get as many if not better pinks from doing trade runs and benefitting my city at the same time... so again... not much reason for actually doing chests anymore... the imbuing ingredients you get from them are mostly crappy ones...The thought of having to train up another tedious skill when I already get very bad tendonitis from repeated mouse clicking is just not making me feel good about any changes, I didn't have tendonitis when I started to train up my T-hunter 3 years ago. T-hunts and SOS are the last fun things I can do alone, I don't need to wait for a group or try to rally guildmates, I can do it with very little preparation by myself, take that away and I don't really have much left to log in for. I really hope they will think this through better than some other 'revamps', such as Despise...
Destroying the chest after completion is just a common courtesy that I feel most treasure hunters follow. After years of doing treasure maps on both Atlantic and Catskills, I can count the number of times I've run into someone else's abandoned chest on one hand.I thought of something that I haven't seen anyone else bring up yet. And it will be a headache for those wishing to do multple maps while other players are doing the same.
You know the treasure chests do not decay until sever down unless you manually select it to disappear ? Imagine the chaos and upset words in gen chat when you come along and you can't dig your map because someone else has left theirs after completing it
.... I wonder if these new tmaps will have some sort of timer on them after they've been dug up?
Just something to consider ...
First, let me reiterate that I've been doing treasure maps for years. You know, since back when there were set locations and you could use a rune library to find them.Maybe so
But those were probably times when not many people were on at the same time.
Imagine day 1 and 2 when this publish comes out. And two or more groups are at the same location and their map won't pull up
This is true - it's too late now - it was too late even back then when that forum thread started (which I followed from the beginning) - it was always too late - so now we just have to live with itUnfortunately, the thread on the official forum discussing the changes has been locked since about March 9th, so if you weren't paying attention to the discussion earlier this year and giving feedback on that forum, it's pretty much too late now to try to give feedback.
There you have ita cash grab by EA / Broadsword because players will have to buy more soulstones and mythic character tokens.