G
Guest
Guest
<font color=blue>This is the bug thread for us ninjas. I suppose any bugs you find you can put in here. I'll keep this first post updated with bugs that you find. If this works well enough, I may do it on U.Hall. If anyone has any questions please feel free to pm me or zig</font color=blue>
BUGS:
<ul>[*]When in animal form, any mirror images you make are attackable by anyone (at least under the Felucca ruleset).
[*]After having done a Shadow Jump, you can't use the Hiding skill for 20-30 seconds.
[*]Monsters never target mirror images, they always target my char.
[*]How could they know which one is real?? The reasonable action should like this, they were confused by mirror images then random target one of us.
[*]In Animal Form you are killable by every player in felucca without any chance of counting him because you get grey.
[*]You have to load the darts then unload them so you have a pile of 10 darts, then you have to poison them and reload the darts. Just with this way you get the whole charges of poison. If you poison a great pile of darts you only get one charge poison if you reload.
[*]Same with shuriken, first load a complete belt, then unload. So you get 1 shuriken with 10 charges insted of 2. Then you can poison the shuriken.
[*]The only bug i have encountered is with shadow jump... "you are busy doing something else."
[*]Loading and unloading darts and shurikens to get a single one with 10 charges.
[*]If you attack a Red/Grey player in the guard zone while having a mirror image in human form, you then call guards and the player you attacked will be guardwhacked
[*]If you try to hide while in line of sight, for some reason you are forced to wait the hiding skill timer before being able to use smoke bombs... but if you just break the line of sight and hide, no problem, there's no skill timer there!
[*]When using ninja abilities [eg death strike] you can miss, but still use the mana, unlike special moves.
[*]Mirror images of a faction members are not able to cross the boundary at the edge of faction strongholds.
[*]Cannot shadowjump near houses, have to click at least 5 tiles away from any house.
[*]If you use a hotkey to change form(animal form) while running it automatically tries to change into the last form you changed into. But if you no longer have enough skill to change into that form it still will allow you to change into it. I.E. if you have 99.5 ninj(me) an you use a piece of jewlery to raise it to 100 then change into Unicorn and then take off the jewlery, the next time you use the animal form hotkey while running forward you can still change into a unicorn even though you do not have 100 ninj.
[*]When your backpack is full and you attempt to "Unload Ninja Belt," you lose all shurikens from the belt, as they cannot fit in your backpack. They do not drop to the ground, they merely vanish.
[*]If you use shadow jump and click a monster instead of the ground, you'll go grey
[*]Shadow Jump has the same problem that Teleport does: the game doesn't seem to believe that a character can see over a hill or into a depression that would only be a few inches change in elevation. An object less than half the size of character--like small rock in a dungeon--should not obstruct his or her sight.
[*]There's a bug with wolf form, when you cross a server line you lose 20 hit points
[/list]
<font color=006400>Suggestions
<ul>[*]When not wearing the ninja belt, it should still be possible to double-click it to load shurikens.
[*]The ninja belt should be given a "load all" context menu option, it's tedious and time-wasting to load 10 shurikens one by one.
[*]Stealth messages (fail/success) should be displayed above the character, just like the Hiding messages (and preferably in the same blue/red colors as well). I don't want to have to keep one eye on the lower left corner when the action takes place in the middle of the screen. Besides, a stealth failure is just as bad as a Hiding failure, and therefore just as deserving of a red above-character alert message.
[*]When activating Surprise Attack or Backstab, the character should automatically go into war mode (if it is not already).
[*]An in-game macro to activate the shuriken belt would be great (right now, I don't bother using shurikens, partially because I'd have to lose my precious bandages from the LastObject memory)...
[*]Please make smoke bombs stackable. They are not hard to come by and all that happends with them being non-stackable is a lot of individual items in the world eating server space/housing space.
[*]Make Shiruken Stackable. Change the poisoning rules for them so that instead of poisoning a set amount, poison as much shiruken as the poison would normally give charges on a weapon. In the case of deadly poison: 12.
If this makes it overpowered, half the amount of shiruken u can poison compared to the amount of charges this poison normally receives. Thank you!
[*]Break apart the spell Animal Form to individual form-spells like with necromancy so that when running you can switch from stealthy rabbit to quick ostard without that annoying choice menu.
[*]Having to use a ninja belt to throw the throwing stars is a hassle. Just let us double click them to throw them and eliminate all this hassle of the belt.
[*]Is it intended for mirror images to follow the original while in stealth mode? This thing makes hidden / stealth player's location easily known. Any chance we can order mirror images to stay, or follow via context menu.
[*]Also, ninja's are known for lurking in the dark. Allow night sight with players with ninjitsu. The higher the ninjitsu, the higher the night sight.
[*]Make snake and frog form poison bump up a tier based on 80% of ninja skill.
[*]At 100 ninjitsu, they remove the limitation of not being able to use ninjitsu skills while in animal form. Therefore there's a reason to go above 85.
[*]Since honor virtue is basically a blessing for a samurai, spirituality virtue should be for a ninja. Those that seek the path of spirituality may be able to use combat moves with reduce usage of mana. Therefore a 3rd level Spiritual Knight would have 75% lmc, 2nd level 50% lmc, 1st level 25% lmc. How does one begin the spirituality virtue ... target a shrine ... he will lose mana and it cannot be regained for a given amount of time, depending on what level he is [Level 1 = 10 minutes, Level 2 = 20 minutes, Level 3 = 30 minutes. Like the compassion virtue, spirituality virtue gains will be limited to 5 per day. Decay rate is lessen, if the player has 100 ninjitsu.
[*]I would also like to be able to use magery while in ninja forms. It would be great to cast spells while running around as a llama.
[*]Reassign the mana values for ninjitsu spells. Mana usage should scale with skill requirements; it makes no sense that Backstab should require 30 mana and 20% skill while the Ki Attack requires only 25 mana and 80% skill
[/list]
</font color=006400>
BUGS:
<ul>[*]When in animal form, any mirror images you make are attackable by anyone (at least under the Felucca ruleset).
[*]After having done a Shadow Jump, you can't use the Hiding skill for 20-30 seconds.
[*]Monsters never target mirror images, they always target my char.
[*]How could they know which one is real?? The reasonable action should like this, they were confused by mirror images then random target one of us.
[*]In Animal Form you are killable by every player in felucca without any chance of counting him because you get grey.
[*]You have to load the darts then unload them so you have a pile of 10 darts, then you have to poison them and reload the darts. Just with this way you get the whole charges of poison. If you poison a great pile of darts you only get one charge poison if you reload.
[*]Same with shuriken, first load a complete belt, then unload. So you get 1 shuriken with 10 charges insted of 2. Then you can poison the shuriken.
[*]The only bug i have encountered is with shadow jump... "you are busy doing something else."
[*]Loading and unloading darts and shurikens to get a single one with 10 charges.
[*]If you attack a Red/Grey player in the guard zone while having a mirror image in human form, you then call guards and the player you attacked will be guardwhacked
[*]If you try to hide while in line of sight, for some reason you are forced to wait the hiding skill timer before being able to use smoke bombs... but if you just break the line of sight and hide, no problem, there's no skill timer there!
[*]When using ninja abilities [eg death strike] you can miss, but still use the mana, unlike special moves.
[*]Mirror images of a faction members are not able to cross the boundary at the edge of faction strongholds.
[*]Cannot shadowjump near houses, have to click at least 5 tiles away from any house.
[*]If you use a hotkey to change form(animal form) while running it automatically tries to change into the last form you changed into. But if you no longer have enough skill to change into that form it still will allow you to change into it. I.E. if you have 99.5 ninj(me) an you use a piece of jewlery to raise it to 100 then change into Unicorn and then take off the jewlery, the next time you use the animal form hotkey while running forward you can still change into a unicorn even though you do not have 100 ninj.
[*]When your backpack is full and you attempt to "Unload Ninja Belt," you lose all shurikens from the belt, as they cannot fit in your backpack. They do not drop to the ground, they merely vanish.
[*]If you use shadow jump and click a monster instead of the ground, you'll go grey
[*]Shadow Jump has the same problem that Teleport does: the game doesn't seem to believe that a character can see over a hill or into a depression that would only be a few inches change in elevation. An object less than half the size of character--like small rock in a dungeon--should not obstruct his or her sight.
[*]There's a bug with wolf form, when you cross a server line you lose 20 hit points
[/list]
<font color=006400>Suggestions
<ul>[*]When not wearing the ninja belt, it should still be possible to double-click it to load shurikens.
[*]The ninja belt should be given a "load all" context menu option, it's tedious and time-wasting to load 10 shurikens one by one.
[*]Stealth messages (fail/success) should be displayed above the character, just like the Hiding messages (and preferably in the same blue/red colors as well). I don't want to have to keep one eye on the lower left corner when the action takes place in the middle of the screen. Besides, a stealth failure is just as bad as a Hiding failure, and therefore just as deserving of a red above-character alert message.
[*]When activating Surprise Attack or Backstab, the character should automatically go into war mode (if it is not already).
[*]An in-game macro to activate the shuriken belt would be great (right now, I don't bother using shurikens, partially because I'd have to lose my precious bandages from the LastObject memory)...
[*]Please make smoke bombs stackable. They are not hard to come by and all that happends with them being non-stackable is a lot of individual items in the world eating server space/housing space.
[*]Make Shiruken Stackable. Change the poisoning rules for them so that instead of poisoning a set amount, poison as much shiruken as the poison would normally give charges on a weapon. In the case of deadly poison: 12.
If this makes it overpowered, half the amount of shiruken u can poison compared to the amount of charges this poison normally receives. Thank you!
[*]Break apart the spell Animal Form to individual form-spells like with necromancy so that when running you can switch from stealthy rabbit to quick ostard without that annoying choice menu.
[*]Having to use a ninja belt to throw the throwing stars is a hassle. Just let us double click them to throw them and eliminate all this hassle of the belt.
[*]Is it intended for mirror images to follow the original while in stealth mode? This thing makes hidden / stealth player's location easily known. Any chance we can order mirror images to stay, or follow via context menu.
[*]Also, ninja's are known for lurking in the dark. Allow night sight with players with ninjitsu. The higher the ninjitsu, the higher the night sight.
[*]Make snake and frog form poison bump up a tier based on 80% of ninja skill.
[*]At 100 ninjitsu, they remove the limitation of not being able to use ninjitsu skills while in animal form. Therefore there's a reason to go above 85.
[*]Since honor virtue is basically a blessing for a samurai, spirituality virtue should be for a ninja. Those that seek the path of spirituality may be able to use combat moves with reduce usage of mana. Therefore a 3rd level Spiritual Knight would have 75% lmc, 2nd level 50% lmc, 1st level 25% lmc. How does one begin the spirituality virtue ... target a shrine ... he will lose mana and it cannot be regained for a given amount of time, depending on what level he is [Level 1 = 10 minutes, Level 2 = 20 minutes, Level 3 = 30 minutes. Like the compassion virtue, spirituality virtue gains will be limited to 5 per day. Decay rate is lessen, if the player has 100 ninjitsu.
[*]I would also like to be able to use magery while in ninja forms. It would be great to cast spells while running around as a llama.
[*]Reassign the mana values for ninjitsu spells. Mana usage should scale with skill requirements; it makes no sense that Backstab should require 30 mana and 20% skill while the Ki Attack requires only 25 mana and 80% skill
[/list]
</font color=006400>