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The new "update"...

  • Thread starter Mr Moosestache
  • Start date
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BloodstoneGL

Guest
I'd like them to make sure that the diminishing returns doesn't effect regular bandage heals before this ever goes live, or almost every warrior will be rendered useless. >_<
You say that like it is a bad thing >:]
 
K

katherinepgoh

Guest
Have they discussed the usage of poisoning(With the skill trained)? If this gets diminishing returns, I may as well drop the whole skill so I can get a skill that allows me to use a better variety of tactics. Or of disarming for people with wrestling? If this gets diminished, will there be any point to gain the wrestling skill instead of using the Anatomy + Eval Int equation that gives DCI even higher than what wrestling does?

I hope that they have considered that if implemented wrong, this will cause several skills to be worthless.
 
A

Azmira Zalof

Guest
Turd, you're arguing a whole different point. First of all, against 60 fire (cursed) an explosion fs eo from a scribe necro mage (my current build) will do approximately 80 damage. More if that person isn't corpse proof.

Ok, yes 80 is alot of damage. And you have no arguments from me that EO should have its casting time increased. However, explosion has a (correct me if I'm wrong here) 2.5 second cast delay and flamestrike has a 3 second cast delay. With EO thrown in, that's 6 seconds it takes for the mage to do that much damage. That means the mage cannot take 1 point of damage in 6 seconds. That is also a character meant to pump out the most spell damage possible, with the most powerful spell combo around.

Now, I believe one of the main arguments against the GD is that there seems to be no defense to it. It's all RNG. You can't disrupt a dragon, and after its initial teleport after the all-kill command, you'd be hard pressed to get too far from one before it can pump out a much larger amount of damage than 80. This is assuming of course, you had been dismounted.

And, I'm sorry, but evasion and "oh just run away" are not acceptable counters to an offense. And evasion is only a counter to bad pvp tamers that you can drop in several swings anyway (by your own admission). All other "high damage" builds now have at least some acceptable counter measure. A mage can dish out lots of damage, but mages can be interrupted very easily. Archers can also pump out massive amounts of damage. But the heaviest hitting bows won't swing any faster than 2s and archers can be disarmed.

It's not too hard to seperate a tamer from their pet, unless they're really good at the template
I don't mean to be insulting, but you seem to be basing your argument on the fact that there are many people who do not play a tamer template well. Noted. But what about those who DO play the template well? Nobody on these forums can make a compelling argument for having greater dragons in pvp. I dare someone to make one.
 
S

slaveone

Guest
pots are overpowered. they should require GM alchemy and 50 EP to even work at all.
LOL your ideas just get dumber and dumberer. Maybe you should consider not posting for awhile and save us all the hassle of reading more of your drunken dribble. KThanx.....
 
T

Turdnugget

Guest
Azmira, I agree that GD's/dread mares need toned down in PvP. Not PvM.

I just don't want to see GD's completely nerfed out of any kind of PvP like what is being suggested. There's a plethera of spawners who use GD's, and when raided, that's their only form of defense.... sending their pet to kill the person attacking them.

I don't think it'd be fair to cripple a tamer from using a GD for spawning, and make that GD useless against raiders.

I've really only died to gimp tamer templates in Yew... open field combat for spawns is a different ball park.

Granted it does take 6 seconds for the explo/FS combo, depending on the RNG, a dexer might not hit during that time frame and then they're gonna be recieving say 70 points of damage at once. I've died a number of times on a dexer due to bad RNG's and not being able to hit the mage. Typically they have really high DCI so using a HLD weapon doesn't effect them that much, and a -mage weapon. And it's not because i'm a bad PvPer, or have bad gear... RNG is a bish =/
 

Bombastic Fail

Certifiable
Stratics Veteran
Stratics Legend
The problem with his response and your is that I required him to kill not only the tamer, but also the GD.
Colter, why would you bother killing the greater dragon? Once the tamers dead, you can run invis, hide, run it off, etc. It is useless without its master. Or better yet, if you are that hellbent on killing it, kill the master then lure it off and kill it where no one else is. Again, all simple bc the master is usually useless, on foot, with limited skill, and a garbage suit. Honestly; how many GOOD pvpers do you know that run the greater dragon template? I know gate trash, thats about it.
 

Bombastic Fail

Certifiable
Stratics Veteran
Stratics Legend
No weapon in this game will kill you in 2 seconds or less.... sorry not possible with the current swing speed cap.
And you've obvisiously never met Turles on the chesapeake shard. He has 155 stam, max damage inc, LJ, and maxed out other skills I'm not sure of, but unless you have over 67 physical, he can 2 hit kill you if both lightnings on his axe go off sir.
 
N

Nastia Cross

Guest
And you've obvisiously never met Turles on the chesapeake shard. He has 155 stam, max damage inc, LJ, and maxed out other skills I'm not sure of, but unless you have over 67 physical, he can 2 hit kill you if both lightnings on his axe go off sir.
QFT... from personal experience LOL.
 
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