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the new faction bases that never were....

Cetric

Grand Poobah
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UNLEASHED
There are NO reasons for me as a NON-pvper to join factions.
That would actually be kind of neat if there was a faction system, that somehow, some way or another, worked together with many classes in the game.
 

GalenKnighthawke

Grand Poobah
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Stratics Legend
That would actually be kind of neat if there was a faction system, that somehow, some way or another, worked together with many classes in the game.
Crafting used to be a big part of Factions (LONG before I ever joined it), and "Blessed Faction Runics" was actually a constant source of complaint, especially from non-Faction PvPers.

This was not a case, though, where the team members gave in to the vocal. Rather, it was a case of Blessed Faction Runics not being much of an issue post-Age of Shadows.

-Galen's player
 
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Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
If that is true then that's the first non-insult you've ever directed in my direction.

However, I have no good reason to think it's true.

-Galen's player
I don't necessarily go out of my way to insult people, at least not all the time.

I don't recall if I was in GF, but rather the alliance in another guild. Whatever guild it was at the time I don't remember.

The problem is at the time they were recruiting anyone and everyone and no one else really wanted to fight against 50 people vs a few good or bad.

It wasn't really fun for anybody, so I left and joind Minax. I think at the time it was Bo Hunter's guild.

Either way it doesn't matter, just trying to recall history.
 

Berethrain

Slightly Crazed
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Stratics Legend
Crafting used to be a big part of Factions (LONG before I ever joined it), and "Blessed Faction Runics" was actually a constant source of complaint, especially from non-Faction PvPers.

This was not a case, though, where the team members gave in to the vocal. Rather, it was a case of Blessed Faction Runics not being much of an issue post-Age of Shadows.

-Galen's player
I dont recall why, but they removed the faction crafting system.

If I recall it was 500 silver and 3000 gold per piece or something close to it to craft something into a faction armor.

The little gump would pop up and ask if you wanted to change it and you could choose two colors.

I thought it was cool, but then again I was in factions.
 
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kelmo

Old and in the way
Professional
Alumni
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Dread Lord
Now we get faction items from a vending machine...
 

Berethrain

Slightly Crazed
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Now we get faction items from a vending machine...
Yeah, that took a huge wrong turn didn't it?

I'm ok with getting rid of these.

At this point I'd almost hope if you were in factions that you couldn't equip anything but faction crafted armor.
 

budman23

Journeyman
Stratics Veteran
Closest thing to a member of the "trammel community" is actually me. And I am not the one advancing the argument you're taking issue with.

Your pathetic and ignorant statement reminds me of the time when someone derided some posters for making suggestions for the UO:Cartographer program by saying "stop asking for all of these tram features."

Nothing specifically Trammel or Felucca about that. But the term was used because for that pathetic and ignorant poster, Trammel meant bad and he'd use the term regardless of if his topic had anything at all to do with Trammel or not.

Same with you.

M. Elves is many things but a Trammel player is not one of them. At least not since AoS. As to before then, accounts strongly differ, and frankly I've never given enough of a **** to look into it.

Real Faction players for the most part do appear to define many things by skill loss. "I killed you while I was in stat," for example, or "well of course you killed me, I was still in stat," or "I was silver farming while I worked off stat." The people who do not understand are Felucca players join Factions to have an excuse to fight and to have quick and easy access to items better than those which everyone else had to work very hard for.

Trammel's got nothing to do with it. Never has.

-Galen's player
Galen all of the pvprs you have listed have spent 99% of their time while in factions either hiding in a house, hiding in a base behind enough bagballs that literally crash your client, or avoiding all good honest pvp alltogether.
I can not honestly say in the last year of seeing you particularly in fel at all.

As tram goes lets look at all the tram "improvements" that no one does.
Now lets look at all the fel "improvements" that have literally drove the players away.

I think you and your friends have a pretty piss poor view of what the populus wants, and instead of actually polling them to find out, your going to complain your way to victory right?

I would also remind everyone i was there when Mesanna visited fel yew on atlantic and ignored everyone as she so often does. This game isnt screwed because it has to be, its screwed by choice.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Galen all of the pvprs you have listed have spent 99% of their time while in factions either hiding in a house, hiding in a base behind enough bagballs that literally crash your client, or avoiding all good honest pvp alltogether.
I listed one by name. If you feel that way about him, take it up with him, not me. I really do not give a **** what you all think of each other, though the way you all go off on each other in Global Chat you seemingly think we all should give a **** what you think of each other.


I can not honestly say in the last year of seeing you particularly in fel at all.
As I've stated repeatedly, I've given up on PvP for reasons that have nothing, whatsoever, to do with the actual fighting.

Your post is an excellent example of some of those reasons, and I mean the post itself, not the substance contained therein. (Of which, there is none.)

-Galen's player
 

kelmo

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This forum is not a personal bulletin board for you to snipe at each other. Stay on topic, be polite or be removed from this thread.
 
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Lore Denin (GL)

Sage
Stratics Veteran
Stratics Legend
I don't necessarily go out of my way to insult people, at least not all the time.

I don't recall if I was in GF, but rather the alliance in another guild. Whatever guild it was at the time I don't remember.

The problem is at the time they were recruiting anyone and everyone and no one else really wanted to fight against 50 people vs a few good or bad.

It wasn't really fun for anybody, so I left and joind Minax. I think at the time it was Bo Hunter's guild.

Either way it doesn't matter, just trying to recall history.
As an rper I'm all about bringing peace and virtue to Felucca and am happy when there is no war but people join factions for many reasons and even most non pvp types are not happy when there is peace.

Bo, Ber, Balor (maybe its a B name thing) Papa Smurf, Dune, Vittorio, Merlin, and an infinite number of people I can't name started in TB (or at least learned a great deal from working with us) and eventually went off to form guilds of their own in other factions. People are under the impression that since they left TB that there are hard feelings between us.... nothing could be further from the truth. All those players continue to have my friendship and respect regardless if they were helping protect Britannia or take it from Virtuous control.

This was all created because Faction changes were made to increase faction popularity among "pvpers" without understanding why these features exsisted in the first place...

They removed the load balance system (it could have been altered but removal was a bad idea ie comparing the numbers of two largest factions rather then the largest and the smallest would have been a nice adjustment). This allowed the creation of faction super guilds of overwhelming size and strength.

Then on top of that they allowed accounts to have more then one character per account in a faction. Why? To appease people like M. who don't like stat loss, this way they could log on another character who was not in stat and continue the struggle.... Add in multiple accounts and you could fight, go into stat, log in on another account while first character waited out stat...

But the M.Elves of the world are not interested in factions, they are interested circular pvp where people fight, die, res and fight again. If you enjoy that playstyle all the power to you, please stop trying to push that play-style into factions.

The last thing we need is multiple accounts with full faction rosters defending bases with no stat loss...

I'm sure the arguement is there are no more faction base fights and the above changes are a large reason why they are rare. Removing stat loss would be the final nail in the coffin as far as base defense/attacks go.

Factions has already moved two steps in the wrong direction, I think rather then taking the final step off the cliff, two steps back would be more appropriate.

-Lore's Player
 
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Lore Denin (GL)

Sage
Stratics Veteran
Stratics Legend
As tram goes lets look at all the tram "improvements" that no one does.
Now lets look at all the fel "improvements" that have literally drove the players away.

I think you and your friends have a pretty piss poor view of what the populus wants, and instead of actually polling them to find out, your going to complain your way to victory right?
Aren't Galen, Budman and Ber all on the same side of the arguement that stat loss should NOT be removed while M.Elves champions removing it?

Ber "I think the color of the flag should remain blue"
Galen "No, your wrong, it should remain blue"
Budman "You stupid trammies know nothing, stopping tying to ruin Fel, it should stay blue"

Yes? I agree please don't hurt me??

This is scary if that is what agreeing looks like...

-Lore's Player
 
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Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
At this point in time, I often wonder if I grasp to this system because of nostalgia and I recall how fun it can be.

It is certainly disheartening to think of a system implemented into the game that received all the wong attention.

It goes even further that the developers make no mention of it or provide feedback to any of these threads or in general.

I can appreciate Messanna and the team working on it at all, though some things implemented against better advice.

Since the last fixes to factions I have removed most, if not all, of my characters from factions. A system I played for over a decade.


I would think this says a lot, and I know I'm not the only one.
 

Lady Michelle

Sprite Full SP
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Stratics Legend
UNLEASHED
There are NO reasons for me as a NON-pvper to join factions.
You don't have to pvp to play in factions. I never pvped or raided I left that up to the ones who knew what they were doing. I stucked to what I knew like tracking, guarding, laying fields,and healing when others needed it. So yes there is reasons to be in factions as a NON PvPer.
 

Mithryl Elves

Elves Suck
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Stratics Legend
UNLEASHED
I think i have been more than understanding at this point and now they have gotten rude, so I believe its time for me to be rude back.

I rather enjoy these 2 nonexistent pvprs trying to change the system they really dont understand so they can further destroy it, and we can laugh at Mythic
for listening to two more people who they shouldnt have.
Artifacts mean nothing in factions anymore, NOTHING, is it that hard to understand? No one is going to waste time getting them, the only place they do is
the only place that matters for them too SEIGE.
Factions for everyone? This will never happen, and it shouldnt, this is a clear case of you thinking you belong everywhere when you clearly dont.

All the pvprs i know in factions are IN FOR THE STAT. ITS THE PRIMARY REASON FOR JOINING.
It is looked down upon from their shadowed perspective to play pvp without having the risk of going in stat.
Is this right? perhaps not. But changing things because your afraid to play sure as hell ISNT the right answer.

This delusion of the trammel community to take over things they dont understand because of lack of honest participation is sickening.

Please run a poll so we can put this issue to rest and i can further laugh at all of you.

BTW on a side note anyone that makes an excuse to back out of a fight when they say they are all about the pvp is a honest sign of hypocrisy.
I will gladly kill all here, and i hope to bump into all of you so i can do just that.
I know you arent talking to me. If so see me on ATL On PK Action Barbie or LS on Cannibal C H E F.
 

Mithryl Elves

Elves Suck
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Stratics Legend
UNLEASHED
M. Elves is many things but a Trammel player is not one of them. At least not since AoS. As to before then, accounts strongly differ, and frankly I've never given enough of a **** to look into it.



-Galen's player
Before AOS I played the 2 chars I just listed both as PK's, DarkTower in a guild you might remember The Cabal [TC] among others:)
 

Mithryl Elves

Elves Suck
Stratics Veteran
Stratics Legend
UNLEASHED
You don't have to pvp to play in factions. I never pvped or raided I left that up to the ones who knew what they were doing. I stucked to what I knew like tracking, guarding, laying fields,and healing when others needed it. So yes there is reasons to be in factions as a NON PvPer.
That is a pvper. Theres players that fill roles in pvp too. So dont count yourself out. There needs to be more people like you who will play that teamship role. I used to at one time and it made me a better pvper eventually. And now, there arent too many mages out there that will kill me 1v1.
 

budman23

Journeyman
Stratics Veteran
You don't have to pvp to play in factions. I never pvped or raided I left that up to the ones who knew what they were doing. I stucked to what I knew like tracking, guarding, laying fields,and healing when others needed it. So yes there is reasons to be in factions as a NON PvPer.
Your symbiotic relationship is still with the pvprs, with no pvprs you still have nothing to do, except what steal sigs?
 

Lore Denin (GL)

Sage
Stratics Veteran
Stratics Legend
Your symbiotic relationship is still with the pvprs, with no pvprs you still have nothing to do, except what steal sigs?
I believe Lady Michelle ran the tram side guild for G^F in addition to her faction support. She also did things outside of the actually fighting to help TB, PVM faction monsters to make silver, make traps, potions, etc. (in the current system the silver made could help outfit faction members with needed equiptment crimsons, orny's, stormgrips, etc).

Many hardcore pvpers might laugh at some of the gear I am mentioning but when you train and bring in new pvpers from tram, these items are a signifgant upgrades to some of the items they were using.... You can not imagine how many tram based swordsman that showed up at the Castle to defend and said something along the lines of "Check this bad boy out" and flashed me their soulseeker :)

Lady Michelle may not even remember who I am sa its been years but I put a great deal of emphasis in remembering the critical support players in the faction that don't always get the glory they deserve. Its important they understand how important they are, and they feel valued and appreciated for the time and effort they put in, both on and off the battlefield.

-Lore's Player
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Factions was loosing ground way before those bases were on the drawing board.... oh about 3 dev teams ago....
Mesanna has said they are looing into putting back the Good vs Evil system in its place which was just fine before Factions was even a wisper...
I wont go into why Factions is dying out..... as I really dont know if its the same reason on every shard. I only listen to my friends talk of whats wrong and that they are getting bord with it and tired of how its going.
I can understand their fustration.
 

Lore Denin (GL)

Sage
Stratics Veteran
Stratics Legend
Some good ideas here but controlling towns can give other rewards. Stat is the main reason why people do not join factions. It has to go.
Ive been against taking stat from factions for years and have always supported it. Not anymore. I truly see how it holds people back from pvping.
I post this in the faction thread but since this is really where its being talked about I figured I'd repost it here....

First I am anti-stat removal, however, if it was going to be removed, something like this would have to be introduced. Basically if you are going to remove stat loss you need to maintain the intergrity of Faction Base battles.

Adding to M.Elves Stat Loss Removal Idea:

-Stat loss no longer occurs when a faction player dies to another faction member or creature.

-When a player dies in a faction area [faction base, faction spawn or faction town] the player is instantly removed from the area upon death and unable to enter any faction area for the next 20 minutes.

This keeps base fighting workable while allowing the removal of stat loss from the game. The 20 min expel timer would be account bound so you wouldn't be able to log on another characters (on the same account) and enter a faction area while timer was in effect.

Reason for change:
*Increases general faction participation by removing stat loss from game
*Maintains end game effect by expelling faction enemies from faction areas for 20 mins.
*Fixes issue of multiple characters used in raiding or defending
*Fixes issue of not being able to expel ghosts from Faction bases (exorsism does not work) as faction ghosts will automatically be expelled to a random shrine(chaos if red) upon death or upon attempting to enter a faction area.
*Create a new style of faction fighting that involves expelling enemies from faction areas - City Wars.

-Drawback is you
*Prevent player's wishing to participate in raids and defense while in stat from returning to the battlefied.

[Possible solution]: A faction rune (which currently costs 100 silver) allows an expelled character to return to his/her own faction base bypassing the 20 minute expel timer, at the cost of stat loss for the timer's duration.

This would make stat loss something a player could willingly endure rather then an unwilling consequence of death. It would also give defenders a slight advantage over raiders. The cost of a faction rune should increase from 100 silver to 5k to prevent abusing. You could use another faction character on your account (not just the one who died) but because the expel is account bound, any character you use would be subject to the expel/stat loss timer.

The character would remain in stat loss until timer expired regardless if they remained in faction area or not (would function the same as current stat loss).

Dying while in stat loss would instantly expel your ghost, remove stat and reset the expel timer to 20 minutes. If you wanted to return to defend, another faction base rune would be required to return.

Expel timer begins instantly upon death as does expulsion from faction area. Timer is in effect as long as you are logged onto any character on the account (on the same shard). Logging off would pause the timer until you relogged wherein the timer would resume.

People might worry about coding this but the code already exists in game as there was once an expel upon death effect in T2A (though I remember testing it when it was released in guild war scenerio and am not sure it was working correctly. I do think they fixed it before it was disabled not sure when that happened).

-Lore's Player
 
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Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
Factions was loosing ground way before those bases were on the drawing board.... oh about 3 dev teams ago....
Mesanna has said they are looing into putting back the Good vs Evil system in its place which was just fine before Factions was even a wisper...
I wont go into why Factions is dying out..... as I really dont know if its the same reason on every shard. I only listen to my friends talk of whats wrong and that they are getting bord with it and tired of how its going.
I can understand their fustration.
The Chaos / Order system sucked. If I recall, you had to be in a guild in order to join and have a karma requirement. You had to walk up to an NPC guard and get a shield and run around with it in which you could not cast spells at first.
 

Lore Denin (GL)

Sage
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Stratics Legend
The Chaos / Order system sucked. If I recall, you had to be in a guild in order to join and have a karma requirement. You had to walk up to an NPC guard and get a shield and run around with it in which you could not cast spells at first.
Not exactly, Order required positive karma initially because it was the Virtue Guard and its knights represented Lord British's virtues (honor,compassion, etc). Chaos had no karma requirement. I remember having to become admirable before joining. Order/Chaos Shields were created as the original spell channeling item (before the property existed) so you could cast with them equipted (I am pretty sure that was removed in beta or very early in UO's release and they just auto unequipted if you cast wearing one like everything else).

Order/Chaos shields could not be crafted (can they now?) and did not spawn as loot so the only way to have one was being in Order/Chaos. They eventually made it so they could not be worn or traded by anyone outside the system (poof).

It was a guild system so yes you had to join a guild, or create one. If you had a home in those days you were very lucky but people could place guildstone on ships as a alternative. [I lived out of a small wooden house with a friend named Redrick and there were a few other small homes located in the area we called orc valley - my neighbors were Mirianna, Henry, Culladen and Brandon all of whom I lost contact after Ren.]

The real hardship with Order/Chaos was being attackable anytime, any place... I'd have to be really careful when banking or getting things repairs at the forges in town. Resing at the town healer was not a good plan and there were no wandering healers. So walking your way to a shrine or waiting a long time to res were your options. Eventually all my repairs were done by my neighbor Henry who made a chest and he had a key. He would visit my house, take my worn items, repair them and fill orders in a book I left in the chest. I'd gather resources when hunting and protect him and a few others when they were mining for ore.

Obviously the game changed since then and griefing became less of an issue but it remained the main reason why people didn't participate or quite: dying while banking, shopping vendors, attending events, town res killed or simply being afk tram killed in your house made it hard to keep people in Order. I spend most of my time training people in my Order how to avoid being griefed as figting and dying in a battle was never really the issue (that's what people wanted). Each town had a rally point where other members could recall, we banked in secure locations (not often used and hard to get too), used the Nujelm gate as our gate access point (the gate doesn't actually exist on the Origin shard so I constantly hit my gate rune in book to find myself standing next to a pile of stand with no gate).

I evetually ran multuple stones bounced between my Order and TB stone depending where I was needed but I always advocated merging Order/Chaos into factions. Chaos would be at war with all factions, they had no base and could steal sigils and return them to towns back to prevent anyone from controlling a them (anarchy) while Order would be allied to TB and at war with the other three factions and Chaos. Order Chaos would then continue there philosophic battle into Tram and other facets and factions would remain confined to Felucca as they both had always been.

I am writing some new Order/Choas Faction related Fiction and with Blackthorn as King, it definitely changes things as it wouldn't make any sense to have the Chaos Guard fight against Britannia.... but Order which might work to overthrow Blackthorn might suddenly be at odds with TB... I've been patiently waiting for some fiction on how Blackthorn is running things to guide me but I think I'll just start writing with what has been given and adjust as more info becomes available.
 
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Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
Not exactly, Order required positive karma initially because it was the Virtue Guard and its knights represented Lord British's virtues (honor,compassion, etc). Chaos had no karma requirement. I remember having to become admirable before joining. Order/Chaos Shields were created as the original spell channeling item (before the property existed) so you could cast with them equipted (I am pretty sure that was removed in beta or very early in UO's release and they just auto unequipted if you cast wearing one like everything else).

Order/Chaos shields could not be crafted (can they now?) and did not spawn as loot so the only way to have one was being in Order/Chaos. They eventually made it so they could not be worn or traded by anyone outside the system (poof).

It was a guild system so yes you had to join a guild, or create one. If you had a home in those days you were very lucky but people could place guildstone on ships as a alternative. [I lived out of a small wooden house with a friend named Redrick and there were a few other small homes located in the area we called orc valley - my neighbors were Mirianna, Henry, Culladen and Brandon all of whom I lost contact after Ren.]

The real hardship with Order/Chaos was being attackable anytime, any place... I'd have to be really careful when banking or getting things repairs at the forges in town. Resing at the town healer was not a good plan and there were no wandering healers. So walking your way to a shrine or waiting a long time to res were your options. Eventually all my repairs were done by my neighbor Henry who made a chest and he had a key. He would visit my house, take my worn items, repair them and fill orders in a book I left in the chest. I'd gather resources when hunting and protect him and a few others when they were mining for ore.

Obviously the game changed since then and griefing became less of an issue but it remained the main reason why people didn't participate or quite: dying while banking, shopping vendors, attending events, town res killed or simply being afk tram killed in your house made it hard to keep people in Order. I spend most of my time training people in my Order how to avoid being griefed as figting and dying in a battle was never really the issue (that's what people wanted). Each town had a rally point where other members could recall, we banked in secure locations (not often used and hard to get too), used the Nujelm gate as our gate access point (the gate doesn't actually exist on the Origin shard so I constantly hit my gate rune in book to find myself standing next to a pile of stand with no gate).

I evetually ran multuple stones bounced between my Order and TB stone depending where I was needed but I always advocated merging Order/Chaos into factions. Chaos would be at war with all factions, they had no base and could steal sigils and return them to towns back to prevent anyone from controlling a them (anarchy) while Order would be allied to TB and at war with the other three factions and Chaos. Order Chaos would then continue there philosophic battle into Tram and other facets and factions would remain confined to Felucca as they both had always been.

I am writing some new Order/Choas Faction related Fiction and with Blackthorn as King, it definitely changes things as it wouldn't make any sense to have the Chaos Guard fight against Britannia.... but Order which might work to overthrow Blackthorn might suddenly be at odds with TB... I've been patiently waiting for some fiction on how Blackthorn is running things to guide me but I think I'll just start writing with what has been given and adjust as more info becomes available.
It's been a long time, but for some reason when I started playing and tried to initially join the Order system, I think the title requirement at the time was Lord. Though I think this changed, you obtained the shields through the NPC guards. I was only in the system briefly because I had no clue what I was doing and spent a majority of the time being dead.

It's mostly a vague memory now.
 

Lady Michelle

Sprite Full SP
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Stratics Legend
UNLEASHED
Your symbiotic relationship is still with the pvprs, with no pvprs you still have nothing to do, except what steal sigs?
I dunno There was never a time that I was at the base guarding that there was no pvpers or someone on call if we needed them. I started a theif 2 years ago got bored with it and char sits there so no sig stealing for me.
I just don't like to hear non pvpers can't do factions when they can its all about having a strategy how you defends sigs. My faction character has magery, med, eval, stealthing, hiding, tracking, and ninjitsu. Ive laided out fields, threw out evs here in there, healed, rezzed, tracked stealth sig stealers, ran sigs back to there home bases in towns. Yes you will dye so join on a character you don't care if it dies. Also don't care about what kinda suit you where my suit is not an all 70s resist suit all I care about is all 100 % lrc.
Here is something no one knows about me. I was guarding factions sigs before I even played UO or even had my own account. How? LMAO my nephew was commanding lord of TB or was it SL been so long but when they had to guard sigs over 24 to 48 hours or whatever it was. When he needed sleep I would watch for him ready to yell get up their here to raid.
 

Lady Michelle

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I believe Lady Michelle ran the tram side guild for G^F in addition to her faction support. She also did things outside of the actually fighting to help TB, PVM faction monsters to make silver, make traps, potions, etc. (in the current system the silver made could help outfit faction members with needed equiptment crimsons, orny's, stormgrips, etc).

Many hardcore pvpers might laugh at some of the gear I am mentioning but when you train and bring in new pvpers from tram, these items are a signifgant upgrades to some of the items they were using.... You can not imagine how many tram based swordsman that showed up at the Castle to defend and said something along the lines of "Check this bad boy out" and flashed me their soulseeker :)

Lady Michelle may not even remember who I am sa its been years but I put a great deal of emphasis in remembering the critical support players in the faction that don't always get the glory they deserve. Its important they understand how important they are, and they feel valued and appreciated for the time and effort they put in, both on and off the battlefield.

-Lore's Player
OMG!!! like I would forget you commanding lord of TB who put Ara in charge of being commanding lord while he had other real life things to tend to.:)
 

Arabella

Lore Keeper
Stratics Veteran
Stratics Legend
*sneaks in and waves* Hiya Galen, Bere, Chelle, Lore and I know Tinkz is lurking!!!!

I have been reading and lurking about this post, so I thought I would jump in and correct a few things. Bere was not in G^F, that was Groggy, though Bere was in our TB alliance and yes he left and went to other factions.

Our alliance did bring in trammel guilds to learn factions, Lore Denin was the most patient person for this job. Our Focus was to gain control of the towns and we were very successful defending our base, we had our pvpers and our support people like Lady Michelle. Faction fight within the base allowed anyone to participate in factions, not just hardcore pvpers. I can still remember the excitement and fear when someone would say in vent, Saint of Killer's guild was raiding, or when someone new to factions got their first kill shot. Factions created a community, friend or foe, we were a community!

Leave stat loss alone and when you join factions you know the risk, if it is removed then it is just plain pvp .
 

Cetric

Grand Poobah
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I like the idea of fighting for a "cause" and with a larger group in a faction system, but i truely, absolutely, hate stat loss. It promotes bad pvp and griefing, and causes unnecessary pauses in gameplay.

I wish factions and their bases, like many others, had a purpose. And i wish the bases had something to defeat within them. Like each base could have a static, defeatable, statue within them that needed to take damage to siege the base, but there would need to be a point in doing that. Although, capture the flag style games are always fun.
 

Tina Small

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I think we're all wasting our time if we think EA is going to ever get around to putting the Order and Chaos system back into UO or do much of anything to try to revive PvP in UO. I was just reading about how EA cancelled on March 29th the Warhammer Online: Wrath of Heroes.

Wrath of Heroes was a 3-team free-to-play PvP arena game: http://www.ea.com/wrath-of-heroes .

It was announced and demoed in August 2011 and entered open beta April 2012. On February 28, 2013, EA announced it was shutting down the beta and effectively cancelling the game as of March 29, 2013. The reason given for the shutdown was, "Mythic as a studio is undergoing a paradigm shift as we shift our focus to mobile. As part of this pivot, we had to make a few changes and reallocate resources to support this new direction. As such, we took a long look at Wrath of Heroes and despite its strong IP, gameplay, and community support; we decided not to continue the service past its Beta and instead concentrate those resources on our new endeavors."

You can read the FAQ on how they handled the shutdown and the already-purchased "gems" here: https://help.ea.com/article/warhammer-online-wrath-of-heroes-service-shutdown . The producer's farewell and final thoughts for the community supporting that aspect of Warhammer Online is posted here: http://www.wrathofheroes.com/ .

I found this part especially interesting: "Launched in Beta just over a year ago, the free-to-play battle arena version of Warhammer Online was a grand experiment. We were able to test new server technology, learn more about the free-to-play market, and engage in endless quick, down and dirty, three-way battles any time of day or night. On all of these fronts, we were able to make great inroads and insights and deliver a fast and frenetic game. As a producer for this game from the start, I am proud of the hard work and effort that made the game possible and I feel sad that it is not able to carry on. I think we created something special and I would not trade the time creating it or playing it (on all those Friday Fight Fests and anonymously almost every day) for anything. I hope that those who have played it at any time in the past will stick through to the end, enjoy the special pricing so you can try out everything before it goes, and try out a few of the special things that were still in our pipeline."

I have serious doubts that EA will EVER make much of an investment in UO to implement any kind of new/improved PvP system at this point. I really think UO is just viewed at this point by EA/Mythic as a funding vehicle for their efforts to produce new mobile games. I think if people want to PvP in a Mythic game, they really should be looking at Warhammer Online or Dark Age of Camelot. Mythic's PR people seem to put a whole lot more time into working with outside organizations to promote those games than they have done in the last couple of years to promote UO.

Here's a recent (March 18th) dev interview with a Warhammer Online dev posted on MMORPG.com : http://www.mmorpg.com/gamelist.cfm/game/239/feature/7222/An-Update-on-Mythics-WAR.html . It includes some brief discussion about how to put more "sandboxiness" into Warhammer. There's a Wayback Wednesday episode for Warhammer Online scheduled for this Wednesday.

Grakulen from MMORPG.com is just finishing up a year's worth of Wayback Wednesday episodes for Dark Age of Camelot. Their next episode is scheduled for April 17th.

The last time Grakulen did a Wayback Wednesday episode for UO that included any PvP was almost too embarrassing to watch or listen to. It involved someone luring Grakulen to outside Fel Wind after he got an extensive tour of the newly revamped Covetous dungeon. Grakulen was quickly clobbered in the maze while his comrade went to the Fel Yew gate to do some smack talking. Grakulen runs around as a ghost while the dev team blithely keeps talking on, apparently only listening to the audio feed and ignoring what was on the screen. Finally, Grakulen gets transported to Fel Yew and there's a little bit of chasing going on around the gate, but it was unbelievably depressing to watch and listen to and did nothing positive to highlight UO PvP. As at Wind, Grakulen spends a lot of his time as a ghost because no one seems interested enough to explain to him where to go for a rez and his comrade, for some reason, spends most of her time smack talking and then bails for the evening. It was just sad and I wasn't really surprised that the next (and most recent) episode of Wayback Wednesday devoted to UO was the one in September on UO's birthday and Grakulen spent the whole time walking around in Trammel Minoc, interviewing the dev team.

I really wish we could get some kind of feedback from the dev team that tells us, unequivocally, that they care about PvP in UO and want to see it make some kind of a comeback. I just don't think it's going to happen, though. They may talk about UO as this great sandbox game, but it really seems like they just don't know how to deal with the "PvP sandbox" side of UO and only have the time and resources anymore to focus on crafting, collecting, and critter-bashing. I think if Mythic has any designers/developers/programmers left who are experts in PvP, they're working on Warhammer, DAoC, and some unannounced mobile game(s). They are not and probably never will be assigned to work on the UO we know and love. I just don't think UO is viewed as enough of a money maker anymore for that to happen. PvP in UO is dying off and going out with a whimper and that's it. No one at Mythic cares about the subject anymore because they're going mobile.
 

Lady Michelle

Sprite Full SP
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TB and SL bases are way to big I would like to see those bases moved & down sized to what MIN and COM bases are. Since blackthorne is the new king I would like to see the TB based moved near blackthornes castle, but not inside just near it and possibly set up like the COM base underwater. SL base same thing move somewhere into the mountains like the MIN base is. It shouldnt be that hard to do since they already moved COM.
 

puni666

Slightly Crazed
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Stratics Legend
hello, okay so 3 years ago, (or so) there was talk of a redoing factions, they had 4 new faction names, and created a test faction shard, where there were incredible elaborate, faction bases, with elevators, secret entrances, amazing features. It appeared to be something amazing in the works... and it just kinda faded into memory? not even sure if anyone else remembers.
either way
Does anyone else remember this? if you heard any notice about them retracting the idea?? because it just seems like something that was swept under the rug. i know it wasnt a solid decision to change everything, but with as much effort as what was put into the bases, i thought they would atleast had been given more consideration.
i know we have a new com base, and its NOTHING compared to those bases that i know you have
You believe this is relevant 3 years later why?
 
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