M
MoonglowMerchant
Guest
Ok,
For those who don't know, here is the current system.
70-80--5 minutes between gains, 3.6 points per day
80-98--10 minutes between gains, 2 points per day
98-120--15 minutes between gains, 2 points per day
Here is the new system.
70-80--5 minutes between gains, 5 points per day
80-90--8 minutes between gains, 4 points per day
90-100--12 minutes between gains, 3 points per day
100-110--15 minutes between gains, 3 points per day
110-120--15 minutes between gains, 2 points per day
Ok, lets compare the two systems.
In the "old" RoT, assuming you start a new character and get all your gains every day, it takes about 90 days (3 months) to make a 7X GM character. It takes about 135 days (4.5 months) to make a 6 X 120 character.
In the "new" RoT assuming you start a new character and get all your gains every day, it takes about 55 days (1.5 months) to make a 7X GM character. It takes about 97 days (3 months) to make a 6 X 120 character.
So, you save 1.5 months going from zero to 7X GM and 1.5 months going from zero to 6 X 120.
If you are training one skill from zero to 120, the "old" system requires 23 days if you are maxxing your gains each day. The "new" system requires 16 days if you max your gains.
The overall reduction in days spent training is an improvement whether you are talking about 7 skills or just one.
Now, lets talk about the time it takes each day to get all your gains.
If you are training 6 or 7 skills, it isn't that bad. It never takes more than one hour of playing under the "old" system or under the "new" system to get all your gains for the day if you are training a new character.
THE PROBLEM IS THE HUGE AMOUNT OF TRAINING TIME EACH DAY TO GET ALL YOUR GAINS IF YOU ARE ONLY TRAINING ONE SKILL.
Why would someone train just one skill? Well, maybe EA introduces a new skill like bushido or spellweaving and you want to add it to your template. Maybe EA nerfs a skill and you no longer want it. In either case, here are the daily requirements to get max gains when training just one skill.
Under the "old", it would take 3 hours of training each day to max your gains on a skill between 70 and 80. Under the "new" system, it will take more than 4 hours of training each day to max your gains between 70 and 80.
Under the "old" system, it would take 3 hours and 20 mins each day to max your gains between 80 and 90. Under the "new" system, it will take more than 5 hours to get your daily gains between 80 and 90.
It gets worse.
Under the "new" system, it will take 6 hours each day to get all your gains on one skill between 90 and 100. It will take SEVEN AND A HALF HOURS each day to get all your gains between 100 and 110. Finally, it will take 5 hours to get all your gains each day between 110 and 120.
So, what is the solution?
I am going to fix this. I am doing it for the players of Siege and the dedicated staff at EA (I just need you to code it).
As I explain the solution, keep two things in mind. One, daily caps are in place to prevent people from gaining skills too quickly. Two, training a single skill under RoT requires a ridiculous amount of time each day.
Alright, here is the fix.
Leave the "new" caps in place.
70-80 5 points per day
80-90 4 points per day
90-110 3 points per day
110-120 2 points per day
However, instead of having the delay timer determined by skill level, have it determined by the number of skills in RoT.
The basic rule is 1 minute between gains for each skill in RoT. So, if I am training only one skill in RoT, I get a gain every minute. If I am training 7 skills in RoT, I get a gain in each skill every 7 minutes. This is the same no matter how high my skills are in RoT.
Here is an example.
I start a new 7X character and work all my skills to 70. It is my first day in RoT. I log in and immediately get 7 gains. 7 minutes later, I get another 7 gains and so on. It will take 42 minutes to get all my gains for the day. This is very similar to the "new" RoT. Under the "new" RoT, it would take 30 minutes.
The big difference is in training a single skill. Instead of 4 hours to get my gains each day from 70 to 80, it will take 50 minutes.
From 80 to 90 instead of 5 hours to max my gains on a single skill, it will take 40 minutes. Daily required training times will be reduced all the way up to 20 minutes for 2 points from 110 to 120.
You can play with the interval between gains. If one minute is too fast, make it two minutes.
The point is that by scaling gains to the number of skills trained rather than skill level, you will equalize the time spent in game to train a new character raising 6 or 7 skills and an established character training one.
Caps are still in place to prevent powergamers from going 0 to 120 in a day or a week. You still have to log on each day to get your gains. Training time for new characters will be relatively unaffected.
What this system does is allow people to train one or two skills in RoT without having to be on-line for 5 to 7 hours each day.
You are welcome.

For those who don't know, here is the current system.
70-80--5 minutes between gains, 3.6 points per day
80-98--10 minutes between gains, 2 points per day
98-120--15 minutes between gains, 2 points per day
Here is the new system.
70-80--5 minutes between gains, 5 points per day
80-90--8 minutes between gains, 4 points per day
90-100--12 minutes between gains, 3 points per day
100-110--15 minutes between gains, 3 points per day
110-120--15 minutes between gains, 2 points per day
Ok, lets compare the two systems.
In the "old" RoT, assuming you start a new character and get all your gains every day, it takes about 90 days (3 months) to make a 7X GM character. It takes about 135 days (4.5 months) to make a 6 X 120 character.
In the "new" RoT assuming you start a new character and get all your gains every day, it takes about 55 days (1.5 months) to make a 7X GM character. It takes about 97 days (3 months) to make a 6 X 120 character.
So, you save 1.5 months going from zero to 7X GM and 1.5 months going from zero to 6 X 120.
If you are training one skill from zero to 120, the "old" system requires 23 days if you are maxxing your gains each day. The "new" system requires 16 days if you max your gains.
The overall reduction in days spent training is an improvement whether you are talking about 7 skills or just one.
Now, lets talk about the time it takes each day to get all your gains.
If you are training 6 or 7 skills, it isn't that bad. It never takes more than one hour of playing under the "old" system or under the "new" system to get all your gains for the day if you are training a new character.
THE PROBLEM IS THE HUGE AMOUNT OF TRAINING TIME EACH DAY TO GET ALL YOUR GAINS IF YOU ARE ONLY TRAINING ONE SKILL.
Why would someone train just one skill? Well, maybe EA introduces a new skill like bushido or spellweaving and you want to add it to your template. Maybe EA nerfs a skill and you no longer want it. In either case, here are the daily requirements to get max gains when training just one skill.
Under the "old", it would take 3 hours of training each day to max your gains on a skill between 70 and 80. Under the "new" system, it will take more than 4 hours of training each day to max your gains between 70 and 80.
Under the "old" system, it would take 3 hours and 20 mins each day to max your gains between 80 and 90. Under the "new" system, it will take more than 5 hours to get your daily gains between 80 and 90.
It gets worse.
Under the "new" system, it will take 6 hours each day to get all your gains on one skill between 90 and 100. It will take SEVEN AND A HALF HOURS each day to get all your gains between 100 and 110. Finally, it will take 5 hours to get all your gains each day between 110 and 120.
So, what is the solution?
I am going to fix this. I am doing it for the players of Siege and the dedicated staff at EA (I just need you to code it).
As I explain the solution, keep two things in mind. One, daily caps are in place to prevent people from gaining skills too quickly. Two, training a single skill under RoT requires a ridiculous amount of time each day.
Alright, here is the fix.
Leave the "new" caps in place.
70-80 5 points per day
80-90 4 points per day
90-110 3 points per day
110-120 2 points per day
However, instead of having the delay timer determined by skill level, have it determined by the number of skills in RoT.
The basic rule is 1 minute between gains for each skill in RoT. So, if I am training only one skill in RoT, I get a gain every minute. If I am training 7 skills in RoT, I get a gain in each skill every 7 minutes. This is the same no matter how high my skills are in RoT.
Here is an example.
I start a new 7X character and work all my skills to 70. It is my first day in RoT. I log in and immediately get 7 gains. 7 minutes later, I get another 7 gains and so on. It will take 42 minutes to get all my gains for the day. This is very similar to the "new" RoT. Under the "new" RoT, it would take 30 minutes.
The big difference is in training a single skill. Instead of 4 hours to get my gains each day from 70 to 80, it will take 50 minutes.
From 80 to 90 instead of 5 hours to max my gains on a single skill, it will take 40 minutes. Daily required training times will be reduced all the way up to 20 minutes for 2 points from 110 to 120.
You can play with the interval between gains. If one minute is too fast, make it two minutes.
The point is that by scaling gains to the number of skills trained rather than skill level, you will equalize the time spent in game to train a new character raising 6 or 7 skills and an established character training one.
Caps are still in place to prevent powergamers from going 0 to 120 in a day or a week. You still have to log on each day to get your gains. Training time for new characters will be relatively unaffected.
What this system does is allow people to train one or two skills in RoT without having to be on-line for 5 to 7 hours each day.
You are welcome.