The 2D client is BASED on 3D art, but it is not 3D art. They are sprites with each individual frame in each direction animated, and they only cover 4 of 8 potential facings, which is why your weapons and stuff swap hands.Define 2D and/or 3D.......
if you clowns really knew the difference, you would realize, 2Dweeb is actually 3D art.....but no....you remain ignorant, that or just plain gullible.
Which, by the way, also happens in the KR client, and there's only ONE explanation for it. The artwork in the KR client, while higher resolution, is ALSO 2D, frame-animated art that covers 4 of 8 potential facings.
Now, the 2D client technically exists in three dimensions, because you have the isometric perspective, and you can raise stuff up, and the server clearly knows something about height variation, and reports that back to the 2D client, but the 2D client is drawn in two dimensions, with stuff at the top of the screen being drawn before stuff at the bottom.
I imagine that KR is a combination 2D/3D client where much of the landscape actually exists in a 3D environment, but where the artwork and mobs are 2D animated sprites.
The playerbase is not at fault for EA's poor choice in art teams, poor choice in implementation, and poor choice in how they developed the KR client. The CONCEPT of the KR client is something that the game SORELY needed. EA, NOT the playerbase, failed to deliver.Oh, and while were at it, KR looks more marketable than the current tootsie-toy artwork the majority of the playerbase wants. (guess why they don't advertise) The playerbase is at fault.
Next time you contract someone to do something for you, if it's not to your liking, don't complain. After all, they made an attempt.Don't blame EA, they made an attempt, and got bashed all to hell for even trying......2Dweeb is all you know, want, and can handle.