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#1: Seems Mabel and Jed, farmers in a field south of Yew have dug up a few things in their field and they have been selling them to Josiah Havel for the Museum of Vesper and other research according to the receipt found inside their house.
#2: After asking the Curator about Josiah Havel, a book was uncovered written in code. The Curator said that Josiah left for Britain.
#3: At the Home of Josiah Havel, he is found murdered. The only clues a single journal entry near his corpse, and another stone that reads "The First Man Speaks His Name to the Last Man".
#4: The Statue of the First Man is discovered in Wisp Dungeon, along with his name.
#5: The Last Man, the fossil of Zog in Britain.
#6: Josiah's secret hidden research lab is found with notes that lead to the Underworld.
#7: The Underworld, former home of the Knights of the Crux Ansata... what treasures await there, hidden... waiting...
Im thinking skipping around-the wisp dungeon gave the name of the first man, saying that name near the broken pylon put us in a secret room-which gave another book of clues-the stone in josiahs house was a picture of something in the abyss dungeon which gave us another clue.
Would you like me to bring it to the King when we meet for the Conseil du Roi on the 27th. The Crux Ansata Guard has graciously offered to escort me and protect the treasures when I embark on the journey there that day.
Would you like me to bring it to the King when we meet for the Conseil du Roi on the 27th. The Crux Ansata Guard has graciously offered to escort me and protect the treasures when I embark on the journey there that day.
This one is just letter associations. each number and letter combo is a letter. For instance the clue he (EM Bennu) gives is a key so you can take the first combo on that line and apply it to all instances of that combo and so on and so on until you have every letter you know of. After that you can infer what a missing letter is by the word. If you find an instance on another word where that letter doesn't quite work start over. The more information you have the easier it is. Just guess on some to start.
Without the 'true' cypher it is just a very difficult fill in the blank guessing game. The most common letter in a code in the english language is always 'E' or sometimes a space depending on the code. There aren't very many two or letter words with E in them. And 2 and 3 letter words between a space are easy to figure out with trial and error. Once you find the E's and/or the Spaces the codes really open up.
The other way to do it, is to try and piece together the cypher itself, then apply the cypher to the code.
The codes I do are different each time and are designed to be solved... with effort.
The purpose of the 'random notes' book in Vesper was to provide more of the code so that it would be easier to decipher. If it had only been the single line on the gravestone, it would have been next to impossible. Too little data.
The "Hint" would have been (Ankh = 3C5V5C2Z) if no one was able to do it in a week. I thought pretty hard about making the whole thing backwards (Ive done that before) but given the nature of the event I thought that would have just been a jerk move this time around, the clues were hard enough.
Ive gotten some feedback on this event, both good and bad which Ive taken into consideration.
Without the 'true' cypher it is just a very difficult fill in the blank guessing game. The most common letter in a code in the english language is always 'E' or sometimes a space depending on the code. There aren't very many two or letter words with E in them. And 2 and 3 letter words between a space are easy to figure out with trial and error. Once you find the E's and/or the Spaces the codes really open up.
The other way to do it, is to try and piece together the cypher itself, then apply the cypher to the code.
The codes I do are different each time and are designed to be solved... with effort.
The purpose of the 'random notes' book in Vesper was to provide more of the code so that it would be easier to decipher. If it had only been the single line on the gravestone, it would have been next to impossible. Too little data.
The "Hint" would have been (Ankh = 3C5V5C2Z) if no one was able to do it in a week. I thought pretty hard about making the whole thing backwards (Ive done that before) but given the nature of the event I thought that would have just been a jerk move this time around, the clues were hard enough.
Ive gotten some feedback on this event, both good and bad which Ive taken into consideration.
hehe, thanks Phloyd and Bennu. I can honestly say, I was WAY off when I tried to decipher those codes. I don't know where there hell I was going but it wasn't in this direction. LOL
Thanks again
Congrats on your solving puzzle.
If you decide on receiving your new title, remember DO NOT cross shards or drop city loyalty with which ever character you give the title.
Your title will get all messed up. It will unhighlight and read something like
"Engraved: Grand Archaeologian of Sosaria" and appears to be impossible to change without Mesanna's help. I know this from personal experience.
Here in lies the Chronicles of the Adventures of the Knights of the Crux Ansata, New Magincia Governor Nails Warstein, and his trusted companion Pfloyd the Cryptologist
SCENE 1
Upon hearing rumors of a mysterious discovery in the fields of Yew, the Knights and myself went to investigate an ancient stone with crux markings.
SCENE 2
Inside a nearby farm house the Knights and I discovered a bag that housed two clues within. Seems Mabel and Jed, farmers in a field south of Yew have dug up a few things in their field and they have been selling them to Josiah Havel for the Museum of Vesper and other research according to the receipt found inside their house.
SCENE 3
Their was 5000 gold pieces and a receipt for the Vesper Museum, so we quickly headed over there.
SCENE 4
After asking the Curator about Josiah Havel, a well known Royal Archaeologist, she directed us to a book written in code. The Curator said that Josiah left for Britain.
SCENE 5
The Knights and I found his beautiful home in Britain with a lantern displaying its location.
SCENE 6
We were all very shocked to see Josiah Havel, stripped of his clothes, and left for dead.
SCENE 7
Situated on his table was another ancient stone resembling the one found in the field. This one was a piece of a sarcophagus with a very significant clue. "The First Man Speaks His Name To The Last Man.
SCENE 8
Upon further examination of Josiah's body we discovered yet another journal with letters and numbers in some strange language or code.
SCENE 9
After deliberating the meaning of the riddle found on the sarcophagus, we headed to the Wisp Dungon.
SCENE 10
Therein we stood in awe of the statue erected in memory of Armageddon The First Man Of Sosaria.
SCENE 11
We quickly headed to the grave of Zog where we followed the instructions to speake The First Man's name Armageddon to the last man Zog.
SCENE 12
Upon speaking the password Armageddon, we gained entrance to Josiah Havel's secret laboratory, where we found his research notes hinting the answers we seek could be found at the ancient headquarters of the Knights Of The Crux Ansata.
SCENE 13
With much foreboding and respect, we entered the infamous Underworld Dungeon
SCENE 14
We note the Memorial Stone remembering the Knights of the Crux Ansata.
SCENE 15
We finally discovered a very worn inscription with etchings exactly like the codes in Josiah's journals. Now if we could only crack the code.
SCENE 16
Unable to solve the codes from the journals. I recruited my trust friend and cryptologist Pfloyd for his expertise. We revisited the sites of all the clues, I taught him the lore familiar to me on the Crux Ansata Knights. I guessed possible clues Ankh and Knights of the Crux Ansata. With these answers, Pfloyd quickly cracked the cypher. Now using the code we attempted to gain access to the secret treasures by saying the word friend. Finally we realized we must say the word friend in code which was 4C6Z3Z5Y5V6X
SCENE 17
Upon saying 4C6Z3Z5Y5V6X at the stone with the worn inscription we gain access to the treasures held within the Temple for the Knights Of Ankh.
SCENE 18
Where we grabbed this statue.
SCENE 19
After returning this treasure to the King, he engraved the statue with our names.
SCENE 20
King Blackthorn then laid the ancient treasures in his vault within Blackthorn's Dungeon.
Special thanks to EM Bennu, Queen Arya, Lanfear, Alexander, Shaft, Promathia, Olcher, Pfloyd, and all the Knights of the Crux Ansata for making this discovery possible.
4C3Z6Z1Z2V1X6C3C5V
First Man
6X4Z4Z6C1X2V4Z1X3C6Y6Y
Doom To All
2Y4Z3V1X2V2Z5Y1X4Y5Y2V6Z3C3X5Y6Z
Zog the betrayer
4X4Z6Z3Z5V3Z2V5Y
XORINITE
5C5V3Z3V2Z2V1X4Z4C1X2V2Z5Y1X5X6Z1V4X1X3C5V1Z3C2V3C
Knight of the Crux Ansata
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