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The Final Review on my Newly Created ABC Archer

Antony

Journeyman
Stratics Veteran
Stratics Legend
Well on paper everything looks good. All of the imbuing intensities are under limits ... and the balance don't look too bad.

I'm putting it out here for a final review ..... remember that the way I am setup now pretty much if anyone thinks a mod should be higher or added, then another will have to be lowered or removed ....

Here's the rundown .....

Archery 120
Bushido 120
Tactics 115
Anatomy 100
Healing 100
Resisting Magic 90
Chivalry 75

Mace and Shield Reading Glasses
Crimson Cincture
Conjurer's Trinket
Rune Beetle Carapace
Stormgrip
Conjurer's Garb

with Sleeves, Leggings, Gorget, and Jewelry self crafted and self imbued ....

Str = 96
Dex = 150
Stamina = 174
Int = 69
Mana = 117

All 70's on the armor resists
Hit Lower Defense = 30
Hit Point Increase = 10
Hit Point Regeneration = 4
Damage Increase (not counting weapon mods) = 95
Hit Chance Increase = 10
Mana Regeneration = 11
Lower Mana Cost = 31
Luck = 265
Defense Change Increase = 5

I think that's all of it .... I'm now putting together the list of ingredients that I need to do the imbuing .... almost there .... FINALLY

Thanks for all the help along the way :pint:
 
C

Connor_Graham

Guest
It looks pretty solid. You might try to add in HCI down the road so you have more options in using specials and aren't reliant on LS in case you run low on mana.
 
S

Stupid Miner

Guest
Man that's awful, you should just delete the char, cancel your account, break your CD, and blow up your computer. Save yourself some time.
:p

Kidding, it looks fine. Only thing left now is to play around with him and find out what you like and don't like, use and don't need, etc.

Since you have 95% DI already will probably want to... either imbue non-exceptional bows, or for bows with high weight properties, drop DI from 40 to 5.
 

Antony

Journeyman
Stratics Veteran
Stratics Legend
Yeah .... I think what I need to do now is to stop talking and get out there and play a litle .... I know I have lots to learn about playstyle with this guy ... he used to just be an Archer ... a pretty good one at that, but I didn't have all of the different factors that will now come into play .... I mainly used a nice bow EOO and Consecrate Weapon and just kept moving (that should read ... and throw in an occasional heal) ... but I'll do some more reading and playing .... it seems like I may want to set up some combination macros ... guess we'll see.

... either imbue non-exceptional bows
Do I use "non-exceptional" just so I don't have anything that I don't need/want? .... cause I thought that lowered the max from 500 to 450? No?
 
S

Stupid Miner

Guest
Yeah .... I think what I need to do now is to stop talking and get out there and play a litle .... I know I have lots to learn about playstyle with this guy ... he used to just be an Archer ... a pretty good one at that, but I didn't have all of the different factors that will now come into play .... I mainly used a nice bow EOO and Consecrate Weapon and just kept moving (that should read ... and throw in an occasional heal) ... but I'll do some more reading and playing .... it seems like I may want to set up some combination macros ... guess we'll see.



Do I use "non-exceptional" just so I don't have anything that I don't need/want? .... cause I thought that lowered the max from 500 to 450? No?
Different btwn Ex and non-Ex.

Non-Ex. Has max 450% Property Weight and up to 5 individual properties

Ex. Has max 500% Property Weight and up to 5 individual properties
BUT Ex. Always has the DI property on it. So if you have 100% DI on somewhere other than a bow, that's one property you don't need that you can't get rid of. (you can drop DI to 1% but you cant take it off completely)

So if you have a bow that has a lot of properties with a heavy weight (Balance is 1.4 weight, Velocity, is 1.3, Hit Lightning is ~1.4, etc.)
You may be better of with an Ex. Bow dropped to 1% DI with 4 more properties with up to 498% weight

(confused yet? Good.)
 
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