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The faster you run, the quicker you get fatigue - speedhack killer?

M

MYUO

Guest
It seems that there is a gap in running speed between speekhackers and honest players (mount riders out run by speedhack on foot). Why don't set a thredhold within that gap over which the player will get fatigue (like theoverweight fatigue) after running for, say 5 sec?

The thredhold and the running time before fatigue can be ajusted so that vast majority of honest players won't be affected at all. Even a small portion of honest players who have uber computer and internet connection is affected, consider it more realistic in real life - no athelete can maintain full speed for a long haul.

Just trying to help out the designers thinking out of the box.
 
M

MYUO

Guest
then the man with the most stamina pots wins....
Like I said, most players won't be hit by this thredhold so they don't need that many stam pots. Once a speedhacker lost his pots, hehe...
 
V

Valas

Guest
I dont think it would work heres my attempt at explaining why: (im a novice!)

As far as I know speedhackers dont use some sort of setting in the game to increase there speed, so there isnt really a way for the client to detect a player speeding up and therefore making him lose stamina (it doesnt work like walking/running/mounted)

Im sure they work by sending flooding the server with packets or changing the packets sent to the server or something.


I think this is right however might need another non-amateur to back me up! :)
 

Duskofdead

Sage
Stratics Veteran
Stratics Legend
It seems that there is a gap in running speed between speekhackers and honest players (mount riders out run by speedhack on foot). Why don't set a thredhold within that gap over which the player will get fatigue (like theoverweight fatigue) after running for, say 5 sec?

The thredhold and the running time before fatigue can be ajusted so that vast majority of honest players won't be affected at all. Even a small portion of honest players who have uber computer and internet connection is affected, consider it more realistic in real life - no athelete can maintain full speed for a long haul.

Just trying to help out the designers thinking out of the box.

Way too simple and actually stands a chance of stopping the problem. Therefore, look for a promise that though this is not being studied but there's something else super-secret and we can't tell you what, or when, we might implement it, but rest assured, it will happen at some unknown time, by some unknown method.

You won't be informed something has been done, when it's been done, or how it's been done. Just have faith that it is/willbe/was, and then some of the uhall regs here with the "it's all okay EA has done everything perfectly and promptly, everyone who says otherwise is a whiner" will go "see? Told ya!"

Trust us.
 
V

Vyal

Guest
HERE IS THE ANSWER to speed hacking :)

First of all the most people you think are speed hacking just ctrl alt delete and turn the client.exe to real time.
BUT in VERY VERY rare cases you have people the are clearly using some sort of program to speed I know there is at LEAST one guy on Legends that is in a SCAM guild that will pop out the yew gate with twenty blues sitting there and you see him then hes off screen then hes two screens away in is house in under 3 seconds. Now I can go do the same run thru the gate and the run will take me about 8 seconds. When you confront these people they say ooo we ping 2 to the shard. But honestly it can't be true. I have a insane PC, with a comcast business connection. I still ping in the high teens low twentys sometimes even thirtys and I live pretty close to the place the shard is hosted.

What needs to be done is programming a server side trap to see what the clients are actually doing as far as running goes. The DEVELOPMENT people like that Supreem guy who you know i'm sure is 100% ontop of these issues needs to go start downloading on the third party programs and anything people may use to use hacks maybe even try to write their own TRUE speeder or find a speeder and not give some canned msg to people reporting them actually investigate every page they get and see if it's legit if it is don't ban right off read the server logs I dunno how they would do it but figure out what that guys client is sending the server and set a trap in

if client x packets are coming in to fast
or if client x is showing a string of code that is known for speed hacking they AUTOMATICALLY get sent to a jail and the account goes under review.

Thus we dont need to page on everyone they just fall into their own speed trap and get sent right to jail.

What do I know tho :/
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Good idea but it will not really fly. To my knowledge the server already has a movement speedcap. Meaning that speedhacking isn't really possible. Instead speedhacking just makes you able to reach server side speedcap and maintain it at cap. While other players can occasionally reach the server side cap, most of the time their movements are limited(slowed down) by the latency, graphic rendering, and the surrendings (ever notice how you are much slower running around luna vendor houses?).

There are many ways to speed up rendering speed and lower latency. Adjusting client.exe priority to high or real time is the most common way. Instead your pc trying to process everything, it will always process uo before other programs. Especially you don't have a dual/quadcore processor.

Also you really can't punish people having a faster pc or better connection. For example I am often mistakened a hacker on my home shard (west coast) now when I try to play on east coast servers even with my super pc everyone was out-running me. Can I have EA to punish them too? Simply because they have much better connection than me to the server?

All that aside there are programs out there that helps you hit the server cap, and client side modification that reduces graphic rendering(thus maintaining at server cap speed). Years ago before they put a cap speed on server that was when speedhacking were out of control. An actual example of speedhack back then was making a trip on foot around the OUTLINE of brit city and completes it in 22 seconds.
 

Duskofdead

Sage
Stratics Veteran
Stratics Legend
What I have read about speedhacking is that if you're in any doubt, if you actually see it, you'll know it when you see it.

I'm pretty sure I saw it for the first time day before yesterday. It wasn't just someone on a fast PC or good connection. Unless lag for the other 98% of us is a whole lot worse than we ever realized. ;)
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
It was mentioned in another thread that they should simply set a more realistic speed cap.

Instead of the guy working in the EA office, sitting 10ft from the server on a great computer......the cap should be set for what your average housewife sitting 200 miles from the server would normally run at.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
There are many ways to speed up rendering speed and lower latency.
I was thinking the other day that the Devs should add the options into the client to remove trees (tree stump hack) and turn fields into tiles (field hack).

2 very, very common client mods that alot of people use to give themselves an advantage.

It would help put honest players on even ground if those 2 options were added to the client.
 

Gildar

Babbling Loonie
Stratics Veteran
Stratics Legend
1. There is a server-side speed cap already in place. If anything needs to be adjusted to hinder speed-hackers, it's this (anything else [with respect to speed] is either a good thing to add even if nobody is speed-hacking, or not a good thing to add).
2. The faster you run, the quicker you get fatigued. That's already true today. You lose a certain amount of stamina every step (more for a running step than a walking step). When you're mounted, you'll never notice this, because the rate of loss is less than the minimum rate of gain (as long as you aren't overweight).
 
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