M
MYUO
Guest
It seems that there is a gap in running speed between speekhackers and honest players (mount riders out run by speedhack on foot). Why don't set a thredhold within that gap over which the player will get fatigue (like theoverweight fatigue) after running for, say 5 sec?
The thredhold and the running time before fatigue can be ajusted so that vast majority of honest players won't be affected at all. Even a small portion of honest players who have uber computer and internet connection is affected, consider it more realistic in real life - no athelete can maintain full speed for a long haul.
Just trying to help out the designers thinking out of the box.
The thredhold and the running time before fatigue can be ajusted so that vast majority of honest players won't be affected at all. Even a small portion of honest players who have uber computer and internet connection is affected, consider it more realistic in real life - no athelete can maintain full speed for a long haul.
Just trying to help out the designers thinking out of the box.