Z
Zyon Rockler
Guest
I was just thinking that the Virtue System is based on only good characters. What about Evil roleplayers? Why not give them something to strive for?
For example: Compassion, doing good deeds. You take someone from one city to another and they thank you, you gain in Compassion.
You see someone being held captive, you kill the captors and free the captured, and you are rewarded.
That's the Good Virtue System. Now how about the Evil Virtue System where you lose Compassion but it works the same way, only it's more fitting for roleplaying evil. Instead of escorting someone from one town to another, you lure them outside of town and you kill them and you take the gold off of their corpse and that's how you receive your payment.
Or, you come across a captive. You kill the spawn and then you kill the prisoner.
How about helping a new player? That's the good thing. Now the bad Virtue, You connect with the new player, you trick them into going to Fel and you kill them. Can't get more Evil than that.
And, the same with all other Virtues. Just reverse the process, same reward!
For example: Compassion, doing good deeds. You take someone from one city to another and they thank you, you gain in Compassion.
You see someone being held captive, you kill the captors and free the captured, and you are rewarded.
That's the Good Virtue System. Now how about the Evil Virtue System where you lose Compassion but it works the same way, only it's more fitting for roleplaying evil. Instead of escorting someone from one town to another, you lure them outside of town and you kill them and you take the gold off of their corpse and that's how you receive your payment.
Or, you come across a captive. You kill the spawn and then you kill the prisoner.
How about helping a new player? That's the good thing. Now the bad Virtue, You connect with the new player, you trick them into going to Fel and you kill them. Can't get more Evil than that.
And, the same with all other Virtues. Just reverse the process, same reward!