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The Dreaded Lag

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Helmgar

Guest
I specifically remeber OVER a month ago they said they were going to fix the lag. What happened!? The lag is STILL happening. UO is almost unplayable at times because of this lag.
 
D

daisuke

Guest
i havent lagged since the day they said they fixed it. my ping actually improved by about 10 since the fix
 
H

Helmgar

Guest
i havent lagged since the day they said they fixed it. my ping actually improved by about 10 since the fix
I don't remeber them ever saying they fixed it. I remeber 2 occasions that they said they were working on fixing it.
 

drinkbeerallday

Visitor
Stratics Veteran
Stratics Legend
I still get the 5 seconds of stuttering/choppiness every 30 seconds or so. Sadly I've gotten used to it but yes it is a severe problem that needs to be fixed.
 
M

MR_CLEAN

Guest
I specifically remeber OVER a month ago they said they were going to fix the lag. What happened!? The lag is STILL happening. UO is almost unplayable at times because of this lag.
Strange.

My I think you may have a local issue.

I have had no lag since the day they said it was fixed. My connection is very fast and I have no problems.

I use cable.
 
H

Helmgar

Guest
Strange.

My I think you may have a local issue.

I have had no lag since the day they said it was fixed. My connection is very fast and I have no problems.

I use cable.
well like i said before they have never said they fixed it, in fact, on one of the messages recently they said they were still working to fix it.. and i have had no lag problems before this lag
 

Snakeman

Grand Poobah
Alumni
Stratics Veteran
Stratics Legend
I still get the 5 seconds of stuttering/choppiness every 30 seconds or so. Sadly I've gotten used to it but yes it is a severe problem that needs to be fixed.

Same here, this never went away. Still get the coppiness every 30 to 45 sec where you studder along then go fine for awhile, Did a trace route & still shows in the last 2 of 3 Servers (EA's IP) Also tonight I have crashed recalling, Sac journeying, gating, any way possible to move from place A to place B, be it buy a bank, all alone or out in no where with absolutely no one around. I bet it was a min of 25 times in 3 hrs. I haven't crashed this much on the last year!. WTF is going on Dev's. Someone goof up some coding ?
 
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Helmgar

Guest
Post your trace route?
Doesn't seem to be any problem with my ping, its pretty low, but the lag is still there.

Same here, this never went away. Still get the coppiness every 30 to 45 sec where you studder along then go fine for awhile, Did a trace route & still shows in the last 2 of 3 Servers (EA's IP) Also tonight I have crashed recalling, Sac journeying, gating, any way possible to move from place A to place B, be it buy a bank, all alone or out in no where with absolutely no one around. I bet it was a min of 25 times in 3 hrs. I haven't crashed this much on the last year!. WTF is going on Dev's. Someone goof up some coding ?
Yes this is exactly what I am getting, and I have been crashing constantly.
 
I

Infiniti

Guest
Same here, this never went away. Still get the coppiness every 30 to 45 sec where you studder along then go fine for awhile, Did a trace route & still shows in the last 2 of 3 Servers (EA's IP) Also tonight I have crashed recalling, Sac journeying, gating, any way possible to move from place A to place B, be it buy a bank, all alone or out in no where with absolutely no one around. I bet it was a min of 25 times in 3 hrs. I haven't crashed this much on the last year!. WTF is going on Dev's. Someone goof up some coding ?

I'm having exactly the same problem. I have cable internet so it isn't just a dial up issue. I've learned to leave Luna bank before recalling to avoid crashing. :sad4:
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Doesn't seem to be any problem with my ping, its pretty low, but the lag is still there.
So your ping to all servers are perfectly fine? So how can we be sure that it is EA's fault? I know when I use certain networks that my ping will be fine but the game lags horribly. It could simply be the setup with your network. But why don't you post your trace route so we can see.
 
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gjohnson5

Guest
I specifically remeber OVER a month ago they said they were going to fix the lag. What happened!? The lag is STILL happening. UO is almost unplayable at times because of this lag.
Post a traceroute please
 
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gjohnson5

Guest
Doesn't seem to be any problem with my ping, its pretty low, but the lag is still there.



Yes this is exactly what I am getting, and I have been crashing constantly.
Most people on here do not understand that ping is a specific type of icmp data that attempts to examine network latency. Many routers including EA's routers are configured to drop this type of packet as it is easily doable using icmp types....

However the game is using tcp to send data to and from the client.

Ping is not ( and has not been for many years ) a good diagnostic utility to measure bandwidth and latency... FTP is a much better test.

Anyway back to the point. tcp and icmp types can (most likely will) be treated differently by routers based on router configuration.
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
You need to send them the ping and traceroute data - they have had overload trouble with some of their edge routers (or their routers have been under DoS attack - it's hard to tell from the outside) and so its important to let them know, especially which ea router and which ISP its coming through. (I myself have not had any problems since their last fix - if it's the same problem we were having, you'll see packet loss during peak periods).

I'm pretty certain the crash-on-recall is a seperate issue. There appears to be a problem with containers and crossing server lines, but I have not been able to find a set of steps that can consistently reproduce it on demand - but it's been going on for a few publishes now.
 
H

Helmgar

Guest
You need to send them the ping and traceroute data - they have had overload trouble with some of their edge routers (or their routers have been under DoS attack - it's hard to tell from the outside) and so its important to let them know, especially which ea router and which ISP its coming through. (I myself have not had any problems since their last fix - if it's the same problem we were having, you'll see packet loss during peak periods).

I'm pretty certain the crash-on-recall is a seperate issue. There appears to be a problem with containers and crossing server lines, but I have not been able to find a set of steps that can consistently reproduce it on demand - but it's been going on for a few publishes now.
No packet loss, but I still have that choppiness, I think its still going on.
 
V

Vertigo

Guest
Why won't you post your trace route?
You would likely get more help if you did.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
No packet loss, but I still have that choppiness, I think its still going on.
Well from the looks of your trace route...oh wait, you STILL haven't posted your trace route yet...
Learn from Snakeman Helmgar

:postpics:
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
Snakeman's trace shows a problem with the alter.net gateway router to ea, making it an alter.net issue - one that EA can complain to alter.net about, but is up to alter.net as to when and how to fix
 

drinkbeerallday

Visitor
Stratics Veteran
Stratics Legend
Same here, this never went away. Still get the coppiness every 30 to 45 sec where you studder along then go fine for awhile, Did a trace route & still shows in the last 2 of 3 Servers (EA's IP) Also tonight I have crashed recalling, Sac journeying, gating, any way possible to move from place A to place B, be it buy a bank, all alone or out in no where with absolutely no one around. I bet it was a min of 25 times in 3 hrs. I haven't crashed this much on the last year!. WTF is going on Dev's. Someone goof up some coding ?
I believe this is a known issue. If anyone is holding an object with their cursor you will crash when you recall.. Supposedly... I haven't personally tested it.
 
H

Heartseeker

Guest
Screw the trace routes.

Been there done that.

The game ran well for 10 years and it is definately their problem because for many it doesn't run smooth anymore.

The game crashes constantly and runs way to slow compared to before.

Same computer here and everything is middle to high end.

Some coding changed; and maybe some of their providers have too.

Bottom line is: we are happy for all those that have it smooth but many don't.

That is what happens when you have an old game running different clients and trying to add more content.

Le'ts get one client going that actually works, asap.
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
Screw the trace routes.
Are you advocating some form of faith-based troubleshooting? Or if you arbitrarily assign blame you can magically make the blamed person the cause?

Sorry, but no. They need data.

Even if all the server-side alarms were malfunctioning, the fact that not everyone is affected is strong evidence that it's not the server. So the traceroutes are needed if the bottleneck is going to be identified. The fact that there aren't the same symptoms (people are claiming to not see packet loss) suggests this may be a different problem than was affecting some of us a while back.

So far, the 2 traceroutes posted have a shown a noticeable spike in Alter.net, but they'll need more data from more people. We here are willing to help provide commentary and armchair analysis, but in the end, it will be the bug reports that they'll be able to coordinate to sort out where the true bottlenecks are.
 
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Heartseeker

Guest
Maplestone , are you trying to be smarta$$?

This is a 10 year old game that for the most parts has run well.

You need more info?

Hello?

Nothing on our end has changed.

So you think the customer should do EA's troubleshooting now?

Good luck with that.
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
I'm saying troubleshooting network problems is hard and that too many people are saying "Make it go".

In an ideal world, UO would run a traceroute in the background every so often and send the data automatically to a database that would constantly analyze network performance. But unless EA is playing things very close to the chest, they don't have that.

edit: I don't mean to come across as "blaming the victim" though
 
G

gjohnson5

Guest
Todays lag



Previously Hop 9 Edge01 had huge Ping jumps the past couple of weeks, I am not seeing them today.
http://vboards.stratics.com/showthread.php?t=115380
and this:
http://vboards.stratics.com/showpost.php?p=1033551&postcount=20

from my experience alter.net isnt known for chronically having poor performance in terms of customer service... I wonder if this gateway is being obsoleted (it is named ea-gw2 which seems to imply it's a second router to ea). But both the traceroutes seem to show high ping at this hop. It could be under stress , hence the poor processing of ping packets.
 
G

gjohnson5

Guest
and this:
http://vboards.stratics.com/showpost.php?p=1033551&postcount=20

from my experience alter.net isnt known for chronically having poor performance in terms of customer service... I wonder if this gateway is being obsoleted (it is named ea-gw2 which seems to imply it's a second router to ea). But both the traceroutes seem to show high ping at this hop. It could be under stress , hence the poor processing of ping packets.

Also is your computer wirelessly connected to that 10.19.14.1 box?
If so have you done all the necessary troubleshooting (enable / disable / tune) with Fragmentation threshhold, WMM, QoS, SurgeStream, Aegis and especially your MTU settings?
 
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