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The Crimson Cincture (Woodland Belt) and Fey Leggings (Leaf Tonlet).

WarderDragon

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When Mondain's Legacy launched in 2005 the Crimson Cincture spawned as a Woodland Belt wearable on Elves. (We also had the Fey Leggings spawning as a Leaf Tonlet and the Aegis of Grace which continues to appear as a Dragons Helm or Elven Circlet.)

But at the behest of those concerned that such a powerful item shouldn't be limited to a single race the Developers changed it to an Apron.

While I agree that such items shouldn't be racial based - I would argue that all Elven wearables should be accessable to Humans - I find something wrong with having to wear an Apron to be a Warrior.

I propose the Crimson Cincture - as well as the Tangle - be allowed to be converted into a Human Wearable Woodland Belt.
 

Martyna Zmuir

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I would love to be able to convert a crimson cincture or tangle into a woodland belt. I loathe having to wear a hideous apron.
 
C

canary

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It should have fallen as both in the first place, much like the Aegis of Grace comes in two versions.

This really would be easy for the team to do.

Also, given that ALL accounts are upgraded to ML, the 'elf only' tags should be removed.
 

Faeryl

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I propose the Crimson Cincture - as well as the Tangle - be allowed to be converted into a Human Wearable Woodland Belt.
I've been dreaming of this for a loooong time. Some of my chars wear leather skirts, but if they're wearing a Crimmy/Tangle, you can't even see the skirt. Plus I just like the look of the belts better. :)
 
C

Cloak&Dagger

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It should have fallen as both in the first place, much like the Aegis of Grace comes in two versions.

This really would be easy for the team to do.

Also, given that ALL accounts are upgraded to ML, the 'elf only' tags should be removed.
I agree with it should have dropped as both. Since fey leggings come in "elf only" versions anyhow. And the elf only tag has nothing to do with accounts not being ML they were to give reasons to be an elf....but I guess the rank 1 faction morph earrings remove that issue, but then they give a reason to be in a faction, so I dunno. Might not be the best design idea's but meh.
 

Basara

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If they were LEATHER aprons, not cloth, it would make more sense. There were leather aprons worn as smith gear, as well as armor (leather/chain-kilt-like protection instead of a fixed codpiece, without the jokes about wearing a skirt).

The idea of a skirt or apron as male protective gear is sound -but only if the item was something other than simple cloth.
 

WarderDragon

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Cloak‡1889936 said:
I agree with it should have dropped as both. Since fey leggings come in "elf only" versions anyhow. And the elf only tag has nothing to do with accounts not being ML they were to give reasons to be an elf....but I guess the rank 1 faction morph earrings remove that issue, but then they give a reason to be in a faction, so I dunno. Might not be the best design idea's but meh.
There are several who would benefit from increased customization who do not participate in Factions. (i.e. Roleplayers.)

Though this is not the solution to the above problem (Aprons); What if Faction Morph Earrings could be sold to Non-Factioners?

In the end though we know - because of Morph Earrings - that humans can wear Elven items without Graphical Issues. (No more than exist at present.) To me it would be advantageous if we humans had more customization options than limitations.
 

MalagAste

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I would love to be able to convert a crimson cincture or tangle into a woodland belt. I loathe having to wear a hideous apron.
Agree 100% but this goes with my idea about a gold sink and putting in perhaps some way to "alter" items such as the crimson into a woodland belt keeping the properties of a crimson and transferring them to a woodland belt.

Take the hunters headress and transfer the properties to a plain circlet.
 
C

canary

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Take the hunters headress and transfer the properties to a plain circlet.
Agreed. Its bizarre, for example, some of the best headwear for warriors is eye glasses. Its a rather dumb visual.

You should be able to customize your armor and accessories visually.
 

Martyna Zmuir

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This alteration idea has been tossed around for YEARS. Various Dev members said that it was a good idea, yet did nothing with it.

We know this wouldn't take much Dev time, since all it would be is changing the graphic ID for an item while retaining it's color/properties.

Really, why has something that would have ZERO game balancing issues and please virtually everyone gone ignored?
 
C

canary

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This alteration idea has been tossed around for YEARS. Various Dev members said that it was a good idea, yet did nothing with it.

We know this wouldn't take much Dev time, since all it would be is changing the graphic ID for an item while retaining it's color/properties.

Really, why has something that would have ZERO game balancing issues and please virtually everyone gone ignored?
Heck, sell a token in the game store for somewhere around 1 to 3 dollars for each item you want changed over to... that way they make their additional revenue and they provide something that has ZERO affect on game balance.
 

Viquire

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Ask GrimmOmen what happens when you allow items with high intensive properties to freely change graphics.

I doubt it applies in the case of off slot items but with weapons it can be a real doozy.
 

Martyna Zmuir

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Ask GrimmOmen what happens when you allow items with high intensive properties to freely change graphics.
I'm intrugued.. What does happen? If its weapons switching types, say ranged to melee, I could see things like Velocity on a sword being a tad odd.

But yeah, with wearables (not weapons or shields) there shouldn't be a problem... Cinctures/Tangles to woodland belts, full aprons. Glasses to helms and hats. Thigh boots to shoes, boots, or sandals. Etc.

People could turn their artifact laden suits into clothing. This would add much needed visual diversity to outfits. Robes would really be the only thing left out, unless thouse could be "turned off" a la cloaks in WoW.
 

TheLetterQ

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Then elves should get the Jack of All trades ability. The point is to differentiate between humans and elves and make people make a choice. You can't have it all and eat the blue berry muffin too.

Q
 

MalagAste

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I'm just saying that wearables, and good point about weapons are the only things that should be able to be changed.

weapons and shields should remain the same... Because you would then change the abilities that go with them.

But changing a robe to something that goes in the same slot shouldn't affect anything .... say a robe to a dress.

But you shouldn't be able to change something that is NON-medable to something medable either.

But I've said this for years and years I see no reason why we shouldn't be allowed to do this. And as far as I'm concerned it could be made into a gold sink easily. There could be magic vendors in towns where you give them gold, the item you want changed and the item you want the properties moved to and they return only the new item to you. Since it's just a change in the look of the item not in it's properties it wouldn't be any unfair advantage.... it would only be cosmetic.
 

WarderDragon

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Merion said:
This. (Morph Earrings.)
Tell me. Do Morph Earrings change the most important worn item in the game from a Chefs Apron to something believable on a Warrior?
 

Pinco

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instead of haid dye, devs should make a tool that transform items...
Like platemail do in platemail
or leather in leaf
studded in hide
glasses in hats
ecc...

Obviously should be always item of the same type : medable armor in medable armor and vice versa...
 

WarderDragon

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Would I purchase it? Perhaps. (I burn through Armor Engraving Tools as is.) But Graphic Alteration should be the domain of Blacksmith and Tailor Characters. It would give them a niche in a world of Imbuers and Artifacts.

What if Crafters could remove the 'Elf Only' Tag from Items?
 

WarderDragon

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TheLetterQ said:
Then elves should get the Jack of All trades ability. The point is to differentiate between humans and elves and make people make a choice. You can't have it all and eat the blue berry muffin too.
The existance of Morph Earrings puts that argument to an end.

What I suggest is making these items and art pieces available to a wider audience. (i.e. All the Roleplaying Guilds who will never join Factions.)

Item Alteration would be the preferable method. You would still need to be an Elf to wear the Darkwood Suit or Elven Leafweave. But if that Elf wanted his suit to look like Platemail or Chain to match his Brotherhood of Paladins he could do so. If that Human wanted his Crimson Cincture to appear as a Loin Cloth or a Leather Belt he could make it so.
 

WarderDragon

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Were the Developers to implement either of these systems - Removing the Elf Tag or Altering the Graphic on Items - what should the requirements be? How should it be implemented?

I'm also thinking there should be adjustments to other wearables. I can wear a Female Dress but I cannot wear a Female Elven Robe? (Elven Robe minus the Hood.)
 

Darkcat

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*signed*

I would appreciate nearly anything that has been suggested up to now, as long as it helps me to coustomice the appearance of my chars.

Contrary to the "former" UO (long, long time ago, I know) building armor seems to me more like building uniforms, especially when it comes to PvP armor - there are a lot of parts now that are simply "best" - no matter which kind of template you're playing.
To List a few: Conjurer's Garb, Lieutnant Guard or Corgul Sash, Tangle or Crimson, Detective Boots.. and the already mentioned tons of glasses.
So you always end up with your char in a robe, a half apron, a body sash and wearing glasses.. great.. *starts feeling sick*
 

MalagAste

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I would be extremely happy if we could "alter" items.

I would prefer that this ability were added to crafting.

However if need be I'd be willing to live with an NPC doing it.

But either way the thing I proposed and I think would work best would be that you take the item that you want to keep the properties of...... say Mace and Shield glasses..... and the item you would rather wear..... (must be the same "slot" item)..... so say..... a bandanna...... And just like inscription it would go something like this:

"Chose the item you would like to "copy"." and you would get the target cursor. You then target the Glasses.

"Chose the item you would like to transfer these properties to." And then you get another targeting cursor and you target a plain bandanna.

Now it could "cost" reagents of some sort like relic fragments, blackrock, crystalline blackrock, or whatever combination of stuff. Or if it's with an NPC it could cost you say.... 2k per "property weight" so something that had an item property value of say 406 would cost you 812k to "alter". Not only would that be a good goldsink but it also would NOT be something that would give anyone any sort of in-game advantage. Unless it's the advantage of being well dressed. So girls could take that ugly mempo of fortune and make it into a necklace or something...... and you could take the armor of fortune and make it into female studded armor..... Items would keep all the properties so if it isn't medable to begin with it won't be after being altered either.

It totally would not change the properties of the items.... just the "look". So I could actually stop having a dead deer on my head and go back to wearing the nice circlet.... that I miss.

Honestly coding wise I can't see that it would be that "difficult" to code.
 
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