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The Cons of Moving Faction Combat to Other Facets

S

Stupid Miner

Guest
Gimme gimme gimme. The new mantra for UO. Gimme gimme gimme.............. And if it's not gimme gimme gimme, it's why does he/she have what I don't have?! Gimme gimme gimme.....I gotta have it all and I gotta have it now!
... it can't be surprising that people who are playing a game for their entertainment are going to be rather self-centered can it?

I'm not making a value statement whether it's good or bad, but can you really expect otherwise?
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
... it can't be surprising that people who are playing a game for their entertainment are going to be rather self-centered can it?

I'm not making a value statement whether it's good or bad, but can you really expect otherwise?
It's not surprising at all. What does surprise me sometimes though is that there seem to be so few people who understand what a turn-off it is to others when their greed is so well-publicized.
 

Paps

Journeyman
Stratics Veteran
Stratics Legend
Now i must admit that the guild i am is not the `norm` but it is all faction,,,
allow me to explain.Some guilds have a faction side and a non-faction side.One very large guild on my shard has these two guilds allied to each other and yes they use that to their benefit.Now Ni guild has no non-faction side as ally`ing faction to non-faction was forbiden by the time we joined factions.So all of its members are factions,this includes it`s crafters and all non combat toons.[and no these chars are not sporting faction artys either] So if this faction fighting is going to be across all facets then are the Devs going to allow all guilds to ally faction to non-faction and not just this one large group.I personally would rather not split the guild up at all and would probably have to drop factions alltogether.If this were done the chars we do fel fight/spawn would then be at a further disadvantage from having inferior gear and might have to focus less on PVP/Fel spawns in general.Personally i don't see our mule toons trying to sell something in Luna to get ganked by 5+ people [which people would surely do]
I think that would make Fel on my shard that much more vacant.

Someone did make a good point of how this will affect red chars.I can imagine 60+ red ghosts sitting at yew gate for about a month straight to be able to get back into the other facets.Will the blues in town turn grey if they heal a factioneer [see non-faction to faction ally as mentioned above]?
even without actually flagging anyone blues can [and will] interfere with faction fights [i.e. walls of stone to intentionally block or trap faction members all the while being unattackable]

I've heard a lot of complaints about the PVP`ers and the smacktalk over the global chat.Now picture the smacktalk everywhere ingame.I know there is a filter and other features but i`ll bet a mill in UO gold that most people whom are offended by the smack talk [largest guild in the whole game has a pg-13 guild chat] don't want to pay to play a game where they have to put people on ignore all day long.That potentially could harm the income of UO. I know some of you are saying **** them twammies.Who cares if they have to watch me tell player x that "I just wtfpwnd you" or "you suck" but i highly doubt UO can afford to lose a signifigant portion of its twammies or fellies. So unless your allready working on your characters on the [word for non-charging thats probably banned here]shards,,,you might want to look at what the repercussions of this happening and how it could affect the game.
 
J

[JD]

Guest
Re-design faction items' unusually high bonuses to be powered by the life force of enemy faction players you kill. Killing other faction members keeps your items as strong as they can be, but if you're a faction player who goes too long (a week, for example) with no kills your items' bonuses begin to degrade. As soon as you begin getting kills again, your items are recharged and full strength.

Great incentive for the faction tram-sitters to get out and PVP, yet gives them plenty of room to do the non-faction thing in tram or rp also.

you are welcome
 
D

Diggity

Guest
I kill you
You kill me
We get faction points for free...

too easy to exploit if you tie items to kills - kinda like it is now.
 

KalVasTENKI

Babbling Loonie
Stratics Veteran
Stratics Legend
Galen, great post! That makes complete sense. Essentially factions do exist in Trammel or Luna if two guilds war each other. So I think it logical to leave the current system alone.
I do think they need bring back Chaos/Order so people that don't like stat but like PvP can have "oranges" or flaggable targets to fight without being stat'd.
 

Merion

Lore Master
Stratics Veteran
Stratics Legend
I don't know what the problem is with faction artis. Everybody keeps complaining how good the old times were, when everybody was just running around in GM armour. Then AoS came and messed everything up, so the richest and the cheaters had the best items and thus were hardest to kill in PvP.

Well with the introduction of Faction items AND now imbuing, PvP is very balanced imho. Everybody can quite easily get a near perfect suit and PvP now is more about skill than items again.

Also, factions were completely dead before the changes, now they're very active. At least on Drachenfels. More often than not a sigil sees three different strongholds and stays for days in circulation before someone can place it in a town. You're all welcome to visit our nice little shard and participate in some facion fights.

And why should I care that people in Trammel are wearing faction artis?! They can kill that Balron Paragon or whatever they are hunting a few secs faster or die once or twice less - doesn't it hurt me.
 

KalVasTENKI

Babbling Loonie
Stratics Veteran
Stratics Legend
I don't know what the problem is with faction artis. Everybody keeps complaining how good the old times were, when everybody was just running around in GM armour. Then AoS came and messed everything up, so the richest and the cheaters had the best items and thus were hardest to kill in PvP.

Well with the introduction of Faction items AND now imbuing, PvP is very balanced imho. Everybody can quite easily get a near perfect suit and PvP now is more about skill than items again.

Also, factions were completely dead before the changes, now they're very active. At least on Drachenfels. More often than not a sigil sees three different strongholds and stays for days in circulation before someone can place it in a town. You're all welcome to visit our nice little shard and participate in some facion fights.

And why should I care that people in Trammel are wearing faction artis?! They can kill that Balron Paragon or whatever they are hunting a few secs faster or die once or twice less - doesn't it hurt me.
Agreed 100%
 
Z

Zyon Rockler

Guest
1. Use the Chaos/Neutral/Order System as a rule set, not as a game fiction.

Make it rules of engagement for alliances and guilds so when you join a guild or alliance-faction you are put into a rule set. The Order rule set will allow for the Trammel communities to ban together and do champs, PvP, factions and roleplay. This has nothing to do with Lore, it has to due with controlling the abusive behavior of people who exploit the current system.

Example: Only Order would have a no kill, no steal, rule set. The other two would allow griefers that can't handle Trammel, cause they are not able to gank the weak. Who cares what lore is used. The system is needed for growth.

2. Trammel is Trammel, Fel is Fel, Factions stay in Fel. Expand Fel, maybe, Change Fel, maybe, Expand Factions to dungeons. Factions need to be contained and seperate from Trammel.

3. Trammel is better than Fel right now because of power, greed and griefers. Allow this to grow and Trammel will also diminish.

4. Faction skill loss is a waste of time. There are not enough ways to get silver.

5. Took them how long to make what one good change. This is just way off topic, can't be done. Tram has to have its' own rules. Don't interfere with the rules to satisfy another.

There is nothing good said about how to fix the problems, no ideas. The idea is a good one. It's the way you see it being put in that is skewd in my opinion. Who cares where we fight. The issue is no one plays factions.

Factions has to be made more fun and new challenges have to be added. What happens in Fel stays in Fel.

The idea of people going into Fel and earning faction items should be ok with everyone because they are earned. When your level diminishes, the level item should become unwearable or useable.

But, any item earned in the game should be able to be used anywhere, that includes Trammel.
 

Aurelius

Babbling Loonie
Stratics Veteran
Stratics Legend
If you haven't participated in Factions at all, well, then you really don't have much to say here as it won't really affect your play much at all.
Erm... slightly wrong.

Most important of all, surely, for those folks wanting MORE Faction play - if you don't make it appealing to those who have never been involved, you won't get any more people. Surely at the very least least it makes sense to listen to how the non-faction folks think a proposed change might affect them, or attract them? Or do you really think 'if we build it, they will come' would work regardless, and recruit new blood? Ignoring the potential audience you aim at recruiting because 'they have nothing to say' is not likely to get anywhere.

My vendors still trade with faction players, and theirs with me, so them having more, or less, money - or more, or less, and different items - would matter. Changing the overall market matters. My crafters still work for faction players if they need something made or repairing. I don't want to run in-game events where half the crowd end up killing the others, or a fight going on outside spills into the open building the event is in - that changes 'fun' into 'hassle', and I play for fun. Trying to explain to new players, or just people with questions, how something in UO works is not made simpler by being in the middle of a battlefield.

The whole point of UO is that even if something is not your particular playstyle, it does impact on your game, to some extent. Just talking about factions as an isolated, self contained mini-game will not work, not least because (as we have all seen in the past) a system designed for one particular playstyle or sub-game can have unintended impacts on others.
 
V

Vyal

Guest
Factions need to be everywhere period...

Ter Mur needs a faction - gargoyles need to join it to get faction armor for their race...

There also needs to be a cutback on some factions I would take com out of the game.

Order Chaos needs to also be back in the game and murders if they are in a faction or chaos order guild need to be able to go on all facets.

They can't attack a blue but blues can attack them and go grey.

Some sorta bounty system needs to be put back in the game.

So many things would be possible and I can't even tell you how many new people would start playing and old players returning...

I can tell you right now all those free shards that have like 1500 players on at any given time that only play the shard cause its all fel EVERY one of those people would come back and play OSI..

Make a new shard thats tram only and let all those people go play there

OR

make a fel only shard but actually allow players to xfer there and there would be no more posts like this..
 
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