F
Flippy
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Being an Assassin
Poisoning is a target based skill. This means you never need to move around to GM. You will need, however, ALOT of targets to poison (From 300 to 500 is nice). This skill requires alot of resources, I do mean ALOT. Be prepared to spend alot of gold on poison potions (Its much cheaper to make it yourself with an alchemy then buying from others, but its still expensive)
Now if you understand what Target Based Skill gains mean, then you can skip this, but for others this will help you out somewhat. What it basically means is if you successfully apply a poison to a dagger and you dont not get a gain, you will never get a gain on that dagger unless you get a gain from a different item OR the server restarts (Server going down every night/morning). So what this means is that you need many targets to raise your skill. While your skill is lower you wont need as many because your skill gains come quicker, but later on it will sometimes take 200 items to get a gain (It once took me around 400 to finally get a gain). So basically, more targets = better.
Ok now to gaining Poisoning. Here is a little chart I followed while working on poisoning:
0-40: Lesser Poison
40-70: Regular Poison
70-100: Greater Poison
(Note: If gains dry up for Regular poison while in the upper 60's try switching to Greater then)
This will cost you from 200-300k if you make the poisons yourself. Im not sure what the price would be if you bought them...but its alot more
Now the hardest part, or most mind numbing, is to keep on doing the skill over and over. To make this easier use UOAssist. If you dont have it, GET IT, its worth it! With that, you can set up macros to drain a poison from a keg, then use the poisoning skill, then apply it to a certain weapon. Once the macros are set up (It takes up a few slots) then its just pushing buttons to play certain macros.
Poisoning% = Chance to raise the level of poison applied to weapon
So at 50.0 Poisoning, there is a 50% chance to do Lethal Poison if a Deadly Poison was appliled to it. And at 100.0 its 100%
Currently only these can be poisoned:
-Food
-Butcher Knife/Cleaver/Dagger/Pike/Kryss/Double Bladed Staff
With AoS around, now if you have Infecting Strike turned on, your first successful hit will apply the poison on the target you hit.
Hiding is a movement based skill. This means you can get a boat, head out into the ocean, and 8x8 it. If you dont know what 8x8 is, look below for a step by step direction. You can also raise your hiding while your working on your stealth so I would recommend start working on your stealth once you hit 80.1 hiding because you normally will get to gm hiding before gm stealth.
Once your at 80.1 Hiding, you can now attempt to stealth!
And once your at 100 Hiding, you can hide from people without breaking the Line of Sight and only need to be 8 steps away min (But you can still hide from breaking the LoS by going around a corner of a house or casting stone wall and being on other side then attacker).
Again stealth is movement based so you should head out on a boat and start 8x8ing once you hit 80.1 hiding. But the difference from stealth is that its ALSO difficulty based, meaning you must "challenge yourself" for gains, or do it where you fail around 40% of the time.
Here is a Chart made by Lord Lythande that I and many others follow:
0-30 Buy from Thief Guildmaster
30-65 Stealth with only newbie clothes and a robe on
65-95 GM Full Studded Leather Suit
95-GM GM Full Studded Leather Suit and GM Close Helm
For every 10 points of stealth that you gain, you can take another step. So at 50 Stealth you can take 5 steps. At 80 you can take 8 steps and at 100 Stealth you can take 10 steps, etc.
The reason why you are probably being revealed is because of the people that you are stealthing near. Current your chance of being revealed is determined by
There are a few other reasons why you might being revealed, this could be why:
1. If you fail to stealth, you will become revealed.
2. You will become revealed once crossing a server line.
3. You will become revealed if you walk ontop of someone.
4. Doing a Skill/Spell that will normally reveal you.
5. Someone casting an Area damaging spell then walking right next to you.
6. While hidden, and you hit your stealth macro, equiping your weapon will resest the step counter and your next step will reveal you! Either keep your weapon on you before you hit stealth macro or after all your steps.
Well there are basically 2 skills needed to be an assassin which are Hiding and Stealth, while Poisoning is a great addition, its sometimes hard to fit in the template so some chose not to. Many prefer to be warrior assassins, which the skills consist normally of: Fencing/Tactics/Anatomy/Hiding/Stealth/Poisoning/Magery or Healing, this is considered the BASIC ASSASSIN, or thats what I consider it to be. Now with that being said, you can do things like take anatomy and magery out and put in necro and spirit speak. Others like more of a mage template and add magery/eval/med in it. Others like having skills like Alchemy included so they can even make their poisons while out on the field and make heal/cure pots while in battle when needed.
Being Red
So your dead, well...that's no good. You probably want to get rezzed. Before AOS you would have to either go all the way to the Chaos Shrine or find someone to rez you. But now there are also healers that are hued red and they can rez murderers.
There are 2 types of counts you recieve after killing someone (And they chose to give you a count), a Long Term Count, and a Short Term Count. Both these have different meanings.
"Short Term Murders: X, Long Term Murders: X"
-This use to judge whether or not if you were in stat loss before AoS. But now since OSI took off Stat Loss, this has little value. (Use to be 0-4= Safe from Stat Loss, 5+= in Stat Loss and once you rez in stat loss, a percent of your skills will lower)
-1 Short Term Count goes away every 8 hours of playtime. (Note: If you receive another count, the timer will reset back to 8 hours)
-This is to determine if your character is to be Red (Murderer) or Blue (Innocent). At 0-4 Long Term Counts, you will remain blue (Except for turning grey while doing criminal acts) but once you receive your 5th Long Term Count, you will become a Murderer, Red.
-1 Long Term Count takes 40 hours to go away. This is an extremely long time so if you do plan to go blue again, DO NOT get many or else it would be simplier to just create a new character.
Thats a loaded question, it depends on your skill set totals. A definition of how and a little caculator can be found using the Special Moves Caculator
Now with AoS, there are ifferent types of resistances: Physical, Energy, Fire, Cold, and Poison. The top armor resistance you can get is 70.
-Physical: Damage from Melee (Main damage from weapons usually)
-Energy: Energy based spells and magic weapons/enhanced weapons with Energy damage.
-Fire: Fire based spells and magic weapons/enhanced weapons with Fire damage.
-Cold: Cold based spells and magic weapons/enhanced weapons with Cold damage.
-Poison: Poison based spells and magic weapons/enhanced weapons with Poison damage.
What you must do is find a weapon that will do the most damage to the victim's armor, usually people have good physical resistance so switch it around and find one that is good for you. (Example, sometimes people in ice dungeon wear better Cold armor, so take out weapon with other Element damge)
1. Start your boat pointed north (to those who don't know, North faces the upper right side of the screen)
2. Stand directly behind the mast, facing east (bottom right of the screen)
3. Say "slow forward"
4. Do the skill you want to get a gain.
5. Keep on doing the skill till you get a gain.
6. STOP!!! You just found the beginning of your gain "run". Your next gain will 98% of the time be exactly 8 tiles (steps) from that original gain spot, either north or south. If you were quick on you "stop" command then you should be exactly 8 tiles to the north already, and do the skill again. You should receive a gain. If you don't, then that means the "run" runs south. Go back to where you got your first gain (8 tiles south) Now you are on the original spot. So go 8 more tiles south. Do the skill again. You WILL gain in one of those two spots if you did it right.
7. Great!! Now we found which way the "run" is running. Now all we do is follow it. Go eight more tiles in the direction that you went from the original gain. (north or south)
8. Do the skill. Holy bejesus!! that's 0.3 already!
9. Go 8 more tiles in the same direction.
10. Again do the skill. WHOOHOO 0.4!!!!
11. Continue till you do not gain anymore (runs typically go from 3 gains in a row up to 15, The largest I ever got was 45. Thats 4.5 skill, and I was at 87!)
12. When you are sure that the run has ended, return to step 1
Basically:
Mage armour is fully stealthable
and:
Infectious strike mana cost:
Total of - swords+fencing+macing+archery+parry+lumber+stealth+poison
200 or under = listed mana cost
200- 299.9 = -5 to mana cost
300 + = -10 to mana cost
There is no reduction to infectious strike directly by the poison skill (the listed -1 mana per 10 poisoning (-12 at GM) is outdated information and doesnt apply)
Alanon of Europa
121212..
Publish 25 introduced the requirement of poisoning skill to inflict the poisons, even after being applied to a blade. Here's the details:
The Poisoning skill will give a (Poisoning Skill)% chance to increase the level of poison delivered by 1. The blade must have poison applied to it. The power of the poison depends on the type of poison used and your poisoning skill.
With Poisoning skill 0.0 - 19.9 you can inflict Level 1 (with a chance of level 2)
With Poisoning skill 20.0 - 39.9 you can inflict level 2 (with a chance of level 3)
With Poisoning skill 40.0 - 59.9 you can inflict level 3 (with a chance of level 4)
With Poisoning skill 60.0 - 100.0 you can inflict level 4 (with a chance of level 5)
BigFreak
Brokensaber's Resist Guide
RULES- First thing you have to do is keep this in mind. The best chance to gain resist is if your Chance to resist a spell falls between 45-55%
First do fire fields in Fel. 2 fire fields linked works great. Have a red friend to cast and heal. A second healer helps. Make sure your friends are GM magery helps..
Step 1
Fact- Fire fields will take you to 67.0 if pushed to the ultimate. Gains bog down to 66 though which if fine for the next step.
Step 2
Say goodbye to your mage buddys, you wont need their help training anymore.
Now stock up on your bandages, Pots, orange leaves. You'll be going to Reaper valley north of Minoc.
K many of you might say reapers are to powerfull and I won't gain resist. Well, remember the #1 rule? 45-55% chance to resist? Well that works here. You will be gaining off low level spells like magic arrow, harms,fireballs and lightning.
Reaper Valley training - Your risk factor is high here so you might want to drop some bandages in a safe location in case you get killed by a reaper. Reapers are notorious for rez killing. You'll want to take it slow at first only taking on one or 2 at a time at first. Reapers should take you to mid 70s. After your gains slow down off the lightning bolts its time to goto step 3.
Step 3 (The shotgun phase)
Now for some real fun! First stock up on kegs of cure and greater heal,bandages orange petals, armor, and some GM weps 3-4. Take a keg of each, 200 bandages, some petals if any, and about 20-25 bottles with you.
You'll now goto Fel Deceit bone mage room. 3 bone mages are located here. The location is north of what most players call the bone wall, opposite direction of the way to the champ spawn. Bone mages are very agressive with spells and lack melee damage, meaning a fighter can stand in the middle of the room and just heal. At first, use the junkiest wep you have on them so you completley drain them of mana before you kill them. You'll be gaining mass resist here! from low level spells to flame strikes. As you climb in skill use a better sharper wep, but no silver what so ever.
The bone mages will take you too 98.8 flat! and in my opinion the gains were faster than the old deamon boat trick.
Step 4 (Things get slower...)
98+ things slow down a bit just because of pure volume of creatures casting, their mana pools being limited or to dangerous.
From here I went to Fel Covestous LL area. I trained here because its not camped, amble room to move around and if i died all my loot goes with me.
Gains are slow here do to Lich casting habit of flame strikes. Now you will gain off a liches flame strike, but very unlikely from a LL untill you get gm+. On LLs you'll gain most off of their explosions and ebolts. Now this is probably not the fastest way cause I'm not much of a dungeon delver.
At this Level you might want to take a look at monsters magery level vs your resist and use the resist calculator to find your chance to resist and then come up with the best method for you.
This took me about 2 weeks from 0-104 of casually training.
(Note these are links to sites that have information/episodes of being an assassin, check them out with your free time and they can get you some more ideas)
UOSS Assassin articles
Assassin Tales & Yarns
Special thanks goes to Corran Horn for updating our many FAQs into this one in May 2003
*Tips Hat*
Thanks for Reading, hope you have fun while being an assassin!
- How do I raise my Poisoning skill
- Skill Gain Journal
- How to determine what level of poison will be done on victim
- What message will appear once poisoned?
- What can be poisoned?
- What is my Chance to Poison someone?
- How do I raise Hiding?
- How do I raise Stealth?
- How do I determine how many steps Im allowed to take with my Stealth?
- Help! I am being revealed when I am walking! Why?
- What skills should I use for my assassin?
Being Red - What happens when I die?
- What happens when I get a Murder Count?
- How do I Determine my Murder Counts?
- Short Term Counts ?
- Long Term Counts ?
Being Red or Not - How Much Mana is used for each Special Move?
- What is this new Armor/Damage with weapons?
- 8x8 Explained
- Poisoning & Infectious Strike
- Brokensaber's Resist Guide
- Useful Links about Assassins
How do I raise my Poisoning skill:
Poisoning is a target based skill. This means you never need to move around to GM. You will need, however, ALOT of targets to poison (From 300 to 500 is nice). This skill requires alot of resources, I do mean ALOT. Be prepared to spend alot of gold on poison potions (Its much cheaper to make it yourself with an alchemy then buying from others, but its still expensive)
Now if you understand what Target Based Skill gains mean, then you can skip this, but for others this will help you out somewhat. What it basically means is if you successfully apply a poison to a dagger and you dont not get a gain, you will never get a gain on that dagger unless you get a gain from a different item OR the server restarts (Server going down every night/morning). So what this means is that you need many targets to raise your skill. While your skill is lower you wont need as many because your skill gains come quicker, but later on it will sometimes take 200 items to get a gain (It once took me around 400 to finally get a gain). So basically, more targets = better.
Ok now to gaining Poisoning. Here is a little chart I followed while working on poisoning:
0-40: Lesser Poison
40-70: Regular Poison
70-100: Greater Poison
(Note: If gains dry up for Regular poison while in the upper 60's try switching to Greater then)
This will cost you from 200-300k if you make the poisons yourself. Im not sure what the price would be if you bought them...but its alot more
Now the hardest part, or most mind numbing, is to keep on doing the skill over and over. To make this easier use UOAssist. If you dont have it, GET IT, its worth it! With that, you can set up macros to drain a poison from a keg, then use the poisoning skill, then apply it to a certain weapon. Once the macros are set up (It takes up a few slots) then its just pushing buttons to play certain macros.
Skill Gain Journal: by Nadya_Modavia
Code:
Date Began: Monday Nov 11, 2002 Date Ended: Tuesday Nov 19,2002
Skill: Poisoning
Day Start End Poison Type # Kegs
1 00.0 43.9 Lesser 5
1 43.9 51.4 Regular 3
2 51.4 60.6 Regular 6
2 60.6 66.4 Greater 6
3 66.4 73.3 Greater 8
4 73.3 78.4 Greater 7
5 78.4 88.0 Greater 24
6 88.0 92.0 Greater 24
7 92.0 92.8 Deadly 4
7 92.8 94.4 Greater 24
8 94.4 95.3 Greater 12
8 95.3 96.1 Greater 7
8 96.1 96.4 Deadly 1
8 96.4 98.2 Greater 24
9 98.2 99.0 Greater 12
9 99.0 99.3 Greater 2
9 99.3 99.4 Deadly 1
9 99.4 99.6 Deadly 1
9 99.6 100 Greater 3
Total Days: 9 Total Kegs: 174
Day 1 Average gains per Keg w/Lesser: 2.46
Day 1 Average gains per Keg w/Regular: 2.5
Day 2 Average gains per Keg w/Regular: 1.53
Day 2 Average gains per Keg w/Greater: 0.96
Day 3 Average gains per Keg w/Greater: 1.1
Day 4 Average gains per Keg w/Greater: 0.73
Day 5 Average gains per Keg w/Greater: 0.4
Day 6 Average gains per Keg w/Greater: 0.17
Day 7 Average gains per Keg w/Deadly: 0.2
Day 7 Average gains per Keg w/Greater: 0.07
Day 8 Average gains per Keg w/Greater: 0.08
Day 8 Average gains per Keg w/Greater: 0.11
Day 8 Average gains per Keg w/Deadly: 0.3
Day 8 Average gains per Keg w/Greater: 0.08
Day 9 Average gains per Keg w/Greater: 0.12
Day 9 Average gains per Keg w/Deadly: 0.15
How to determine what level of poison will be done on victim:
Poisoning% = Chance to raise the level of poison applied to weapon
So at 50.0 Poisoning, there is a 50% chance to do Lethal Poison if a Deadly Poison was appliled to it. And at 100.0 its 100%
What message will appear once poisoned?
- Lesser PoisonVictim:
You feel a bit nauseous
Poisoner: [name] looks ill
Poisoner: [name] looks ill
- Regular Poison
Victim: You feel disoriented and nauseous
Poisoner: [name] looks extremely ill
Poisoner: [name] looks extremely ill
- Greater Poison
Victim: You begin to feel pain throughout your body
Poisoner: [name] stumbles around in confusion and pain
Poisoner: [name] stumbles around in confusion and pain
- Deadly Poison
Victim: You feel extremely weak and are in sever pain!
Poisoner: [name] is wracked with extreme pain!
Poisoner: [name] is wracked with extreme pain!
- Lethal Poison
Victim: You are in extreme pain, and require immediate aid!
Poisoner: [name] begins to spasm uncontrollaby
Poisoner: [name] begins to spasm uncontrollaby
What can be poisoned?
Currently only these can be poisoned:
-Food
-Butcher Knife/Cleaver/Dagger/Pike/Kryss/Double Bladed Staff
What is my Chance to Poison someone?<
With AoS around, now if you have Infecting Strike turned on, your first successful hit will apply the poison on the target you hit.
How do I raise Hiding?
Hiding is a movement based skill. This means you can get a boat, head out into the ocean, and 8x8 it. If you dont know what 8x8 is, look below for a step by step direction. You can also raise your hiding while your working on your stealth so I would recommend start working on your stealth once you hit 80.1 hiding because you normally will get to gm hiding before gm stealth.
Once your at 80.1 Hiding, you can now attempt to stealth!
How do I raise Stealth?
Again stealth is movement based so you should head out on a boat and start 8x8ing once you hit 80.1 hiding. But the difference from stealth is that its ALSO difficulty based, meaning you must "challenge yourself" for gains, or do it where you fail around 40% of the time.
Here is a Chart made by Lord Lythande that I and many others follow:
0-30 Buy from Thief Guildmaster
30-65 Stealth with only newbie clothes and a robe on
65-95 GM Full Studded Leather Suit
95-GM GM Full Studded Leather Suit and GM Close Helm
How do I determine how many steps Im allowed to take with my Stealth?
For every 10 points of stealth that you gain, you can take another step. So at 50 Stealth you can take 5 steps. At 80 you can take 8 steps and at 100 Stealth you can take 10 steps, etc.
Help! I am being revealed when I am walking! Why?
The reason why you are probably being revealed is because of the people that you are stealthing near. Current your chance of being revealed is determined by
Stealth + Dexterity / 2 VS. Intelligence + Detect Hidden / 2
There are a few other reasons why you might being revealed, this could be why:
1. If you fail to stealth, you will become revealed.
2. You will become revealed once crossing a server line.
3. You will become revealed if you walk ontop of someone.
4. Doing a Skill/Spell that will normally reveal you.
5. Someone casting an Area damaging spell then walking right next to you.
6. While hidden, and you hit your stealth macro, equiping your weapon will resest the step counter and your next step will reveal you! Either keep your weapon on you before you hit stealth macro or after all your steps.
What skills should I use for my assassin?
Well there are basically 2 skills needed to be an assassin which are Hiding and Stealth, while Poisoning is a great addition, its sometimes hard to fit in the template so some chose not to. Many prefer to be warrior assassins, which the skills consist normally of: Fencing/Tactics/Anatomy/Hiding/Stealth/Poisoning/Magery or Healing, this is considered the BASIC ASSASSIN, or thats what I consider it to be. Now with that being said, you can do things like take anatomy and magery out and put in necro and spirit speak. Others like more of a mage template and add magery/eval/med in it. Others like having skills like Alchemy included so they can even make their poisons while out on the field and make heal/cure pots while in battle when needed.
Being Red
Dying:
So your dead, well...that's no good. You probably want to get rezzed. Before AOS you would have to either go all the way to the Chaos Shrine or find someone to rez you. But now there are also healers that are hued red and they can rez murderers.
Murder Counts:
There are 2 types of counts you recieve after killing someone (And they chose to give you a count), a Long Term Count, and a Short Term Count. Both these have different meanings.
How to Determine your Murder Counts:
Say "I must consider my sins" then a message will appear on your bottom left screen saying
"Short Term Murders: X, Long Term Murders: X"
Short Term Counts:
-This use to judge whether or not if you were in stat loss before AoS. But now since OSI took off Stat Loss, this has little value. (Use to be 0-4= Safe from Stat Loss, 5+= in Stat Loss and once you rez in stat loss, a percent of your skills will lower)
-1 Short Term Count goes away every 8 hours of playtime. (Note: If you receive another count, the timer will reset back to 8 hours)
Long Term Counts:
-This is to determine if your character is to be Red (Murderer) or Blue (Innocent). At 0-4 Long Term Counts, you will remain blue (Except for turning grey while doing criminal acts) but once you receive your 5th Long Term Count, you will become a Murderer, Red.
-1 Long Term Count takes 40 hours to go away. This is an extremely long time so if you do plan to go blue again, DO NOT get many or else it would be simplier to just create a new character.
How Much Mana is used for each Special Move?
Thats a loaded question, it depends on your skill set totals. A definition of how and a little caculator can be found using the Special Moves Caculator
What is this new Armor/Damage with weapons?
Now with AoS, there are ifferent types of resistances: Physical, Energy, Fire, Cold, and Poison. The top armor resistance you can get is 70.
-Physical: Damage from Melee (Main damage from weapons usually)
-Energy: Energy based spells and magic weapons/enhanced weapons with Energy damage.
-Fire: Fire based spells and magic weapons/enhanced weapons with Fire damage.
-Cold: Cold based spells and magic weapons/enhanced weapons with Cold damage.
-Poison: Poison based spells and magic weapons/enhanced weapons with Poison damage.
What you must do is find a weapon that will do the most damage to the victim's armor, usually people have good physical resistance so switch it around and find one that is good for you. (Example, sometimes people in ice dungeon wear better Cold armor, so take out weapon with other Element damge)
8x8 Explained
1. Start your boat pointed north (to those who don't know, North faces the upper right side of the screen)
2. Stand directly behind the mast, facing east (bottom right of the screen)
3. Say "slow forward"
4. Do the skill you want to get a gain.
5. Keep on doing the skill till you get a gain.
6. STOP!!! You just found the beginning of your gain "run". Your next gain will 98% of the time be exactly 8 tiles (steps) from that original gain spot, either north or south. If you were quick on you "stop" command then you should be exactly 8 tiles to the north already, and do the skill again. You should receive a gain. If you don't, then that means the "run" runs south. Go back to where you got your first gain (8 tiles south) Now you are on the original spot. So go 8 more tiles south. Do the skill again. You WILL gain in one of those two spots if you did it right.
7. Great!! Now we found which way the "run" is running. Now all we do is follow it. Go eight more tiles in the direction that you went from the original gain. (north or south)
8. Do the skill. Holy bejesus!! that's 0.3 already!
9. Go 8 more tiles in the same direction.
10. Again do the skill. WHOOHOO 0.4!!!!
11. Continue till you do not gain anymore (runs typically go from 3 gains in a row up to 15, The largest I ever got was 45. Thats 4.5 skill, and I was at 87!)
12. When you are sure that the run has ended, return to step 1
Poisoning & Infectious Strike: by Alanon of Europa updated by BigFreak
Basically:
Mage armour is fully stealthable
and:
Infectious strike mana cost:
Total of - swords+fencing+macing+archery+parry+lumber+stealth+poison
200 or under = listed mana cost
200- 299.9 = -5 to mana cost
300 + = -10 to mana cost
There is no reduction to infectious strike directly by the poison skill (the listed -1 mana per 10 poisoning (-12 at GM) is outdated information and doesnt apply)
Alanon of Europa
121212..
Publish 25 introduced the requirement of poisoning skill to inflict the poisons, even after being applied to a blade. Here's the details:
The Poisoning skill will give a (Poisoning Skill)% chance to increase the level of poison delivered by 1. The blade must have poison applied to it. The power of the poison depends on the type of poison used and your poisoning skill.
With Poisoning skill 0.0 - 19.9 you can inflict Level 1 (with a chance of level 2)
With Poisoning skill 20.0 - 39.9 you can inflict level 2 (with a chance of level 3)
With Poisoning skill 40.0 - 59.9 you can inflict level 3 (with a chance of level 4)
With Poisoning skill 60.0 - 100.0 you can inflict level 4 (with a chance of level 5)
BigFreak
Brokensaber's Resist Guide
RULES- First thing you have to do is keep this in mind. The best chance to gain resist is if your Chance to resist a spell falls between 45-55%
First do fire fields in Fel. 2 fire fields linked works great. Have a red friend to cast and heal. A second healer helps. Make sure your friends are GM magery helps..
Step 1
Fact- Fire fields will take you to 67.0 if pushed to the ultimate. Gains bog down to 66 though which if fine for the next step.
Step 2
Say goodbye to your mage buddys, you wont need their help training anymore.
Now stock up on your bandages, Pots, orange leaves. You'll be going to Reaper valley north of Minoc.
K many of you might say reapers are to powerfull and I won't gain resist. Well, remember the #1 rule? 45-55% chance to resist? Well that works here. You will be gaining off low level spells like magic arrow, harms,fireballs and lightning.
Reaper Valley training - Your risk factor is high here so you might want to drop some bandages in a safe location in case you get killed by a reaper. Reapers are notorious for rez killing. You'll want to take it slow at first only taking on one or 2 at a time at first. Reapers should take you to mid 70s. After your gains slow down off the lightning bolts its time to goto step 3.
Step 3 (The shotgun phase)
Now for some real fun! First stock up on kegs of cure and greater heal,bandages orange petals, armor, and some GM weps 3-4. Take a keg of each, 200 bandages, some petals if any, and about 20-25 bottles with you.
You'll now goto Fel Deceit bone mage room. 3 bone mages are located here. The location is north of what most players call the bone wall, opposite direction of the way to the champ spawn. Bone mages are very agressive with spells and lack melee damage, meaning a fighter can stand in the middle of the room and just heal. At first, use the junkiest wep you have on them so you completley drain them of mana before you kill them. You'll be gaining mass resist here! from low level spells to flame strikes. As you climb in skill use a better sharper wep, but no silver what so ever.
The bone mages will take you too 98.8 flat! and in my opinion the gains were faster than the old deamon boat trick.
Step 4 (Things get slower...)
98+ things slow down a bit just because of pure volume of creatures casting, their mana pools being limited or to dangerous.
From here I went to Fel Covestous LL area. I trained here because its not camped, amble room to move around and if i died all my loot goes with me.
Gains are slow here do to Lich casting habit of flame strikes. Now you will gain off a liches flame strike, but very unlikely from a LL untill you get gm+. On LLs you'll gain most off of their explosions and ebolts. Now this is probably not the fastest way cause I'm not much of a dungeon delver.
At this Level you might want to take a look at monsters magery level vs your resist and use the resist calculator to find your chance to resist and then come up with the best method for you.
This took me about 2 weeks from 0-104 of casually training.
Useful Links about Assassins
(Note these are links to sites that have information/episodes of being an assassin, check them out with your free time and they can get you some more ideas)
UOSS Assassin articles
Assassin Tales & Yarns
Special thanks goes to Corran Horn for updating our many FAQs into this one in May 2003
*Tips Hat*
Thanks for Reading, hope you have fun while being an assassin!