C
Cellmate
Guest
Thanks Jeremy, I appreciate you dragging Cal to the coalface at last. I give you the credit for finally getting the Cone of Silence lifted. I'm sure we all hope it isn't temporary and not about to be lowered again any time soon, hehe.
Now, if you'll indulge me a moment, I have a couple of questions you might be able to answer. I'm interested in the new Corporate tree at EA Mythic and where UO fits in, now that we have been re-assured by Cal that UO is here to stay. Perhaps you can fill in some of the branches for me, please?
As I see it, Calvin is the Development Manager and not a developer himself, the Live Team Lead, Draconi, reports to him? The Production Team Lead, if there is one, would also report to Cal, yes? To whom does Cal report? Chris Rabideau perhaps? And so on up the tree to the lofty canopy, capped presumably by Mark Jacobs.
The Live Team is responsible for Bug Fixes, Live Event Content, Gameplay additions and Enhancements. A Production Team would be responsible for Future Expansions, Client builds and support, both KR & 2d, Alpha & Beta testing of, oh let's say Stygian Abyss, hehe? That sort of thing anyway. Am I on track here? Yes? No?
Can you tell us what the team structures are, in relation to the mix of artists, programmers, software designers etc? How many, who are they...all that stuff.
And, if at all possible, can you include the current structure of the GM Team as well?? Who's the top dog there? Reports to whom? How many do we have, where they fit in to the system?
As far as Community Support/Co-Ordination, you would report to Robert, as would Joanne & MissyHatch at DAoC. James Nichols at the Warhammer Herald likewise? Where to up the tree from Robert then?
Why do I want to know? Mainly so I know roughly who any/all of my future questions, queries and posers should be directed to, via the Herald feedback form, or in posts here, rather than a wide broadside at the Dev Team as a whole.
Plus, of course, I'm just genuinely interested in how the whole system is built.
Edit: Almost forgot about the GMs, silly me!

Now, if you'll indulge me a moment, I have a couple of questions you might be able to answer. I'm interested in the new Corporate tree at EA Mythic and where UO fits in, now that we have been re-assured by Cal that UO is here to stay. Perhaps you can fill in some of the branches for me, please?
As I see it, Calvin is the Development Manager and not a developer himself, the Live Team Lead, Draconi, reports to him? The Production Team Lead, if there is one, would also report to Cal, yes? To whom does Cal report? Chris Rabideau perhaps? And so on up the tree to the lofty canopy, capped presumably by Mark Jacobs.
The Live Team is responsible for Bug Fixes, Live Event Content, Gameplay additions and Enhancements. A Production Team would be responsible for Future Expansions, Client builds and support, both KR & 2d, Alpha & Beta testing of, oh let's say Stygian Abyss, hehe? That sort of thing anyway. Am I on track here? Yes? No?
Can you tell us what the team structures are, in relation to the mix of artists, programmers, software designers etc? How many, who are they...all that stuff.
And, if at all possible, can you include the current structure of the GM Team as well?? Who's the top dog there? Reports to whom? How many do we have, where they fit in to the system?
As far as Community Support/Co-Ordination, you would report to Robert, as would Joanne & MissyHatch at DAoC. James Nichols at the Warhammer Herald likewise? Where to up the tree from Robert then?
Why do I want to know? Mainly so I know roughly who any/all of my future questions, queries and posers should be directed to, via the Herald feedback form, or in posts here, rather than a wide broadside at the Dev Team as a whole.
Plus, of course, I'm just genuinely interested in how the whole system is built.

Edit: Almost forgot about the GMs, silly me!