T
tatey
Guest
I rejoined about four months ago, and typically switch back and forth between crafting and taming. My tamer template is typical, very strong, and very boring:
110 Taming
110 Lore
90-100 Vet
~65 Chivalry (remove curse)
110 Magery
Sometimes Meditation, other times not.
As you see, I have many points left over. Tamers are so powerful with the right tactics, I really don't need anything else. In fact, I even kept some crafting skills on this guy for awhile because I had so much room! I want to add variety and diversity to the character, but I have no interest in barding skills. I know a few disco tamers, and they're powerful, but I want to go somewhere else with it. I'm also not very interested in spellweaving.
Actually what I really want to put on my tamer (gargoyle btw) is Throwing. Anybody out there with a Throwing tamer? I don't really want to be a huge damage dealer, first because I don't have the skill points for it, and second because I don't want to take the aggro from the mob. I'm really only interested in the benefits I can get by equipping a weapon, having that defense chance from a melee skill, and also a shield slot. It would also be nice just to be able to take down enemies with an area effect hit on the throwing weapon, while my tames are working one by one. I can think of many more benefits too, I'm just stuck on picking the final few skills.
Given Skills:
120 Throwing
110 Taming
110 Lore
100 Vet
100-110 Magery
---------------
550 Skills
170 Up For Grabs + 60 for jewelry possible + XX from items possible
= 230+ skill points Up For Grabs
Up For Grabs:
XX Tactics? damage necessary?
XX Anatomy? MORE damage necessary?
XX Necro? can't do a sampire template, is it worth any other spells?
XX Mysticism? i honestly don't know jack about this skill
XX Bushido? with a throwing weapon might not work too well?
XX Meditation? arguably not needed with mana leech on the throwing weapon
65 Chivalry would be nice to be able to keep, but only good for Miasma really
110 Taming
110 Lore
90-100 Vet
~65 Chivalry (remove curse)
110 Magery
Sometimes Meditation, other times not.
As you see, I have many points left over. Tamers are so powerful with the right tactics, I really don't need anything else. In fact, I even kept some crafting skills on this guy for awhile because I had so much room! I want to add variety and diversity to the character, but I have no interest in barding skills. I know a few disco tamers, and they're powerful, but I want to go somewhere else with it. I'm also not very interested in spellweaving.
Actually what I really want to put on my tamer (gargoyle btw) is Throwing. Anybody out there with a Throwing tamer? I don't really want to be a huge damage dealer, first because I don't have the skill points for it, and second because I don't want to take the aggro from the mob. I'm really only interested in the benefits I can get by equipping a weapon, having that defense chance from a melee skill, and also a shield slot. It would also be nice just to be able to take down enemies with an area effect hit on the throwing weapon, while my tames are working one by one. I can think of many more benefits too, I'm just stuck on picking the final few skills.
Given Skills:
120 Throwing
110 Taming
110 Lore
100 Vet
100-110 Magery
---------------
550 Skills
170 Up For Grabs + 60 for jewelry possible + XX from items possible
= 230+ skill points Up For Grabs
Up For Grabs:
XX Tactics? damage necessary?
XX Anatomy? MORE damage necessary?
XX Necro? can't do a sampire template, is it worth any other spells?
XX Mysticism? i honestly don't know jack about this skill
XX Bushido? with a throwing weapon might not work too well?
XX Meditation? arguably not needed with mana leech on the throwing weapon
65 Chivalry would be nice to be able to keep, but only good for Miasma really