Let's be realistic though. There's not many 12 year vets out there period, let alone ones who have had their account active for all 12 of those years. Technically my accounts are 10 and 12 years old, But both have periods of inactivity on them. I'm sure there are many more veteran players in my shoes. We banked everything and took a break for a little while. Now I'm not saying we should get credit for that time we were, I just want to point out a major reason there are so few accounts able to claim those high end rewards.I entirely disagree.
Veteran rewards, to my opinion, are there also to motivate players to maintain their accounts active so that eventually, they can qualify for those appealing high end rewards.
Should they be purchaseable buying a code for real money then any player could by pass the account age limitation and not have to maintian their account as active for the time required to qualify.
This would nullify, the way I see it, one of the reasons to have Veteran Rewards : that of having to maintain an account as active to qualify.
To gain a full year, a player needs to spend about 10 dollars a month 120 dollars for the year. Selling the reward for about 10 dollars would not be a good idea, IMHO, for the game as it could, eventually, lower the revenues for the game and so the resources available for support and new content.
If players want cool high end Veteran Rewards all they need to do is play the game, maintain their account active for the time required and eventually qualify for them.
So, I disagree entirely with the idea of allowing the purchase of high end Veteran Rewards codes for real money.
I agree 100% with you here. Your answer should have been an option in the poll because none of the others fit my answer.If we can buy them then why make them vet rewards.
They need sep list of BUYABLE STUFF.
A reward is a reward.
You get them for putting in time. Not because you can afford to pay cash.
I really dont care if the tile set came out as vet rewards or buyable first.
But since it was given as a vet reward it should stay a vet reward.
Let's be realistic though. There's not many 12 year vets out there period, let alone ones who have had their account active for all 12 of those years. Technically my accounts are 10 and 12 years old, But both have periods of inactivity on them. I'm sure there are many more veteran players in my shoes. We banked everything and took a break for a little while. Now I'm not saying we should get credit for that time we were, I just want to point out a major reason there are so few accounts able to claim those high end rewards.
Now, we all know that UO is on the back nine. Is it realistic to believe that players opening up their account for the first time today are going to ever be able to achieve those rewards? Does anyone really think UO will still be running for another 12 years? As much as I'd like to think it would be I just can't believe it.
Point being, is if they had highly desirable items for sale on uogamecodes.com more people would be able to obtain these items, and extra revenue could be added to the game which will in the long run keep it going a little bit longer. I really don't see a downside to the issue. Great, reward the few vets who stuck it out for 12 years, but also realize that the majority of the playerbase is younger than that and many of them would be more than willing to pay for these items.
Making desirable rewards for the long time players is a good idea on paper. But for someone who's been playing for 3 years and is on the fence about staying or quitting, them having to wait another 9 years to get an item they want is not exactly motivating. Now if they were able to buy a code for that item they might just stick around a bit longer.
I don't know, I wonder in 1997 how many really thought that in 2009 Ultima Online would still be running on servers across the world.........But at this stage saying "you can have this item when you have been here for 12 years" when odds are the game may not even be here for another 12 years is crazy.
12 years is astounding. 24 is damn near impossible. I'd be very surprised if UO were still around when I'm in my 40's.I don't know, I wonder in 1997 how many really thought that in 2009 Ultima Online would still be running on servers across the world.........
Nobody plays the game for the yearly rewards, they are just perks and not even necessary. Were there never rewards introduced into the game, would you still be playing? Of course you would. Dont fault the devs for giving bonuses, dont treat the rewards as if they are required, they are gifts.This may appear selfish on my part but I believe that I deserve being rewarded for sticking with UO through all the changes that have caused many a player to either quit or take a break.
The value of the yearly reward selection is the same, you can spend your point on a 1st year reward, second, third, etc... you decided to spend your point on a 12th year reward, so what? next year you'll get another point to spend.I really don't mind if they sell vet reward tokens. I do mind, and mind greatly, if they now decide to sell a specific vet reward after so many of us have already used our 12 year selections for them. But if EA/ Mythic/ Dev wants more infusion into the revenue stream and wants to sell a comprehensive use token at $9.99, by all means proceed, provided the account age requirements remain intact.
I completely agree. This is a well thought out post.Making desirable rewards for the long time players is a good idea on paper. But for someone who's been playing for 3 years and is on the fence about staying or quitting, them having to wait another 9 years to get an item they want is not exactly motivating. Now if they were able to buy a code for that item they might just stick around a bit longer.
Vet rewards were a good motivator back when they were first put in and the game was still young. Now its just another hurdle for newer players to overcome somehow. If I were to start a new game and see that I would have to play for 10+ years to get certain items that is not a good motivator for me to stick around. Yes, give the vets with 12 year accounts something. Maybe a gametime code for a free month each year, or a free advance character or transfer token. But at this stage saying "you can have this item when you have been here for 12 years" when odds are the game may not even be here for another 12 years is crazy. When the numbers drop to the point where subscriptions are not enough to cover the cost of keeping the game running they are going to close it, no matter how many loyal players they have left. And anyone who thinks that day is never going to come is crazy, as is anyone who decides they're going to sink 12 years worth of subscripton fees just to get a set of tiles to let them jump between houses.
My point is, these rewards (while nice for the accounts already at 12 years) are not enough to make people stick around just to earn them. It seems to me EA should be making the money now while they still can by placing items like this in the game code store.
Not selfish at all, a valid opinion in every way. Where I differ, is IMO, if EA wants to sell them for continued revenue, I have no heartburn with that. Player vendors sell them. Aftermarket sites sell them. I can't recall if it was Chrissay or Sakkarah, but one of our dev folks posted in a vet rewards thread and mentioned they never use their own vet reward selections, they simply shop around for what they want. Players should feel comfortable using their selections, not hesitant because you never know what the future may hold....This may appear selfish on my part...
I will try to put this in terms maybe you can understand.Nobody plays the game for the yearly rewards, they are just perks and not even necessary. Were there never rewards introduced into the game, would you still be playing? Of course you would. Dont fault the devs for giving bonuses, dont treat the rewards as if they are required, they are gifts.
If someone were to give you a gift, would you be upset if your neighbor bought the same thing? Why should you? You got yours for free!
I don't see how getting something for FREE when others can buy them, is a slam to "Vets".
Also I don't see why every year needs to add to the "timeline" of vet items... I'd rather see everything distributed between 1-10 (save for maybe colored clothing) and once you are past 10 you get extra picks instead of items more restricted.
One more sort of OT suggestion for the IDOCers. Have the falling houses drop a placement tool somewhere randomly in the space the falling house occupied. Selling the tool to an npc would deposit a check for the value of the fallen home in your bank.
Nobody plays the game for the yearly rewards, they are just perks and not even necessary. Were there never rewards introduced into the game, would you still be playing? Of course you would. Dont fault the devs for giving bonuses, dont treat the rewards as if they are required, they are gifts.
I don't see how getting something for FREE when others can buy them, is a slam to "Vets".
Also I don't see why every year needs to add to the "timeline" of vet items... I'd rather see everything distributed between 1-10 (save for maybe colored clothing) and once you are past 10 you get extra picks instead of items more restricted.
The vets want justification for the $1,200.00+ they spent over the years, as if the enjoyment of the game wasn't enough.Forgive me if this has already been brought up because I am tired and do not want to take the time to read EVERY post but has anyone thought of those individuals who go out and purchase a 12+ year account and automatically get the vet rewards? Not really a vet reward or a loyal UO fan if you ask me. I have been very loyal to UO and have never NOT had an account open since day one, but I also have accounts that used to belong to others who left to play WoW or whatever. I did not play those accounts all those years but I still reap the rewards. Just tossing that in the mix. I posted earlier that I did not think they should be sold on gamecodes but the more I think about it, the more I feel like EA is missing out on a huge money making opportunity. The tiles can be used by anyone and you can already purchase the SS...why not make these available? *braces for the flames*
remeber when we use to lure bankers to our house and lock them in a closet?You can't recall into a house, The teleporter tiles are just making UO easier. If everyone had one.. It really would be a lazy game. Next people would want a bank in their house and they won't need to leave their homes at all...
...... has anyone thought of those individuals who go out and purchase a 12+ year account and automatically get the vet rewards? Not really a vet reward or a loyal UO fan if you ask me. I have been very loyal to UO and have never NOT had an account open since day one,
The vets want justification for the $1,200.00+ they spent over the years, as if the enjoyment of the game wasn't enough.
They are elitists with entitlement issues, they don't see the rewards as privilege, but rather their right.
They behave as if they need advantages over the newer players, because they haven't learned how to have all the advantages in 12 years time?
If they don't share their toys and allow EA to make as much money as possible from this, there wont be anyone to play in their sandbox with them... there wont be a sandbox.
You are correct, there isn't a NEED, it is simply a WANT by the paying player base. Companies that appease their customers excell.I do not understand the point.
I mean, there are hundreds, perhaps thousands of items in the game, available to all players and I do not see the point of discussing about a few items designed as a reward to loyal Veteran Players/active accounts.
I mean, we have been playing the game for many years without teleporter tiles and ethereal tools, for example, so I would imagine that it is possible to keep playing the game without them until one's own account has the age to qualify to pick them.
Why all of a sudden the need to make them a purchaseable code for those players whose account is not old enough to get these veteran rewards ?
I find it difficult to understand that all of a sudden the game might have become less playable for those who do not have a teleporter tile set or an ethereal tool, for example...........
I do not understand.
Want in one hand and **** in the other. See which one fills up first.it is simply a WANT
I had to quote this again, because its the important part of this discussion. If they were to offer them for sale a lot of people would buy them. Which means more money being put into EA's coffers to keep the game running longer.You are correct, there isn't a NEED, it is simply a WANT by the paying player base. Companies that appease their customers excell.
You are probably right in regards to this. However, it might actually anger those players who have stuck with them through thick and thin too. It would not, for me personally, cause me to quit. However, it might entice me to whittle down the accounts that I currently pay monthly for.I had to quote this again, because its the important part of this discussion. If they were to offer them for sale a lot of people would buy them. Which means more money being put into EA's coffers to keep the game running longer.
How much more money?I had to quote this again, because its the important part of this discussion. If they were to offer them for sale a lot of people would buy them. Which means more money being put into EA's coffers to keep the game running longer.
+1I agree with POPS
and a line to your poll.
LET VET REWARDS stay VET REWARDS.
as much as they can get.How much more money?
Just because it's for sale doesn't mean it can't still be a reward. Price it at $29.99. The vets can save 30 bucks if they claim a set. The rest of us have to pay for them. Sounds fair to me.Because its a reward it should stay a reward.
It may not help the 5 year vet stay but might keep the 10 year vet around.
I had to quote this again, because its the important part of this discussion. If they were to offer them for sale a lot of people would buy them. Which means more money being put into EA's coffers to keep the game running longer.
How much more money?
BUT identifying what to sell to help EA I agree with.
Id rather have a 12th year basement attached to my house.
Or be able to buy a basement.
Or have basements as gold sinks.
Pixels will not keep someone from quitting if they want to quit. Having desirable items for 12 year vets is not going to make people stay. It's a reward for those who did. Vet rewards are rewards, not incentives.I think it as wrong.
It would be perhaps more money "short" term but the good money is the long term one, not the short term, IMHO.
It takes years upon years of development before being able to get a game running public and have it play in a burst with players moving onto some other games because they got timely what they wanted, does not look to me as a good thing.
Much better having a game that has LOYAL customers sticking with it over the years, for long. It cost more to create a game than to maintain it as running, as I see it.
And in one year, an account on average brings to the game about 120 bucks...
So, I think that Veteran Rewards that motivate players to stick being loyal to the game and support it over time maintaining their accounts as active in the end, long term, plays a better role than making some fast money but having players burn their game experience fast and move onto some other games after a short while thus no longer supporting the game for their accounts getting deactivated.
At least, that's my opinion about it.