BTeng_EAMythic
EA Mythic
Re: Targeting
Reply #2 on: May 23, 2009, 08:44:23 AM
Quote from: vito on May 23, 2009, 12:50:11 AM
8. Not sure if Cycle Last Cursor Target action is finished yet. Looks like it could be awesome. Is it intended to cycle thru all the things recently cursor targetted? If so, how many targets will it hold and how to you clear the queue?
The intention of 'Cycle Last Cursor Target' is to have it work exactly like the 'Target Next' macro that was used in the Legacy client. I guess both names don't really explain to the full extent of how this action works.
- 'Cycle Last Cursor Target' will cycle through ALL mobiles currently within your range, not just ones recently cursor targeted
- As you are cycling through these mobiles, the indicator to display this cycling process is with a tiny health bar that appears underneath the mob
- That mobile will be the target of any last cursor target actions you take from that point on (the two actions that are available are 'Attack Last Cursor Target' and 'Cursor Target Last')
So, for example:
- Three mobs are on your screen
- You hit 'Cycle Last Cursor Target' and a tiny health bar appears under Mob 1
- You hit 'Cycle Last Cursor Target' and the tiny health bar moves underneath Mob 2
- You cast 'Magic Arrow' and use 'Cursor Target Last'. The Magic Arrow spell will now hit Mob 2
- You hit 'Cycle Last Cursor Target' and the tiny health bar moves underneath Mob 3
- You hit 'Attack Last Cursor Target' and will begin to attack Mob 3
- You cast 'Magic Arrow' and manually target Mob 1. The tiny health bar now moves underneath Mob 1
- You hit 'Cycle Last Cursor Target' and the tiny health bar moves underneath Mob 2
- You cast 'Magic Arrow' and use 'Cursor Target Last'. The Magic Arrow spell will now hit Mob 2
And so on. Is this beginning to make sense? So, you're not really cycling through recently cursor targeted mobs, but cycling through targets to use your last cursor target actions on.
If you hop onto the Legacy client and play around with Target Next, Attack Last, and Last Target, you should find those same results.
Target Next = Cycle Last Cursor Target
Attack Last = Attack Last Cursor Target
Last Target = Cursor Target Last