Over GM it's probably even worse, right?
I guess I'll lock taming at GM and just get me a nice +15 ring along with FC/FCR (Avalac'h is a mage/tamer)
I am taming cu's just for the fun of it and because I'm waiting for my white/black one with great stats, but I don't think you can sell the colored ones any longer if they have mediocre stats.
I want to have another tamer, too, (tamer bard) but seeing how taming is still the only skill that you cannot speed up in any way, I might just let it be
Reading Hintori's post a few days ago, where he claimed to have been able to go from 0 to GM in two weeks, I had my hopes up for a while, but now I must say, that he probably just lost the perception of time having trained so many tamers nad now ten hours seem to him like one hour
Other that that I cannot see, how you can GM taming in two weeks.
And great harts didn't give me any better results than white wolves. Even worse.
In the last few days I tried great harts, white wolves and gamen with almost the same results. The difference, if there was any, is subject to perception failure so I don't think I can draw any conclusions.
Does anyone have a correct formula for gains?
I mean with so little chances at success, it would be great to at least have the correct numbers.
So here is how I see it:
Taming has a focus of 50.
So with my skill of 99 the creatures I can tame for gain will be those within the 50 focus bracket which means 74 - 124 difficulty or 49 - 99 min skill.
But now, what we need to know, is the chance of a skill check and how the skill check is determined by the relative difficulty. I would
suppose, that the skill check is always performed, as long as the creature is within the skill focus relative to your skill. But what about the chance of gain? Is it safe to assume, that the higer the relative difficulty, the higher the chance of gain?
So with a 1% tame chance creature you would have the best chances to gain
on a success tame? That would of course be weighted against the very low chance of success. And if the decreased skill gain chance by taming too low creatures falls linearly to the increased taming chance, than theoretically they would even out.
BUT: if the two values do not correlate linearly or are capped at a point, than there could exist a small window of
best gain/time.
On top of that even if the correlation was linear, like a 1% tame chance critte was 100% gain and a 99% creature was a 1% gain chance (it actually would be a modification) than taming harder creatures was actually
better because of the lower number of creatures needed and with that, lower number of pauses due to killing/sicing/searching
On top of it, there is jewelry, and what it does obviously, is increase the chance to tame higher level critters. But what we don't know exactly, is how it influences the gain bracket and the relative gain modifier.
So without the actual numbers, all we can do is guess. I would really like to see the real numbers, so we could at least tame the right cretures. Taming is difficult without us taming the "wrong" creatures.
I guess all I can do, is go out and start a new atmer and try it out. Say, tame one breed of creature 100 times and watch the fails/successes/gains
Then start another tamer at and try a different breed ...
That may take a while, but it probably would give me some insights into how skill gains are calculated.
But if someone already
knows exactly how it works, than please, tell me