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Tamed Pets : How about an insurance for them also ?

popps

Always Present
Stratics Veteran
Stratics Legend
Main flaw - if it's a REAL bug the pet data is lost or corrupted therefore making it impossible to identify 100% the lost pet and/or to replicate it. "Insurance" wouldn't change that unless you are suggessting that for a 100 gold pieces a pop a redundant pet database is created, which is... frivolous to say the least.


Well, how is the information about a pet stored in the first place ?

I mean, when we stable a pet, it disappears and the information must be stored somewhere must it not ? And what is the "claim" command that we issue if not a "duplication" command of the same exact pet we put into the stables ?

So, basically, we already have a duplication system that recreates a pet upon request of a player.

The problem is, that at times, this informations gets lost due to bugs and the pet which was supposed to be in the account's possession is no longer considered as such and so, the stablemaster does not release it or, if you will, does not consent to make a duplicate of it.

What I am saying, is changing the owning process so that only 3 events EVER can erase a pet from an account :

- Transferring the pet to another account
- Transferring the pet to another shard
- Releasing the pet

Now, n. 3 is the one that I suspect can bring the most trouble because a bug "might" be seen by the system as similar to the pet having been released by the account and, therefore, not duplicable any longer.

Perhaps, some additional layer of security should be added so that even in presence of bugs they could never ever be mistaken for a player willingly releasing a pet.

Bottom line is, my suggestion is addressed to try to make sure that regardless what bug may hit the pet, the player will ALWAYS be able to claim it back from the stables unless one of the 3 above actions occurred because the information that the pet is in possession of that account stays, unless the pet is transferred to another account/shard or released for good.
 

Magdalene

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Pet data is dynamic, not static.
Pets gain skills, get blessed or cursed, are happy and loyal or angered and ready do run away, yet you want the info to be double stored at any given moment in case a bug strikes... riiight.

BTW, you do not foresee the event of pets going wild, as they are supposed to if not fed/cared for properly.

So, hmmm, ironing a few bugs might be easier and better for everyone than implementing a system over a system - especially over old codes UO has. Oh, and these are still pixels, you are aware of that, aren't you?
 
Z

Zodia

Guest
Perhaps it is better that players loose their hard gotten pets because of unexpected bugs, get upset and close their accounts ?

So it is ok to loose accounts of players who lost pets to bugs but it is not ok to loose accounts for banning cheaters ?

Sure, fixing bugs is always nice but fixing today's bugs does not take care of tomorrow's bugs also and what if some bug tomorrow gets players to loose pets ?

Fixing today's bugs will not help those players who will loose their pets for a new bug tomorrow.
Lose.
The word is lose.
 

Tom_Builder

Slightly Crazed
Stratics Veteran
Stratics Legend
How about NO, let the dev worry about other things. Trying to log every pet that everyone owns is one of the worst ideas you have ever came up with. Which is saying alot.
 

LordDrago

Certifiable
Stratics Veteran
Stratics Legend
What I am saying, is changing the owning process so that only 3 events EVER can erase a pet from an account :

- Transferring the pet to another account
- Transferring the pet to another shard
- Releasing the pet
How can a pet be lost now from an account?

-Transferring the pet to another account
-Transferring the pet to another shard (does this technically erase the pet from the account? It seems it would still be with the account....why would this erase it?)
-Releasing the pet
-Pet "goes wild"
-Pet lost in bug

Seems like you are advocating removal of the loyalty system, and removal of a bug.
So where does this extra insurance come into play? You want a duplicate database of all pets in UO so that a claim pet command to a stablemaster will check multiple databases and if a pet is found in either database, the command is processed?

But what if the bug is due to improper data being read into the database when a pet is stabled. You would still not have a pet to claim when you do go back to claim it. *poof* gone. adios, cya later beautiful blaze bunny wabbit.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Pet data is dynamic, not static.
Pets gain skills, get blessed or cursed, are happy and loyal or angered and ready do run away, yet you want the info to be double stored at any given moment in case a bug strikes... riiight.

Not necessarily.

What is important, as I see it, is not getting back the pet "just like" it was when the pet was lost.

What matters most is getting back the pet with that special hue or "starting" rare stats.

All the dynamic data you mention, those pertain to "training" and those could be trained back.

So, what I am saying, is that the moment a pet gets "bonded" a photocopy of it is recorded and stored some safe place.

If an evil bug hits and gets the pet lost, "at least" the owner will still be able to get back the pet as it was at the moment of bonding.

Sure, all of the training would get lost but who cares ? This can be trained back.

The intrinsic value of the pet is in that special hue or those special and rare stats it started with and these, CAN be special stored.

So, pet's CAN be stored as static data rather than dynamic if one is willing to accept a compromise for better safety.


BTW, you do not foresee the event of pets going wild, as they are supposed to if not fed/cared for properly.

A pet that goes wild does not vanish, it merely goes wild and the owner can effecitvely retame it. It infact is an easier taming attempt which suceeds 100% at first try.

We are talking of bugs which make the pet go "poof" while in the account's possession, not even give to players the option to re-tame it simply because the pet is nowhere to be found. It is gone....
 

Lord Frodo

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
OMG! While playing solitaire I came up with the perfect solution for this thread and his thread in the Tamers Forum “Good tameable pets stats : is there a formula ?”

Are you ready? No matter what the stats or color is upon bonding all tameable creatures will be able to be trained up to max stats/resists and if said tameable creature comes in different colors you will be able to pick the color you want as long as they spawn in that color.

This way no one can lose a super pet or a rare colored pet. If for some reason your pet is deleted all you have to do is tame another one and wait till it bonds and go train it to max stats and the color you want.

I know! I know! I just lost all that time training the first pet and all that but training pets is part of the fun of owning them and yes you lost a little time but you get your rare colored super pet back.

UO can we please get this done ASAP!
 

popps

Always Present
Stratics Veteran
Stratics Legend
Are you ready? No matter what the stats or color is upon bonding all tameable creatures will be able to be trained up to max stats/resists and if said tameable creature comes in different colors you will be able to pick the color you want as long as they spawn in that color.

Not going this far, I think it would suffice to just record the hue/stats of the pet at time of bonding and replace that, untrained, if lost due to bugs.

Please, note that I am not indicating lost because of transfers, releaising it, for going wild due to owner's insufficient attention; I am saying, quite clearly I hope, due to bugs.........

Just for the record.
 
N

northwoodschopper

Guest
uo insurance policy? lol hate to see the premiums on that!

though i wouldn't mind if pets had to be insured like items instead of bonded. would make killin' them worthwhile, should the pets' insurance cost relate to how many slots and stats.
 

Magdalene

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Who really cares about pet's HUE? it's nothing but a passing fad.
*shakes head*
*refrains from saying anything about going out more*
 

SashaSeeks

Seasoned Veteran
Stratics Veteran
Stratics Legend
There should be some way to reclaim your lost bonded pet, whether due to insurance, or fixing bugs, or a pet depot where lost bonded pets go. I just found out I lost two bonded pets. Just finished training them. Logged out yesterday Fri. am about 10 minutes before server down. Logged in today to find myself at ogre lords, with no pets. Pets weren't in stable, they weren't little ghosts running around, my number of followers showed only 1 (for the ethy I was riding). I relogged hopeing they would come back. Nothing, I went to stable, nothing, went back to ogre lords nothing. Pets just gone. I even placed a post to ask if server went down early yesterday, it did not. And I specifically recall logging out early.

So, yes it sucks to lose bonded pets after finding the right one, the time and effort training it, for it to just go poof. I would agree that something should be done. Insurance- I would pay it, bug fix - that is fine too- a lost pet- lost and found center, I'm all for it. I would just like to have my pets back, and I'm sure that many others would too.

Point is there should really be no wrong way of logging out where you lose a bonded pet- I thought that was the reason of it being bonded. Or if your internet goes down, shortly before server down.

I've read plenty of posts where peeps have lost their pets. And I just found myself added to that list.
 

popps

Always Present
Stratics Veteran
Stratics Legend
There should be some way to reclaim your lost bonded pet, whether due to insurance, or fixing bugs, or a pet depot where lost bonded pets go. I just found out I lost two bonded pets. Just finished training them. Logged out yesterday Fri. am about 10 minutes before server down. Logged in today to find myself at ogre lords, with no pets. Pets weren't in stable, they weren't little ghosts running around, my number of followers showed only 1 (for the ethy I was riding). I relogged hopeing they would come back. Nothing, I went to stable, nothing, went back to ogre lords nothing. Pets just gone. I even placed a post to ask if server went down early yesterday, it did not. And I specifically recall logging out early.

So, yes it sucks to lose bonded pets after finding the right one, the time and effort training it, for it to just go poof. I would agree that something should be done. Insurance- I would pay it, bug fix - that is fine too- a lost pet- lost and found center, I'm all for it. I would just like to have my pets back, and I'm sure that many others would too.

Point is there should really be no wrong way of logging out where you lose a bonded pet- I thought that was the reason of it being bonded. Or if your internet goes down, shortly before server down.

I've read plenty of posts where peeps have lost their pets. And I just found myself added to that list.

That is why I posted about it being necessary to do something to avoid this unnecessary frustration to players...

Unfortunately, looking at several replies in the thread, it looks like the issue does not find much interest in other fellow players......

Not sure about the developers, though.
 

Saunders

Lore Keeper
Stratics Veteran
Stratics Legend
Not necessarily.

What is important, as I see it, is not getting back the pet "just like" it was when the pet was lost.

What matters most is getting back the pet with that special hue or "starting" rare stats.

All the dynamic data you mention, those pertain to "training" and those could be trained back.

So, what I am saying, is that the moment a pet gets "bonded" a photocopy of it is recorded and stored some safe place.

If an evil bug hits and gets the pet lost, "at least" the owner will still be able to get back the pet as it was at the moment of bonding.

Sure, all of the training would get lost but who cares ? This can be trained back.

The intrinsic value of the pet is in that special hue or those special and rare stats it started with and these, CAN be special stored.
Popps, what you are proposing would not help here, because it is the "all trained up" that Sasha emphasises.
 

SashaSeeks

Seasoned Veteran
Stratics Veteran
Stratics Legend
Really why can't the dev's just fix the problems??? But still it would be nice to have a backup in the mean time.

Well, my thoughts on the stable photo copy... why not simply (don't know how simple it would be to do in actuality) photo copy each bonded pet as it goes into the stable? That way if something were to happen, and even if it did not retain the VERY last photo copy, as in case of missing server down save or getting disconnected from the internet, they could at least bring up a previous time it was stabled. Or just have bonded pets that get lost from owner pop into a special reclaim stable area.

For me there is more that goes into a pet than just training or just the stats and just the hue. It is the total package. Our guild will tend to look for the best of the best, the rare colors WITH the best stats, and we train them fully. We don't leave a cu sidhes healing at 90, we finish working it to 100 healing, and that does take some time. We also don't just randomly play our pets, and hope that one day their stats will max. We work our pets hard hour after hour, day after day, to get our pets maxed as soon as possible.
 
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