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<font color=00008B>Table of Contents</font color=00008B>
<ul><font color=green>Starting a tailor character
What to make when – from zero to grandmaster tailoring
What to make when – from grandmaster to legendary tailoring
How many hides/cloth will I need?
Can I 8x8 tailoring?
My skill gain is stuck!
What is recycling?
Can items be repaired?
How do I make repair deeds?
UOAssist macros
Exceptional vs. non-exceptional
Difference between normal and studded leather armour
Leather types - material bonuses
What skill do I need to craft with the different leather types?
How does enhancing work?
Resources - Hides & Bones – Where to get them and how to use them?
Where is the best place to get (normal) hides?
Where is the best place to get bones?
Arcane Clothing
Dye tubs
Bulk Order Deeds - BODs
FAQ credit info & History
Additional posts:
Tailor Bulk Order Deed (BOD) FAQ
Rare Cloth Colours & Mystical Dye Tubs
Hides, Wool & Cotton Gathering Locations and Techniques
Abbreviations</font color=green>[/list]
<font color=00008B>Starting a tailor character</font color=00008B>
<ul>When starting a new character you have the choice between a pre-made template and an advanced – you will find the tailor profession in the advanced options. Before you chose you should consider what other skills your tailor will have. If you have a pure crafter in mind then choosing the blacksmith profession might be preferable - not because tailoring is easier to train than, say, blacksmithing, but because it's easier and cheaper to gather wool and make cloth than it is to buy or mine ingots.
If you chose to start with 50 tailoring you will find a sewing kit, a bolt of cloth, a pair of scissors and a dagger in your backpack along with 1000 gold pieces – unless you have tinkering in your list of skills then you will need this gold to buy sewing kits.
To start training you will need lots of cloth and sewing kits. If you have 10 tinkering you can make your own sewing kits using 2 ingots and a tinker's tool. You get cloth from either picking cotton or shearing sheep or you can buy it from the NPC weaver or NPC tailor.[/list]
<font color=00008B>What to make when – from zero to grandmaster tailoring</font color=00008B>
<ul>If you didn’t start with 50 tailoring then you can buy your skill up to 35 at the tailor shops in town – the more you pay the higher your skill will go. Some tailors only train you to around 29, but if you look around you can find one that will train you all the way to 35. If you don’t have any money then make skull caps until you reach 12.4 in tailoring skill and then switch to making plain dresses until you can start making short pants at 24.8.
Most tailors in training prefer to use cloth when training as it's easier to find and cheaper to buy than leather. The fastest way to go from 0 to GM tailoring is this:
[*]29-41.4 = Short Pants
[*]41.4-50 = Cloaks
[*]50-60 = Fur Boots
[*]60-74.6 = Robes
[*]74.6-99.6 = Oil Cloths
[*]*99.6-GM = Studded Gorgets
With Ultima Online: Samurai Empire many new cloth items were introduced, and going from 0 to GM tailoring using only cloth is now possible:
[*]29-41.4 = Short Pants
[*]41.4-50 = Cloaks
[*]50-60 = Fur Boots
[*]60-70 = Kasa
[*]70-74.6 = Ninja Tabi
[*]74.6-99.6 = Oil Cloths
[*]*99.6-GM = Cloth Ninja Hood
If you find it too boring making the same items all the time then you can mix in other items:
[*]29.0-33.1 = Skirt
[*]33.1-35.0 = Fancy Dress
[*]35.0-37.5 = Fur Sarong
[*]37.5-41.4 = Gilded Dress
[*]41.4-50.0 = Cloaks
[*]50.0-60 = Fur Boots
[*]60-74.6 = Robes
[*]74.6-99.6 = Oil Cloths
[*]*99.6-GM = Studded Gorgets
*Note: If you have used a Tailoring Power Scroll take a look just below to see what to make.
In the 70's skill range your gains from making robes might be slow and you can switch to making leather leggings or tunics to speed up the gains until you can start making oil cloths.
Take a look at The Cloth Lovers Guide to GM from Zero thread by Pismo to see skill gain diaries and info on cloth/leather usage. [/list]
<font color=00008B>What to make when – from grandmaster to legendary tailoring</font color=00008B>
<ul>If you have used a powerscroll before reaching grandmaster tailoring, you can keep on making oil cloths beyond 99.6 tailoring, depending on which powerscroll you have used.
This chart below shows what you can make at the different skill levels (green) and it also shows the theoretical limit (red) – obviously you can't go beyond your skill cap.
So following this chart your road to legendary tailoring (120 powerscroll) would look like this:
[*]99.6-109.6 = Oil Cloths
[*]109.6-113.8 = Studded Gorgets
[*]113.8-117.9 = Studded Bustier / Studded Gloves
[*]117.9-120 = Studded Armour (female) / Studded Sleeves
Note: Most tailors avoid crafting bone armour when training as you cannot recycle bone armour. However, if you choose to train making bone armour you can use what you make filling bone BODs.[/list]
<font color=00008B>How many hides/cloth will I need?</font color=00008B>
<ul>The amounts needed to GM tailoring differ from person to person and the method used, but as a general you should count on using 40K cloth and 2K leather.
To reach Legendary tailoring you will need a lot more of both cloth and hides – people have reported using as much as 41K hides to reach Legendary tailoring. You can find tips and reports in the GM+ Tailoring thread and in the UO Samurai Empire GM-Legendary thread[/list]
<font color=00008B>Can I 8x8 tailoring?</font color=00008B>
<ul>No. The 8x8 method doesn't work for tailoring and you can stand in one place all day and tailor and get as many gains as you would when moving from place to place. It may help if you are on a less populated subserver (such as being in Serpents Hold Felucca instead of West Brit Bank Trammel) where it’s likely that there are less people working on tailoring, but this unconfirmed as a technique to maximise gains and may be a myth.[/list]
<font color=00008B>My skill gain is stuck!</font color=00008B>
<ul>If you've been tailoring faithfully for a long time and can't seem to get any gains, look at your skills menu to make sure that you aren’t at your skill cap, and if you are at your skill cap that you have some arrows pointed down for other skills. If you've got plenty of points to lose, there are a few things you can try. Some people suggest getting yourself killed. For some reason this seems to reset a counter somewhere and you may start to gain again. There are less drastic solutions, though. Try crossing a server line, make sure you're well fed, and switch from making one item to making another. A thing that seems to help a lot is taking a few days break from tailoring and work on another skill.[/list]
<font color=00008B>What is recycling?</font color=00008B>
<ul>Recycling is when you cut up the items that you have crafted to get the resources back, this can be done with both cloth and leather items. Bone armour and oil cloths cannot be recycled, oil cloths can however be cut into bandages. The higher your tailoring skill the more leather/cloth you'll be able to salvage. When you hit Master Tailor you should be able to usually get half the leather/cloth back that it took to make the item. This saves a lot of time and/or money when you're in the last big pull to GM and don't want to spend time or money on gathering leather or wool to make cloth.[/list]
<font color=00008B>Can items be repaired?</font color=00008B>
<ul>Yes! All leather armour can be repaired. On the sewing kit menu there is an option called “Repair item” – have the type of leather that the item is made of in your backpack along with the item you wish to repair and hit the repair item button and target the item. Sometimes the item will lose durability when repairing, so I suggest you only do it when the item really needs it as to not lose durability too fast.[/list]
<font color=00008B>How do I make repair deeds?</font color=00008B>
<ul>You need to have some blank scrolls in your backpack to make repair deeds - you can buy blank scrolls from NPC mages, scribes and mapmakers. Use the “repair item” option on the sewing kit and target the blank scroll – now you have made a repair deed. Unfortunately, no matter how many blank scrolls you have stacked you can only make one repair deed at a time.[/list]
<font color=00008B>UOAssist macros</font color=00008B>
<ul>You can use UOAssist to make some nice macros for training tailoring:
Make a lot of one item – the things in parenthesis is what the macro command window will say in UOAssist:
Hit "Record" in the Macros tab in UOAssist.
Open your sewing kit (Use item)
Chose which category the item you wish to craft is in (Menu selection)
Chose which item to make (Menu selection)
Click the "make last" option on the sewing kit as many times as you would like the macro to make the item (Menu selection) – I believe a UOAssist macro can have up to 200 lines.
Hit "Stop" in UOAssist to stop recording.
Right click the "Use item" in UOAssist and change it to "Use item type" – this will prevent you from having to make a new macro for every sewing kit you start using:
If you have all of your cloth/leather in a bag before you start the macro you can use the UOAssist recycle agent to recycle your items after you have run the macro:
Go to the "Agents" tab in UOAssist and chose "Recycle agent" and set the recycle bag (target the bag with all the items you want to recycle). The go to the "Keys" tab in UOAssist and assign a key for the "Recycle – unravel" function, and then just hit the key you assigned and UOAssist will cut up all the items in the bag.[/list]
<font color=00008B>Exceptional vs. non-exceptional</font color=00008B>
<ul>When it comes to exceptional crafted armour vs. non-exceptional crafted armour there is a huge difference as exceptional armour pieces receive a 15 points bonus to the resists, distributed randomly.
Example:
Resists are as follows: physical/fire/cold/poison/energy = total resists
Normal leather gorget crafted with regular/normal leather:
Non-exceptional resists: 2/4/3/3/3 = 15
Exceptional resists: 5/6/6/6/7 = 30
There is no difference between exceptional and non-exceptional cloth items except for hats as hats count as armour.[/list]
<font color=00008B>Difference between normal and studded leather armour</font color=00008B>
<ul>The difference is simple: you can meditate in normal leather armour and you can't meditate in studded armour – which is very important for mages; the extra 1 point resist you get when wearing studded armour just doesn’t make up for the ability to not use meditation.[/list]
<font color=00008B>Leather types - material bonuses</font color=00008B>
<ul>There are 4 different leather types: normal (brown), spined (blue), horned (red), and barbed (green) and they all add different resists or properties to the items crafted with it, except normal leather which is the base resist for all the other leather types.
Non-exceptional items crafted with the different leather types would come out as follows (resists are as follows: physical/fire/cold/poison/energy = total resists):
Normal leather
Leather: 2/4/3/3/3 = 15
Studded: 2/4/3/3/4 = 16
Spined leather: + 5 physical resist, + 40 luck
Leather: 40 Luck; 7/4/3/3/3 = 20
Studded; 40 Luck: 7/4/3/3/4: 21
Horned leather: + 2/3/2/2/2
Leather: 4/7/5/5/5 = 26
Studded: 4/7/5/5/6 = 27
Barbed leather: + 2/1/2/3/4
Leather: 4/5/5/6/7 = 27
Studded: 4/5/5/6/8 = 28[/list]
<font color=00008B>What skill do I need to craft with the different leather types?</font color=00008B>
<ul>Spined requires a minimum of 65.0 tailoring
Horned requires a minimum of 80.0 tailoring
Barbed requires a minimum of 99.0 tailoring[/list]
<font color=00008B>How does enhancing work?</font color=00008B>
<ul>You can enhance leather items with either spined, horned or barbed leather. Have the selected leather type and the item you wish to enhance in your backpack, and click the "Enhance" button in the tailor menu and target the item you with to enhance.
When enhancing you will, if successful, add the special material bonusses of the leather to the piece you're enhancing.
The chance for successfully enhancing an item is increased if you have above GM skill level in Tailoring, and you are also required to have enough skill points to craft items with the materials you want to enhance with. I.e. to enhance an item with barbed leather, you would have to be at or above 99.0 Tailoring skill.
You can read more about material bonusses here and about enhancing here.
There are enhancement calculators here and here.
Good luck
[/list]
<font color=00008B>Resources - Hides & Bones – Where to get them and how to use them?</font color=00008B>
<ul>Please note that the amounts of leathers pr animal/monster listed below is based on Trammel values – if you venture to Felucca you will get double the amount! You get the same amount of bones whether you find them in Trammel or Felucca.
Normal Leather:
Aggresive animals:
Bullfrog (4)
Giant Rat (6)
Strong Mongbat (6)
Swamp Dragon (20)
Non-aggresive animals:
Bear, brown/black (12)
Bear, grizzly (16)
Bear, polar (16)
Bull (15)
Cougar (10)
Cow (12)
Goat (8)
Goat, mountain (12)
Llama (12)
Hart, great (15)
Hind (8)
Panther (10)
Walrus (12)
Spined Leather:
Dire Wolf (7)
Ridgeback (12)
Giant Toad (12)
Giant Serpent
Alligator (12)
Lizardman
Ratman
Pixies (5)
Imp (6)
Small Hellcat (10)
Large Hellcat (10)
Lava Lizard (12)
Horned Leather:
Drake (20)
Kirin (10)
Unicorn (10)
Sea Serpent
Deep Sea Serpent (10)
Wyvern
Barbed Leather:
Nightmare (10)
Dragon (20)
Serpentine Dragon (20)
White Wyrm (20)
Ancient Wyrm (40)
Note, If the ancient wyrm polymorphs and you kill it while in human form etc you cannot get hides from the polymorphed body.
Bones (from where):
Zombies
Shadow Wisps
Horde Minions
Giant Serpents
Basically any creatures that have traditionally spawned body parts may all now spawn bones. It seems to be around a 50/50 chance that it will have either bones or a body part.
Bone containers may also be used but this needs to be confirmed.
Fisherman may also fish up bones as part of pre-chest MIB loot.
Bones (how to use):
When you get bones they come in the form of bonepiles or bone pieces. These are not stackable. You cannot extract workable bones from body parts or bone armour.
To get workable bone resources you must use a pair of scissors on the bones you loot.
Here is an as yet incomplete list of what pieces yield how many bones:
<pre>
Bone: 1 bone
Jaw Bone: 1 bone
Pelvic Bone: 1 bone
Bone Shards: 2 bones
Spine: 2 or 3 bones (varies)
Ribcage: 3 or 5 bones (varies)
Bone Pile: 10 or 15 bones (varies)</pre>
[/list]
<font color=00008B>Where is the best place to get (normal) hides?</font color=00008B>
<ul>If you seek hides for your aspiring tailor you simply cannot go wrong by killing cattle. Cows cows and more cows. A cow can drop in one or two hits from an axer and provide you with 12 hides for that minimal effort. Some horse spawns are also great for a fast leather supply, although some dislike killing horses as it lowers your karma.
Keep in mind that oftentimes tamers are using bulls to train taming. Not attacking a bull that a tamer is training taming on keep things nice and easy for everybody. In the time you can kill a bull you could have killed 4 or 5 cows anyway so why not leave them be if there are tamers using them eh? Take a look at the post titled Hides, Wool & Cotton Gathering Locations and Techniques for more info on gathering hides.
In addition to hunting critters for hides you can also buy hides from tanners in town. It may take a fair amount of packhorses, a bit of cash and a little time but the effort it takes to work up a NPC vendor to spawning 999 hides is often worth it. To do so simply buy out all hides on the vendor so that there are none left, the next time he respawns stock, his amounts will have doubled, eventually reaching 999.[/list]
<font color=00008B>Where is the best place to get bones?</font color=00008B>
<ul>A lot of people go to the Forest Lord Spawn in Ilshenar near the Spirituality Shrine and kill shadow wisps. These guys do not give negative karma for killing them and if you are in positive karma the rest of the spawn should leave you alone. A shadow wisp is nowhere near as strong as a regular wisp and if it doesn’t die in one hit the second hit should finish it off.
Alternatively, especially if you don’t have 3rd dawn, LBR or AoS and can’t get to Ilshenar, the island of Haven is teeming with both shadow wisps and horde minions. Horde minions will also readily die in one hit to an axer and their only loot is either a body part or bones. The only danger is getting swamped by them, they seem to have a lot of dex and will interrupt mages a lot, but even then it's not a real danger, just a nuisance because you can’t get a decent spell off (they move rather quickly too) but are about equal to a mongbat in strength.
Another popular choice is to go to a swamp region and kill giant serpents. They give bones regularly but also have the added bonus of providing spined leather.
Any graveyard is good for bones as well since zombies provide them. Skeletons do not however and skeletal mages & the like only produce a single bone making them not worthy targets for bone hunting.[/list]
<font color=00008B>Arcane Clothing</font color=00008B>
<ul>Arcane clothing is an addition to UO that came out of the "Gargoyle Scenario" As part of this scenario power generators spawned across the lands and with them spawned golems and controllers. Loot on golems and controllers consisted of an Arcane Gem. These guys now only spawn in Ilshenar.
Each arcane charge on the arcane clothing allows the person who wears it to cast 1 spell of choice - no matter which level spell it is. The arcane clothing must be worn as it will not work if it sits in your backpack. So if you're fully outfitted in arcane clothing made by a legendary tailor you will be able to cast 96 spells (4 items x 24 charges) before you need to recharge the clothes.
[*]A Tailor can use this Arcane Gem to make some clothing items into Arcane Clothes (double click gem and target item)
[*]Items that can be made Arcane are Leather Gloves, Cape, Thigh boots, Robe.
[*]To be made arcane these items must be player crafted and of Exceptional Quality.
[*]Arcane items have 20 charges if made by GM tailor and 24 if made by a Legendary tailor - every 5.0 skill points above GM tailoring will add an extra charge to the arcane item
[*]Arcane items can be recharged by anyone but will have less than the full 20-24 charges that a GM or above tailor will provide.
[*]When an Arcane Gem is added to an item the new Arcane item essentially replaces that item; hence, blessed items will lose their blessed status, items of a specific colour will lose that colour and become arcane red &amp; so on.
[*]Arcane items can be redyed as per normal clothes once made, but they will not retain the base colour of any cloth they were made out of since they automatically hue the special 'arcane red' when created.
Don’t make arcane gear out of your rare cloth![/list]
<font color=00008B>Dye tubs</font color=00008B>
<ul>There are a number of dye tubs in-game, most are the result of Veteran Rewards. Plain old normal ones can be readily obtained though.
Dye Tub:
Normal Dye tubs can be bought at any tailor. They do a range of colours and can dye the normal range of clothing items. (not leather, armour or sandals) These colours sometimes seem to "bleed" when applied to certain clothing items and sometimes don’t look as good as NPC cloth or Special Dye Tub colours.
Special Dye Tub:
The Special Dye Tub is available as a 12 month Veteran reward. When you have played UO for 12 months you will be able to select a Special Dye Tub as a reward. The Special Dye Tub will allow you to choose from a range of colours that are not available on the Normal Dye Tubs. The Special Dye Tub colours do not bleed and are therefore considered by many folk as superior to the colours on a normal dye tub although the range is more restricted.
The colours available are these:
Use normal store bought dyes to change the colour of the tub.
Black Dye Tub:
The Black Dye Tubs is available as a 12 month Veteran reward.
Black dye tubs initially appeared in the game as a bug, this was so popular and had become so widespread though that Black Dye Tub was made available legitimately. The first legit ones were acquired via a "Clean up Britannia" reward system. These ones have no age restriction to use if you happen to find a public one. There is also talk of a mysterious "Black Lich" spawning the Tubs as loot. This may or may not exist anymore. No-one has been able to confirm it despite persistent rumours. Now you can get them via Veteran Rewards. They will dye cloth a jet black that in the 2D client has no shading and blends with the background on the paperdoll making a person in a Black robe look like a floating head and hands.
You cannot change the colour of a black dye tub.
Furniture Dye Tub:
Also a 12 Month Veteran Reward. Use it to dye certain pieces of Furniture. It does nothing to clothes although you can dye dress forms with it.
Leather Dye Tub:
The most controversial & popular of dye tubs is the leather dye tub. This is only available as a 24 Month Veteran Reward.
Use Normal Store bought Dyes to change the colour of the tub.
Some leather dye tub facts:
1. Must be 24 months to dye leather with the tub
2. Anyone can change the colour on the tub (any age)
3. You can use a locked down tub in a house you are not friended to
4. You can change the colour of a locked down tub in a house you are not friended to at any age.
5. When you chop up leather it retains the colour.
6. When you make things with coloured leather, the colour goes back to normal coloured leather.
8. When you use a brand new dye tub on coloured leather, it changes the coloured
leather back to original leather colour (yes this works on ranger armour as well – you used to be able to dye this)
These are the colours:
Note: There are a few rare veteran reward tubs than can be used by anyone regardsless of account age - ask around on your shard to find out if there are any of these rare reward tubs on your shard.
Other Tubs/Colours:
There are some tubs that have appeared in static areas and some colours that are not obtainable in tubs.
Also there are many "rare" or less common colours that cannot be gotten from tubs.
See post titled Rare Cloth Colours & Mystical Dye Tubs for info on other cloth colours and dye tubs... Rare, mythical, illegal and new.[/list]
<font color=00008B>Bulk Order Deeds - BODs</font color=00008B>
<ul>Bulk Order Deeds may be offered to anyone with Tailoring skill when they sell items to NPC Tailors and Weavers or use the NPCs context sensitive menu These deeds come in many forms but the one thing they have in common is that they may all be completed and turned in immediately for a reward. The reward depends on the type of deed you turn in.
LBODs are Large Bulk Order Deeds. These deeds require the smaller component BODs to complete. Fill the smaller BOD and then add the full small BOD to the LBOD to fill that component of the LBOD.
See the appropriate post below for the Tailor Bulk Order Deed (BOD) FAQ.[/list]
<font color=00008B>FAQ credit info & History</font color=00008B>
<ul>The original tailoring FAQ was initially written by Puppy (this FAQ retains some of this information).
It was then edited by Ce’Nedra Willow with a number of additional posts added to the FAQ as 'Notes' to combine it into one post.
After that many additions were added, edited, changed by previous tailor moderator Bladeswinger and by Feenicks.
I have now taken that edited FAQ and re-edited it to include new information, additions, changes and formatting in an attempt to bring it up to date. Please consider any mistakes, faults, typos etc as my own and do not reflect on earlier contributors to the FAQ.
This is still a work in progress.[/list]
<font color=00008B><center>Current Tailor Forum Moderators: Feenicks, Boadicea/*</center></font color=00008B>
<ul><font color=green>Starting a tailor character
What to make when – from zero to grandmaster tailoring
What to make when – from grandmaster to legendary tailoring
How many hides/cloth will I need?
Can I 8x8 tailoring?
My skill gain is stuck!
What is recycling?
Can items be repaired?
How do I make repair deeds?
UOAssist macros
Exceptional vs. non-exceptional
Difference between normal and studded leather armour
Leather types - material bonuses
What skill do I need to craft with the different leather types?
How does enhancing work?
Resources - Hides & Bones – Where to get them and how to use them?
Where is the best place to get (normal) hides?
Where is the best place to get bones?
Arcane Clothing
Dye tubs
Bulk Order Deeds - BODs
FAQ credit info & History
Additional posts:
Tailor Bulk Order Deed (BOD) FAQ
Rare Cloth Colours & Mystical Dye Tubs
Hides, Wool & Cotton Gathering Locations and Techniques
Abbreviations</font color=green>[/list]
<font color=00008B>Starting a tailor character</font color=00008B>
<ul>When starting a new character you have the choice between a pre-made template and an advanced – you will find the tailor profession in the advanced options. Before you chose you should consider what other skills your tailor will have. If you have a pure crafter in mind then choosing the blacksmith profession might be preferable - not because tailoring is easier to train than, say, blacksmithing, but because it's easier and cheaper to gather wool and make cloth than it is to buy or mine ingots.
If you chose to start with 50 tailoring you will find a sewing kit, a bolt of cloth, a pair of scissors and a dagger in your backpack along with 1000 gold pieces – unless you have tinkering in your list of skills then you will need this gold to buy sewing kits.
To start training you will need lots of cloth and sewing kits. If you have 10 tinkering you can make your own sewing kits using 2 ingots and a tinker's tool. You get cloth from either picking cotton or shearing sheep or you can buy it from the NPC weaver or NPC tailor.[/list]
<font color=00008B>What to make when – from zero to grandmaster tailoring</font color=00008B>
<ul>If you didn’t start with 50 tailoring then you can buy your skill up to 35 at the tailor shops in town – the more you pay the higher your skill will go. Some tailors only train you to around 29, but if you look around you can find one that will train you all the way to 35. If you don’t have any money then make skull caps until you reach 12.4 in tailoring skill and then switch to making plain dresses until you can start making short pants at 24.8.
Most tailors in training prefer to use cloth when training as it's easier to find and cheaper to buy than leather. The fastest way to go from 0 to GM tailoring is this:
[*]29-41.4 = Short Pants
[*]41.4-50 = Cloaks
[*]50-60 = Fur Boots
[*]60-74.6 = Robes
[*]74.6-99.6 = Oil Cloths
[*]*99.6-GM = Studded Gorgets
With Ultima Online: Samurai Empire many new cloth items were introduced, and going from 0 to GM tailoring using only cloth is now possible:
[*]29-41.4 = Short Pants
[*]41.4-50 = Cloaks
[*]50-60 = Fur Boots
[*]60-70 = Kasa
[*]70-74.6 = Ninja Tabi
[*]74.6-99.6 = Oil Cloths
[*]*99.6-GM = Cloth Ninja Hood
If you find it too boring making the same items all the time then you can mix in other items:
[*]29.0-33.1 = Skirt
[*]33.1-35.0 = Fancy Dress
[*]35.0-37.5 = Fur Sarong
[*]37.5-41.4 = Gilded Dress
[*]41.4-50.0 = Cloaks
[*]50.0-60 = Fur Boots
[*]60-74.6 = Robes
[*]74.6-99.6 = Oil Cloths
[*]*99.6-GM = Studded Gorgets
*Note: If you have used a Tailoring Power Scroll take a look just below to see what to make.
In the 70's skill range your gains from making robes might be slow and you can switch to making leather leggings or tunics to speed up the gains until you can start making oil cloths.
Take a look at The Cloth Lovers Guide to GM from Zero thread by Pismo to see skill gain diaries and info on cloth/leather usage. [/list]
<font color=00008B>What to make when – from grandmaster to legendary tailoring</font color=00008B>
<ul>If you have used a powerscroll before reaching grandmaster tailoring, you can keep on making oil cloths beyond 99.6 tailoring, depending on which powerscroll you have used.
This chart below shows what you can make at the different skill levels (green) and it also shows the theoretical limit (red) – obviously you can't go beyond your skill cap.

So following this chart your road to legendary tailoring (120 powerscroll) would look like this:
[*]99.6-109.6 = Oil Cloths
[*]109.6-113.8 = Studded Gorgets
[*]113.8-117.9 = Studded Bustier / Studded Gloves
[*]117.9-120 = Studded Armour (female) / Studded Sleeves
Note: Most tailors avoid crafting bone armour when training as you cannot recycle bone armour. However, if you choose to train making bone armour you can use what you make filling bone BODs.[/list]
<font color=00008B>How many hides/cloth will I need?</font color=00008B>
<ul>The amounts needed to GM tailoring differ from person to person and the method used, but as a general you should count on using 40K cloth and 2K leather.
To reach Legendary tailoring you will need a lot more of both cloth and hides – people have reported using as much as 41K hides to reach Legendary tailoring. You can find tips and reports in the GM+ Tailoring thread and in the UO Samurai Empire GM-Legendary thread[/list]
<font color=00008B>Can I 8x8 tailoring?</font color=00008B>
<ul>No. The 8x8 method doesn't work for tailoring and you can stand in one place all day and tailor and get as many gains as you would when moving from place to place. It may help if you are on a less populated subserver (such as being in Serpents Hold Felucca instead of West Brit Bank Trammel) where it’s likely that there are less people working on tailoring, but this unconfirmed as a technique to maximise gains and may be a myth.[/list]
<font color=00008B>My skill gain is stuck!</font color=00008B>
<ul>If you've been tailoring faithfully for a long time and can't seem to get any gains, look at your skills menu to make sure that you aren’t at your skill cap, and if you are at your skill cap that you have some arrows pointed down for other skills. If you've got plenty of points to lose, there are a few things you can try. Some people suggest getting yourself killed. For some reason this seems to reset a counter somewhere and you may start to gain again. There are less drastic solutions, though. Try crossing a server line, make sure you're well fed, and switch from making one item to making another. A thing that seems to help a lot is taking a few days break from tailoring and work on another skill.[/list]
<font color=00008B>What is recycling?</font color=00008B>
<ul>Recycling is when you cut up the items that you have crafted to get the resources back, this can be done with both cloth and leather items. Bone armour and oil cloths cannot be recycled, oil cloths can however be cut into bandages. The higher your tailoring skill the more leather/cloth you'll be able to salvage. When you hit Master Tailor you should be able to usually get half the leather/cloth back that it took to make the item. This saves a lot of time and/or money when you're in the last big pull to GM and don't want to spend time or money on gathering leather or wool to make cloth.[/list]
<font color=00008B>Can items be repaired?</font color=00008B>
<ul>Yes! All leather armour can be repaired. On the sewing kit menu there is an option called “Repair item” – have the type of leather that the item is made of in your backpack along with the item you wish to repair and hit the repair item button and target the item. Sometimes the item will lose durability when repairing, so I suggest you only do it when the item really needs it as to not lose durability too fast.[/list]
<font color=00008B>How do I make repair deeds?</font color=00008B>
<ul>You need to have some blank scrolls in your backpack to make repair deeds - you can buy blank scrolls from NPC mages, scribes and mapmakers. Use the “repair item” option on the sewing kit and target the blank scroll – now you have made a repair deed. Unfortunately, no matter how many blank scrolls you have stacked you can only make one repair deed at a time.[/list]
<font color=00008B>UOAssist macros</font color=00008B>
<ul>You can use UOAssist to make some nice macros for training tailoring:
Make a lot of one item – the things in parenthesis is what the macro command window will say in UOAssist:
Hit "Record" in the Macros tab in UOAssist.
Open your sewing kit (Use item)
Chose which category the item you wish to craft is in (Menu selection)
Chose which item to make (Menu selection)
Click the "make last" option on the sewing kit as many times as you would like the macro to make the item (Menu selection) – I believe a UOAssist macro can have up to 200 lines.
Hit "Stop" in UOAssist to stop recording.
Right click the "Use item" in UOAssist and change it to "Use item type" – this will prevent you from having to make a new macro for every sewing kit you start using:

If you have all of your cloth/leather in a bag before you start the macro you can use the UOAssist recycle agent to recycle your items after you have run the macro:
Go to the "Agents" tab in UOAssist and chose "Recycle agent" and set the recycle bag (target the bag with all the items you want to recycle). The go to the "Keys" tab in UOAssist and assign a key for the "Recycle – unravel" function, and then just hit the key you assigned and UOAssist will cut up all the items in the bag.[/list]
<font color=00008B>Exceptional vs. non-exceptional</font color=00008B>
<ul>When it comes to exceptional crafted armour vs. non-exceptional crafted armour there is a huge difference as exceptional armour pieces receive a 15 points bonus to the resists, distributed randomly.
Example:
Resists are as follows: physical/fire/cold/poison/energy = total resists
Normal leather gorget crafted with regular/normal leather:
Non-exceptional resists: 2/4/3/3/3 = 15
Exceptional resists: 5/6/6/6/7 = 30
There is no difference between exceptional and non-exceptional cloth items except for hats as hats count as armour.[/list]
<font color=00008B>Difference between normal and studded leather armour</font color=00008B>
<ul>The difference is simple: you can meditate in normal leather armour and you can't meditate in studded armour – which is very important for mages; the extra 1 point resist you get when wearing studded armour just doesn’t make up for the ability to not use meditation.[/list]
<font color=00008B>Leather types - material bonuses</font color=00008B>
<ul>There are 4 different leather types: normal (brown), spined (blue), horned (red), and barbed (green) and they all add different resists or properties to the items crafted with it, except normal leather which is the base resist for all the other leather types.
Non-exceptional items crafted with the different leather types would come out as follows (resists are as follows: physical/fire/cold/poison/energy = total resists):
Normal leather
Leather: 2/4/3/3/3 = 15
Studded: 2/4/3/3/4 = 16
Spined leather: + 5 physical resist, + 40 luck
Leather: 40 Luck; 7/4/3/3/3 = 20
Studded; 40 Luck: 7/4/3/3/4: 21
Horned leather: + 2/3/2/2/2
Leather: 4/7/5/5/5 = 26
Studded: 4/7/5/5/6 = 27
Barbed leather: + 2/1/2/3/4
Leather: 4/5/5/6/7 = 27
Studded: 4/5/5/6/8 = 28[/list]
<font color=00008B>What skill do I need to craft with the different leather types?</font color=00008B>
<ul>Spined requires a minimum of 65.0 tailoring
Horned requires a minimum of 80.0 tailoring
Barbed requires a minimum of 99.0 tailoring[/list]
<font color=00008B>How does enhancing work?</font color=00008B>
<ul>You can enhance leather items with either spined, horned or barbed leather. Have the selected leather type and the item you wish to enhance in your backpack, and click the "Enhance" button in the tailor menu and target the item you with to enhance.
When enhancing you will, if successful, add the special material bonusses of the leather to the piece you're enhancing.
The chance for successfully enhancing an item is increased if you have above GM skill level in Tailoring, and you are also required to have enough skill points to craft items with the materials you want to enhance with. I.e. to enhance an item with barbed leather, you would have to be at or above 99.0 Tailoring skill.
You can read more about material bonusses here and about enhancing here.
There are enhancement calculators here and here.
Good luck

<font color=00008B>Resources - Hides & Bones – Where to get them and how to use them?</font color=00008B>
<ul>Please note that the amounts of leathers pr animal/monster listed below is based on Trammel values – if you venture to Felucca you will get double the amount! You get the same amount of bones whether you find them in Trammel or Felucca.
Normal Leather:
Aggresive animals:
Bullfrog (4)
Giant Rat (6)
Strong Mongbat (6)
Swamp Dragon (20)
Non-aggresive animals:
Bear, brown/black (12)
Bear, grizzly (16)
Bear, polar (16)
Bull (15)
Cougar (10)
Cow (12)
Goat (8)
Goat, mountain (12)
Llama (12)
Hart, great (15)
Hind (8)
Panther (10)
Walrus (12)
Spined Leather:
Dire Wolf (7)
Ridgeback (12)
Giant Toad (12)
Giant Serpent
Alligator (12)
Lizardman
Ratman
Pixies (5)
Imp (6)
Small Hellcat (10)
Large Hellcat (10)
Lava Lizard (12)
Horned Leather:
Drake (20)
Kirin (10)
Unicorn (10)
Sea Serpent
Deep Sea Serpent (10)
Wyvern
Barbed Leather:
Nightmare (10)
Dragon (20)
Serpentine Dragon (20)
White Wyrm (20)
Ancient Wyrm (40)
Note, If the ancient wyrm polymorphs and you kill it while in human form etc you cannot get hides from the polymorphed body.
Bones (from where):
Zombies
Shadow Wisps
Horde Minions
Giant Serpents
Basically any creatures that have traditionally spawned body parts may all now spawn bones. It seems to be around a 50/50 chance that it will have either bones or a body part.
Bone containers may also be used but this needs to be confirmed.
Fisherman may also fish up bones as part of pre-chest MIB loot.
Bones (how to use):
When you get bones they come in the form of bonepiles or bone pieces. These are not stackable. You cannot extract workable bones from body parts or bone armour.
To get workable bone resources you must use a pair of scissors on the bones you loot.
Here is an as yet incomplete list of what pieces yield how many bones:
<pre>
Bone: 1 bone
Jaw Bone: 1 bone
Pelvic Bone: 1 bone
Bone Shards: 2 bones
Spine: 2 or 3 bones (varies)
Ribcage: 3 or 5 bones (varies)
Bone Pile: 10 or 15 bones (varies)</pre>
[/list]
<font color=00008B>Where is the best place to get (normal) hides?</font color=00008B>
<ul>If you seek hides for your aspiring tailor you simply cannot go wrong by killing cattle. Cows cows and more cows. A cow can drop in one or two hits from an axer and provide you with 12 hides for that minimal effort. Some horse spawns are also great for a fast leather supply, although some dislike killing horses as it lowers your karma.
Keep in mind that oftentimes tamers are using bulls to train taming. Not attacking a bull that a tamer is training taming on keep things nice and easy for everybody. In the time you can kill a bull you could have killed 4 or 5 cows anyway so why not leave them be if there are tamers using them eh? Take a look at the post titled Hides, Wool & Cotton Gathering Locations and Techniques for more info on gathering hides.
In addition to hunting critters for hides you can also buy hides from tanners in town. It may take a fair amount of packhorses, a bit of cash and a little time but the effort it takes to work up a NPC vendor to spawning 999 hides is often worth it. To do so simply buy out all hides on the vendor so that there are none left, the next time he respawns stock, his amounts will have doubled, eventually reaching 999.[/list]
<font color=00008B>Where is the best place to get bones?</font color=00008B>
<ul>A lot of people go to the Forest Lord Spawn in Ilshenar near the Spirituality Shrine and kill shadow wisps. These guys do not give negative karma for killing them and if you are in positive karma the rest of the spawn should leave you alone. A shadow wisp is nowhere near as strong as a regular wisp and if it doesn’t die in one hit the second hit should finish it off.
Alternatively, especially if you don’t have 3rd dawn, LBR or AoS and can’t get to Ilshenar, the island of Haven is teeming with both shadow wisps and horde minions. Horde minions will also readily die in one hit to an axer and their only loot is either a body part or bones. The only danger is getting swamped by them, they seem to have a lot of dex and will interrupt mages a lot, but even then it's not a real danger, just a nuisance because you can’t get a decent spell off (they move rather quickly too) but are about equal to a mongbat in strength.
Another popular choice is to go to a swamp region and kill giant serpents. They give bones regularly but also have the added bonus of providing spined leather.
Any graveyard is good for bones as well since zombies provide them. Skeletons do not however and skeletal mages & the like only produce a single bone making them not worthy targets for bone hunting.[/list]
<font color=00008B>Arcane Clothing</font color=00008B>
<ul>Arcane clothing is an addition to UO that came out of the "Gargoyle Scenario" As part of this scenario power generators spawned across the lands and with them spawned golems and controllers. Loot on golems and controllers consisted of an Arcane Gem. These guys now only spawn in Ilshenar.
Each arcane charge on the arcane clothing allows the person who wears it to cast 1 spell of choice - no matter which level spell it is. The arcane clothing must be worn as it will not work if it sits in your backpack. So if you're fully outfitted in arcane clothing made by a legendary tailor you will be able to cast 96 spells (4 items x 24 charges) before you need to recharge the clothes.
[*]A Tailor can use this Arcane Gem to make some clothing items into Arcane Clothes (double click gem and target item)
[*]Items that can be made Arcane are Leather Gloves, Cape, Thigh boots, Robe.
[*]To be made arcane these items must be player crafted and of Exceptional Quality.
[*]Arcane items have 20 charges if made by GM tailor and 24 if made by a Legendary tailor - every 5.0 skill points above GM tailoring will add an extra charge to the arcane item
[*]Arcane items can be recharged by anyone but will have less than the full 20-24 charges that a GM or above tailor will provide.
[*]When an Arcane Gem is added to an item the new Arcane item essentially replaces that item; hence, blessed items will lose their blessed status, items of a specific colour will lose that colour and become arcane red &amp; so on.
[*]Arcane items can be redyed as per normal clothes once made, but they will not retain the base colour of any cloth they were made out of since they automatically hue the special 'arcane red' when created.
Don’t make arcane gear out of your rare cloth![/list]
<font color=00008B>Dye tubs</font color=00008B>
<ul>There are a number of dye tubs in-game, most are the result of Veteran Rewards. Plain old normal ones can be readily obtained though.
Dye Tub:
Normal Dye tubs can be bought at any tailor. They do a range of colours and can dye the normal range of clothing items. (not leather, armour or sandals) These colours sometimes seem to "bleed" when applied to certain clothing items and sometimes don’t look as good as NPC cloth or Special Dye Tub colours.
Special Dye Tub:
The Special Dye Tub is available as a 12 month Veteran reward. When you have played UO for 12 months you will be able to select a Special Dye Tub as a reward. The Special Dye Tub will allow you to choose from a range of colours that are not available on the Normal Dye Tubs. The Special Dye Tub colours do not bleed and are therefore considered by many folk as superior to the colours on a normal dye tub although the range is more restricted.
The colours available are these:

Use normal store bought dyes to change the colour of the tub.
Black Dye Tub:
The Black Dye Tubs is available as a 12 month Veteran reward.
Black dye tubs initially appeared in the game as a bug, this was so popular and had become so widespread though that Black Dye Tub was made available legitimately. The first legit ones were acquired via a "Clean up Britannia" reward system. These ones have no age restriction to use if you happen to find a public one. There is also talk of a mysterious "Black Lich" spawning the Tubs as loot. This may or may not exist anymore. No-one has been able to confirm it despite persistent rumours. Now you can get them via Veteran Rewards. They will dye cloth a jet black that in the 2D client has no shading and blends with the background on the paperdoll making a person in a Black robe look like a floating head and hands.
You cannot change the colour of a black dye tub.
Furniture Dye Tub:
Also a 12 Month Veteran Reward. Use it to dye certain pieces of Furniture. It does nothing to clothes although you can dye dress forms with it.
Leather Dye Tub:
The most controversial & popular of dye tubs is the leather dye tub. This is only available as a 24 Month Veteran Reward.
Use Normal Store bought Dyes to change the colour of the tub.
Some leather dye tub facts:
1. Must be 24 months to dye leather with the tub
2. Anyone can change the colour on the tub (any age)
3. You can use a locked down tub in a house you are not friended to
4. You can change the colour of a locked down tub in a house you are not friended to at any age.
5. When you chop up leather it retains the colour.
6. When you make things with coloured leather, the colour goes back to normal coloured leather.
8. When you use a brand new dye tub on coloured leather, it changes the coloured
leather back to original leather colour (yes this works on ranger armour as well – you used to be able to dye this)
These are the colours:

Note: There are a few rare veteran reward tubs than can be used by anyone regardsless of account age - ask around on your shard to find out if there are any of these rare reward tubs on your shard.
Other Tubs/Colours:
There are some tubs that have appeared in static areas and some colours that are not obtainable in tubs.
Also there are many "rare" or less common colours that cannot be gotten from tubs.
See post titled Rare Cloth Colours & Mystical Dye Tubs for info on other cloth colours and dye tubs... Rare, mythical, illegal and new.[/list]
<font color=00008B>Bulk Order Deeds - BODs</font color=00008B>
<ul>Bulk Order Deeds may be offered to anyone with Tailoring skill when they sell items to NPC Tailors and Weavers or use the NPCs context sensitive menu These deeds come in many forms but the one thing they have in common is that they may all be completed and turned in immediately for a reward. The reward depends on the type of deed you turn in.
LBODs are Large Bulk Order Deeds. These deeds require the smaller component BODs to complete. Fill the smaller BOD and then add the full small BOD to the LBOD to fill that component of the LBOD.
See the appropriate post below for the Tailor Bulk Order Deed (BOD) FAQ.[/list]
<font color=00008B>FAQ credit info & History</font color=00008B>
<ul>The original tailoring FAQ was initially written by Puppy (this FAQ retains some of this information).
It was then edited by Ce’Nedra Willow with a number of additional posts added to the FAQ as 'Notes' to combine it into one post.
After that many additions were added, edited, changed by previous tailor moderator Bladeswinger and by Feenicks.
I have now taken that edited FAQ and re-edited it to include new information, additions, changes and formatting in an attempt to bring it up to date. Please consider any mistakes, faults, typos etc as my own and do not reflect on earlier contributors to the FAQ.
This is still a work in progress.[/list]
<font color=00008B><center>Current Tailor Forum Moderators: Feenicks, Boadicea/*</center></font color=00008B>