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T-map on Europa, first test, not sure if this was intented?

LeBaiton

New Player Protector
Stratics Veteran
Stratics Legend
Alright, we just had the patch, so having half an hour before going to work, I jumped into the fray and tried a map.

Took an undecoded level 5 map from one of my secures and decoded it. First surprise: the undecoded map was on top of an old location. I don't mean right next or in the vicinity, no, it was on the exact old spot, spot nr 111 on Buc's Den island. Was this intented?

Sure made things easier. Got my pet and went there to dig it up.

Results: 1 skeleton key, 5 abyssmal cloth and 25k gold.

Magic items were really crappy, I got two pieces of jewelry with 6 mods, but the mods were so low it's not really worth bothering. I tossed all the loot in the same bag as the loot from the guardian spawn and the subsequent daemon / 3 poison elementals spawn that followed. Where the low mods intented? Magic item loot is now worse than what it was before the patch :D

Here's the full list for your entertainment (thanks to UO Assist's Vendor Agent utility)

------------

leather tunic Weight: 6 stones hit point increase 2 stamina regeneration 1 reflect physical damage 4% physical resist 2% fire resist 8% cold resist 4% poison resist 3% energy resist 3% strength requirement 25 durability 33 / 33, Price: --
war fork Weight: 9 stones hit lightning 20% hit lower defense 8% faster casting 1 damage increase 2% physical damage 30% fire damage 20% energy damage 50% weapon damage 12 - 13 weapon speed 2.5s strength requirement 45 one-handed weapon skill required: fencing durability 52 / 52, Price: --
studded gorget Weight: 1 stone luck 13 reflect physical damage 5% physical resist 2% fire resist 4% cold resist 3% poison resist 5% energy resist 4% strength requirement 25 durability 42 / 42, Price: --
butcher knife Weight: 1 stone snow elemental slayer hit life leech 10% luck 63 swing speed increase 20% use best weapon skill physical damage 100% weapon damage 9 - 11 weapon speed 2.25s strength requirement 10 one-handed weapon skill required: swordsmanship durability 34 / 34, Price: --
Mind Blast Weight: 1 stone, Price: --
Lightning Weight: 1 stone, Price: --
crescent blade Weight: 1 stone hit life leech 20% swing speed increase 15% damage increase 19% cold resist 5% use best weapon skill physical damage 100% weapon damage 11 - 14 weapon speed 2.5s strength requirement 55 two-handed weapon skill required: swordsmanship durability 59 / 59, Price: --
chainmail leggings Weight: 7 stones mana increase 4 reflect physical damage 6% lower mana cost 1% lower reagent cost 1% physical resist 4% fire resist 4% cold resist 4% poison resist 1% energy resist 2% mage armor strength requirement 60 durability 47 / 47, Price: --
ring Weight: 1 stone meditation +1 luck 17 hit chance increase 3% faster cast recovery 1 poison resist 5%, Price: --
leather tunic Weight: 6 stones hit point increase 3 physical resist 2% fire resist 4% cold resist 3% poison resist 3% energy resist 3% strength requirement 25 durability 36 / 36, Price: --
Fire Field Weight: 1 stone, Price: --
leather gloves Weight: 1 stone self repair 1 luck 12 lower mana cost 5% physical resist 2% fire resist 5% cold resist 3% poison resist 11% energy resist 3% strength requirement 20 durability 30 / 30, Price: --
bone arms Weight: 2 stones mana regeneration 1 physical resist 3% fire resist 3% cold resist 9% poison resist 2% energy resist 4% strength requirement 55 durability 25 / 25, Price: --
Dispel Weight: 1 stone, Price: --
Mana Vampire Weight: 1 stone, Price: --
Mass Dispel Weight: 1 stone, Price: --
bronze shield Weight: 6 stones defense chance increase 1% faster casting 1 cold resist 1% strength requirement 35 durability 27 / 27, Price: --
cutlass Weight: 8 stones hit lower attack 26% faster casting 1 energy resist 5% physical damage 100% weapon damage 11 - 13 weapon speed 2.5s strength requirement 25 one-handed weapon skill required: swordsmanship durability 65 / 65, Price: --
heater shield Weight: 8 stones durability 50% spell channeling defense chance increase 12% fire resist 1% strength requirement 90 durability 82 / 82, Price: --
Chain Lightning Weight: 1 stone, Price: --
Paralyze Weight: 1 stone, Price: --
leather shorts Weight: 3 stones lower reagent cost 5% physical resist 2% fire resist 4% cold resist 3% poison resist 3% energy resist 3% strength requirement 20 durability 37 / 37, Price: --
ringmail sleeves Weight: 10 stones hit point regeneration 2 mana regeneration 2 physical resist 5% fire resist 3% cold resist 1% poison resist 5% energy resist 3% mage armor strength requirement 40 durability 46 / 46, Price: --
katana Weight: 6 stones hit chance increase 2% physical damage 100% weapon damage 11 - 13 weapon speed 2.5s strength requirement 25 one-handed weapon skill required: swordsmanship durability 57 / 57, Price: --
Order shield Weight: 7 stones self repair 3 physical resist 1% strength requirement 95 durability 104 / 104, Price: --
chainmail tunic Weight: 7 stones self repair 2 mana increase 4 physical resist 11% fire resist 4% cold resist 4% poison resist 1% energy resist 2% strength requirement 60 durability 52 / 52, Price: --
leather sleeves Weight: 2 stones lower mana cost 4% physical resist 10% fire resist 11% cold resist 3% poison resist 3% energy resist 10% strength requirement 20 durability 32 / 32, Price: --
buckler Weight: 5 stones spell channeling self repair 1 defense chance increase 1% faster casting -1 poison resist 1% strength requirement 20 durability 50 / 50, Price: --
leather gloves Weight: 1 stone hit point increase 3 physical resist 2% fire resist 4% cold resist 3% poison resist 3% energy resist 3% strength requirement 20 durability 36 / 36, Price: --
wand Weight: 1 stone spell channeling mage weapon -29 skill healing charges: 6 faster casting -1 physical damage 100% weapon damage 9 - 11 weapon speed 2.75s strength requirement 5 one-handed weapon skill required: mace fighting durability 100 / 100, Price: --
platemail tunic Weight: 10 stones hit point increase 4 night sight physical resist 5% fire resist 3% cold resist 9% poison resist 3% energy resist 2% strength requirement 95 durability 65 / 65, Price: --
dagger Weight: 1 stone poison elemental slayer physical damage 100% weapon damage 10 - 11 weapon speed 2s strength requirement 10 one-handed weapon skill required: fencing durability 108 / 108, Price: --
cutlass Weight: 8 stones hit dispel 28% hit life leech 35% physical damage 100% weapon damage 11 - 13 weapon speed 2.5s strength requirement 25 one-handed weapon skill required: swordsmanship durability 49 / 49, Price: --
bone arms Weight: 2 stones hit point regeneration 1 physical resist 3% fire resist 3% cold resist 6% poison resist 2% energy resist 4% strength requirement 55 durability 25 / 25, Price: --
bladed staff Weight: 4 stones hit life leech 6% physical damage 10% fire damage 20% cold damage 40% poison damage 30% weapon damage 14 - 16 weapon speed 3s strength requirement 40 two-handed weapon skill required: swordsmanship durability 106 / 106, Price: --
bow Weight: 6 stones swing speed increase 5% damage increase 26% physical damage 60% fire damage 10% poison damage 20% energy damage 10% weapon damage 15 - 19 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 44 / 44, Price: --
platemail gloves Weight: 2 stones lower mana cost 6% physical resist 5% fire resist 5% cold resist 2% poison resist 3% energy resist 11% strength requirement 70 durability 50 / 50, Price: --
hammer pick Weight: 9 stones hit stamina leech 24% faster casting 1 swing speed increase 5% damage increase 21% use best weapon skill fire damage 30% energy damage 70% weapon damage 15 - 17 weapon speed 3.75s strength requirement 45 one-handed weapon skill required: mace fighting durability 57 / 57, Price: --
platemail tunic Weight: 10 stones self repair 1 lower reagent cost 2% physical resist 5% fire resist 3% cold resist 2% poison resist 3% energy resist 8% strength requirement 95 durability 50 / 50, Price: --
ringmail gloves Weight: 2 stones lower mana cost 4% lower reagent cost 15% physical resist 13% fire resist 3% cold resist 1% poison resist 5% energy resist 3% mage armor strength requirement 40 durability 47 / 47, Price: --
ringmail tunic Weight: 15 stones hit point increase 2 physical resist 11% fire resist 3% cold resist 1% poison resist 5% energy resist 3% mage armor strength requirement 40 durability 46 / 46, Price: --
buckler Weight: 5 stones defense chance increase 2% poison resist 1% lower requirements 50% strength requirement 10 durability 44 / 44, Price: --
leather gloves Weight: 1 stone mana regeneration 1 physical resist 2% fire resist 4% cold resist 3% poison resist 3% energy resist 3% strength requirement 20 durability 40 / 40, Price: --
scimitar Weight: 5 stones hit harm 6% hit mana leech 12% physical damage 100% weapon damage 13 - 15 weapon speed 3s strength requirement 25 one-handed weapon skill required: swordsmanship durability 63 / 63, Price: --
spear Weight: 7 stones spell channeling faster casting -1 swing speed increase 15% physical damage 100% weapon damage 13 - 15 weapon speed 2.75s strength requirement 50 two-handed weapon skill required: fencing durability 41 / 41, Price: --
lance Weight: 12 stones hit lower attack 2% hit life leech 49% physical damage 100% weapon damage 17 - 18 weapon speed 4.5s strength requirement 95 one-handed weapon skill required: fencing durability 97 / 97, Price: --
leather sleeves Weight: 2 stones stamina increase 2 physical resist 4% fire resist 4% cold resist 3% poison resist 4% energy resist 3% strength requirement 20 durability 40 / 40, Price: --
straw hat Weight: 1 stone hit point increase 4 fire resist 5% cold resist 9% poison resist 5% energy resist 5% strength requirement 10 durability 25 / 25, Price: --
chainmail leggings Weight: 7 stones luck 25 lower reagent cost 11% physical resist 4% fire resist 4% cold resist 4% poison resist 1% energy resist 2% strength requirement 60 durability 51 / 51, Price: --
orc mask Weight: 4 stones lower mana cost 3% physical resist 1% fire resist 1% cold resist 7% poison resist 7% energy resist 8% strength requirement 10 durability 25 / 25, Price: --
wand Weight: 1 stone spell channeling mage weapon -25 skill harm charges: 52 faster casting -1 physical damage 100% weapon damage 9 - 11 weapon speed 2.75s strength requirement 5 one-handed weapon skill required: mace fighting durability 66 / 66, Price: --
war fork Weight: 9 stones hit stamina leech 28% hit lower attack 26% luck 53 damage increase 13% poison resist 4% use best weapon skill physical damage 100% weapon damage 12 - 13 weapon speed 2.5s strength requirement 45 one-handed weapon skill required: fencing durability 97 / 97, Price: --
bow Weight: 6 stones hit chance increase 14% physical damage 100% weapon damage 15 - 19 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 45 / 45, Price: --
wooden shield Weight: 5 stones durability 20% self repair 1 defense chance increase 5% faster casting 1 energy resist 1% lower requirements 30% strength requirement 14 durability 26 / 26, Price: --
platemail gloves Weight: 2 stones reflect physical damage 2% physical resist 5% fire resist 3% cold resist 2% poison resist 3% energy resist 2% mage armor strength requirement 70 durability 56 / 56, Price: --
studded sleeves Weight: 4 stones self repair 1 stamina increase 1 physical resist 2% fire resist 4% cold resist 3% poison resist 6% energy resist 4% strength requirement 25 durability 38 / 38, Price: --
wand Weight: 1 stone spell channeling mage weapon -22 skill magic arrow charges: 87 faster casting -1 physical damage 100% weapon damage 9 - 11 weapon speed 2.75s strength requirement 5 one-handed weapon skill required: mace fighting durability 53 / 53, Price: --
platemail gorget Weight: 2 stones hit point increase 4 physical resist 5% fire resist 4% cold resist 2% poison resist 3% energy resist 2% mage armor strength requirement 45 durability 60 / 60, Price: --
Blade Spirits Weight: 1 stone, Price: --
leather leggings Weight: 4 stones mana increase 2 reflect physical damage 1% physical resist 5% fire resist 4% cold resist 3% poison resist 3% energy resist 9% strength requirement 20 durability 38 / 38, Price: --
sledge hammer uses remaining: 68 Weight: 10 stones hit lightning 22% hit lower defense 28% use best weapon skill fire damage 50% cold damage 40% energy damage 10% weapon damage 13 - 15 weapon speed 3.25s strength requirement 40 one-handed weapon skill required: mace fighting durability 34 / 34, Price: --
kryss Weight: 2 stones hit mana leech 15% hit lower defense 6% swing speed increase 5% energy resist 11% physical damage 100% weapon damage 10 - 12 weapon speed 2s strength requirement 10 one-handed weapon skill required: fencing durability 43 / 43, Price: --
dagger Weight: 1 stone mage weapon -23 skill hit lower defense 24% hit lower attack 28% damage increase 41% physical damage 30% fire damage 30% cold damage 30% energy damage 10% weapon damage 10 - 11 weapon speed 2s strength requirement 10 one-handed weapon skill required: fencing durability 35 / 35, Price: --
bone arms Weight: 2 stones mana regeneration 1 physical resist 3% fire resist 3% cold resist 4% poison resist 2% energy resist 4% strength requirement 55 durability 28 / 28, Price: --
bracelet Weight: 1 stone fire resist 7% poison resist 7%, Price: --
bracelet Weight: 1 stone focus +4 physical resist 4%, Price: --
bracelet Weight: 1 stone poison resist 10%, Price: --
bracelet Weight: 1 stone strength bonus 3 intelligence bonus 3 enhance potions 5% faster cast recovery 2 lower mana cost 3% damage increase 6%, Price: --
ring Weight: 1 stone dexterity bonus 3 luck 33 faster casting 1 damage increase 6% cold resist 3%, Price: --
ring Weight: 1 stone veterinary +9, Price: --
bracelet Weight: 1 stone discordance +4 intelligence bonus 5 defense chance increase 7%, Price: --
bracelet Weight: 1 stone luck 29 lower mana cost 3% lower reagent cost 8% cold resist 9%, Price: --
bracelet Weight: 1 stone luck 27 faster cast recovery 1, Price: --
bracelet Weight: 1 stone poison resist 6%, Price: --
ring Weight: 1 stone veterinary +6, Price: --
bracelet Weight: 1 stone faster cast recovery 1, Price: --
ring Weight: 1 stone peacemaking +4 provocation +4 intelligence bonus 2 faster cast recovery 1 lower mana cost 2% poison resist 7%, Price: --
ring Weight: 1 stone stealth +1 dexterity bonus 3 hit chance increase 5%, Price: --
bracelet Weight: 1 stone magery +3 hit chance increase 4%, Price: --
ring Weight: 1 stone dexterity bonus 5, Price: --
Incognito Weight: 1 stone, Price: --
viking sword Weight: 6 stones spell channeling hit stamina leech 26% hit chance increase 4% physical damage 100% weapon damage 15 - 17 weapon speed 3.75s strength requirement 40 one-handed weapon skill required: swordsmanship durability 85 / 85, Price: --
double axe Weight: 8 stones hit life leech 3% physical damage 50% poison damage 20% energy damage 30% weapon damage 15 - 17 weapon speed 3.25s strength requirement 45 two-handed weapon skill required: swordsmanship durability 109 / 109, Price: --
kryss Weight: 2 stones spell channeling faster casting -1 fire resist 4% physical damage 100% weapon damage 10 - 12 weapon speed 2s strength requirement 10 one-handed weapon skill required: fencing durability 51 / 51, Price: --
ring Weight: 1 stone wrestling +7 enhance potions 10% fire resist 6%, Price: --
ring Weight: 1 stone swordsmanship +1 poison resist 4%, Price: --
ring Weight: 1 stone enhance potions 10% lower mana cost 2% poison resist 1%, Price: --
ring Weight: 1 stone mace fighting +8 faster casting 1, Price: --
ring Weight: 1 stone spell damage increase 2% energy resist 6%, Price: --
Arch Protection Weight: 1 stone, Price: --
double bladed staff Weight: 2 stones hit stamina leech 12% hit lower defense 22% defense chance increase 8% swing speed increase 10% damage increase 13% physical damage 100% weapon damage 12 - 13 weapon speed 2.25s strength requirement 50 two-handed weapon skill required: fencing durability 55 / 55, Price: --
leather gorget Weight: 1 stone mana increase 1 lower reagent cost 2% physical resist 2% fire resist 4% cold resist 3% poison resist 3% energy resist 3% strength requirement 20 durability 33 / 33, Price: --
metal kite shield Weight: 7 stones self repair 1 defense chance increase 10% energy resist 1% lower requirements 60% strength requirement 18 durability 46 / 46, Price: --
leather leggings Weight: 4 stones hit point increase 2 mana regeneration 1 physical resist 2% fire resist 4% cold resist 3% poison resist 7% energy resist 3% strength requirement 20 durability 37 / 37, Price: --
gnarled staff Weight: 3 stones hit lower attack 14% energy resist 1% physical damage 100% weapon damage 15 - 17 weapon speed 3.25s strength requirement 20 two-handed weapon skill required: mace fighting durability 44 / 44, Price: --
ring Weight: 1 stone dexterity bonus 2 lower mana cost 2% damage increase 3%, Price: --
ring Weight: 1 stone lower mana cost 4%, Price: --
ring Weight: 1 stone luck 6 spell damage increase 5% fire resist 5%, Price: --
ring Weight: 1 stone physical resist 3%, Price: --
ring Weight: 1 stone resisting spells +7, Price: --
bracelet Weight: 1 stone resisting spells +7 strength bonus 3 faster casting 1, Price: --
ring Weight: 1 stone focus +5 dexterity bonus 7 poison resist 4%, Price: --

------------

Will test more maps when I get back home...
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
I believe that's intended. The locations on already existing maps will be valid for 30 days.
The notes say 'already decoded maps'. I'll ask if that can be checked.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Magic items were really crappy, I got two pieces of jewelry with 6 mods, but the mods were so low it's not really worth bothering. I tossed all the loot in the same bag as the loot from the guardian spawn and the subsequent daemon / 3 poison elementals spawn that followed. Where the low mods intented? Magic item loot is now worse than what it was before the patch :D


Along with the ML ingredients not added, the loot still perceived as "junk" has been my other great concern.

Eventually the interest in the new items will fade away as they will no longer be new (say a couple of weeks, perhaps ?) and Treasure Chests will still be seen as a waste of time since all they give is "junk".........

Sure, we need to see more Maps digged up and whether eventually some WILL yield high intensity mods but as of now, I have not found not even 1 player saying they found 1 items with really good mods.

And as LeBaiton reported, the 6 mods items are "in theory" a nice addition but in reality, most time they will come with very low mods or assorted in a way that is not usefull and so, will still be seen as junk from players.

Not good, IMHO.

Having players still feel that Treasure Chests are filled with "junk" is not good for Treasure Hunting, IMHO.
 
K

Kiminality

Guest
Why not wait until there's more data, before writing it off?

For one thing, the dataset is entirely too small to form a conclusion out of anything but dramatic knee-jerk.
While at the same time, if a large number of chests gave uber items, that would be further escalation of power, further widening the gap between the "haves" and "have-nots" I seem to recall you being opposed to at some point prior to the introduction of imbuing.

Bear in mind, also, that "low intensity" isn't based on the 0-100% scale, usually.
FCR 1 could be considered low intensity, at 50%
16% LRC could be considered low, at 80%
 

LeBaiton

New Player Protector
Stratics Veteran
Stratics Legend
The scrolls in there were loot from the guardian spawn and the following daemon / poison elementals, not in the chest...

Petra: aye, that's the way I read it aswell. Already decoded maps have their locations fixed for 30 days, but I thought that old, tattered maps which were decoded after the patch would spawn in a random spot. Will be interrested in the reply you receive, thanks :)

Just a note to people reading this thread thinking "so what, it's just one chest, do more and see what you get", there have been plenty of people saying they are having trouble locating the t-chests. The developers would like us to invest time in hunting down the location of the chest, and having fun digging up the spoils after time invested. Therefor I would like you to take a look at that list of loot through the eyes of someone who just spend time hunting down the location, killing all the spawn and going through the process of looting the chest.

If you look at it that way, I personally could imagine that person being disappointed at the finds, especially if you've been playing the game long enough to know that there's betters spots with better loot to be had...

Also, this isn't a dig at the new system, it's feedback to the developers :D

I've cleaned up the list a bit and removed the scrolls. It's now more readable. Next t-map I'll keep loot in separate bags...

Updated list:
---------

leather tunic hit point increase 2 stamina regeneration 1 reflect physical damage 4% physical resist 2% fire resist 8% cold resist 4% poison resist 3% energy resist 3%

war fork hit lightning 20% hit lower defense 8% faster casting 1 damage increase 2% physical damage 30% fire damage 20% energy damage 50%

studded gorget luck 13 reflect physical damage 5% physical resist 2% fire resist 4% cold resist 3% poison resist 5% energy resist 4%

butcher knife snow elemental slayer hit life leech 10% luck 63 swing speed increase 20% use best weapon skill physical damage 100%

crescent blade hit life leech 20% swing speed increase 15% damage increase 19% cold resist 5% use best weapon skill physical damage 100%

chainmail leggings mana increase 4 reflect physical damage 6% lower mana cost 1% lower reagent cost 1% physical resist 4% fire resist 4% cold resist 4% poison resist 1% energy resist 2% mage armor

ring meditation +1 luck 17 hit chance increase 3% faster cast recovery 1 poison resist 5%

leather tunic hit point increase 3 physical resist 2% fire resist 4% cold resist 3% poison resist 3% energy resist 3%

leather gloves self repair 1 luck 12 lower mana cost 5% physical resist 2% fire resist 5% cold resist 3% poison resist 11% energy resist 3%

bone arms mana regeneration 1 physical resist 3% fire resist 3% cold resist 9% poison resist 2% energy resist 4%

bronze shield defense chance increase 1% faster casting 1 cold resist 1%

cutlass hit lower attack 26% faster casting 1 energy resist 5% physical damage 100%

heater shield durability 50% spell channeling defense chance increase 12% fire resist 1%

leather shorts lower reagent cost 5% physical resist 2% fire resist 4% cold resist 3% poison resist 3% energy resist 3%

ringmail sleeves hit point regeneration 2 mana regeneration 2 physical resist 5% fire resist 3% cold resist 1% poison resist 5% energy resist 3% mage armor

katana hit chance increase 2% physical damage 100%

Order shield self repair 3 physical resist 1%

chainmail tunic self repair 2 mana increase 4 physical resist 11% fire resist 4% cold resist 4% poison resist 1% energy resist 2%

leather sleeves lower mana cost 4% physical resist 10% fire resist 11% cold resist 3% poison resist 3% energy resist 10%

buckler spell channeling self repair 1 defense chance increase 1% faster casting -1 poison resist 1%

leather gloves hit point increase 3 physical resist 2% fire resist 4% cold resist 3% poison resist 3% energy resist 3%

wand spell channeling mage weapon -29 skill healing charges: 6 faster casting -1 physical damage 100%

platemail tunic hit point increase 4 night sight physical resist 5% fire resist 3% cold resist 9% poison resist 3% energy resist 2%

dagger poison elemental slayer physical damage 100%

cutlass hit dispel 28% hit life leech 35% physical damage 100%

bone arms hit point regeneration 1 physical resist 3% fire resist 3% cold resist 6% poison resist 2% energy resist 4%

bladed staff hit life leech 6% physical damage 10% fire damage 20% cold damage 40% poison damage 30%

bow swing speed increase 5% damage increase 26% physical damage 60% fire damage 10% poison damage 20% energy damage 10%

platemail gloves lower mana cost 6% physical resist 5% fire resist 5% cold resist 2% poison resist 3% energy resist 11%

hammer pick hit stamina leech 24% faster casting 1 swing speed increase 5% damage increase 21% use best weapon skill fire damage 30% energy damage 70%

platemail tunic self repair 1 lower reagent cost 2% physical resist 5% fire resist 3% cold resist 2% poison resist 3% energy resist 8%

ringmail gloves lower mana cost 4% lower reagent cost 15% physical resist 13% fire resist 3% cold resist 1% poison resist 5% energy resist 3% mage armor

ringmail tunic hit point increase 2 physical resist 11% fire resist 3% cold resist 1% poison resist 5% energy resist 3% mage armor

buckler defense chance increase 2% poison resist 1% lower requirements 50%

leather gloves mana regeneration 1 physical resist 2% fire resist 4% cold resist 3% poison resist 3% energy resist 3%

scimitar hit harm 6% hit mana leech 12% physical damage 100%

spear spell channeling faster casting -1 swing speed increase 15% physical damage 100%
lance hit lower attack 2% hit life leech 49% physical damage 100%

leather sleeves stamina increase 2 physical resist 4% fire resist 4% cold resist 3% poison resist 4% energy resist 3%

straw hat hit point increase 4 fire resist 5% cold resist 9% poison resist 5% energy resist 5%

chainmail leggings luck 25 lower reagent cost 11% physical resist 4% fire resist 4% cold resist 4% poison resist 1% energy resist 2%

orc mask lower mana cost 3% physical resist 1% fire resist 1% cold resist 7% poison resist 7% energy resist 8%

wandspell channeling mage weapon -25 skill harm charges: 52 faster casting -1 physical damage 100%

war fork hit stamina leech 28% hit lower attack 26% luck 53 damage increase 13% poison resist 4% use best weapon skill physical damage 100%

bow hit chance increase 14% physical damage 100%

wooden shield durability 20% self repair 1 defense chance increase 5% faster casting 1 energy resist 1%

platemail gloves reflect physical damage 2% physical resist 5% fire resist 3% cold resist 2% poison resist 3% energy resist 2% mage armor

studded sleeves self repair 1 stamina increase 1 physical resist 2% fire resist 4% cold resist 3% poison resist 6% energy resist 4%

wandspell channeling mage weapon -22 skill magic arrow charges: 87 faster casting -1 physical damage 100%

platemail gorget hit point increase 4 physical resist 5% fire resist 4% cold resist 2% poison resist 3% energy resist 2% mage armor

leather leggings mana increase 2 reflect physical damage 1% physical resist 5% fire resist 4% cold resist 3% poison resist 3% energy resist 9%

sledge hammer uses remaining: 68hit lightning 22% hit lower defense 28% use best weapon skill fire damage 50% cold damage 40% energy damage 10%

kryss hit mana leech 15% hit lower defense 6% swing speed increase 5% energy resist 11% physical damage 100%

dagger mage weapon -23 skill hit lower defense 24% hit lower attack 28% damage increase 41% physical damage 30% fire damage 30% cold damage 30% energy damage 10% weapon damage 10 – 11

bone armsmana regeneration 1 physical resist 3% fire resist 3% cold resist 4% poison resist 2% energy resist 4%

bracelet fire resist 7% poison resist 7%

bracelet focus +4 physical resist 4%

bracelet poison resist 10%

bracelet strength bonus 3 intelligence bonus 3 enhance potions 5% faster cast recovery 2 lower mana cost 3% damage increase 6%

ring dexterity bonus 3 luck 33 faster casting 1 damage increase 6% cold resist 3%

ring veterinary +9

bracelet discordance +4 intelligence bonus 5 defense chance increase 7%

bracelet luck 29 lower mana cost 3% lower reagent cost 8% cold resist 9%

bracelet luck 27 faster cast recovery 1

bracelet poison resist 6%

ring veterinary +6

bracelet faster cast recovery 1

ring peacemaking +4 provocation +4 intelligence bonus 2 faster cast recovery 1 lower mana cost 2% poison resist 7%

ring stealth +1 dexterity bonus 3 hit chance increase 5%

bracelet magery +3 hit chance increase 4%

ring dexterity bonus 5

viking sword spell channeling hit stamina leech 26% hit chance increase 4% physical damage 100%

double axe hit life leech 3% physical damage 50% poison damage 20% energy damage 30%

kryss spell channeling faster casting -1 fire resist 4% physical damage 100%

ring wrestling +7 enhance potions 10% fire resist 6%

ring swordsmanship +1 poison resist 4%

ring enhance potions 10% lower mana cost 2% poison resist 1%

ring mace fighting +8 faster casting 1

ring spell damage increase 2% energy resist 6%

double bladed staffhit stamina leech 12% hit lower defense 22% defense chance increase 8% swing speed increase 10% damage increase 13% physical damage 100%

leather gorgetmana increase 1 lower reagent cost 2% physical resist 2% fire resist 4% cold resist 3% poison resist 3% energy resist 3%

metal kite shieldself repair 1 defense chance increase 10% energy resist 1% lower requirements 60%

leather legging**** point increase 2 mana regeneration 1 physical resist 2% fire resist 4% cold resist 3% poison resist 7% energy resist 3%

gnarled staffhit lower attack 14% energy resist 1% physical damage 100%

ring dexterity bonus 2 lower mana cost 2% damage increase 3%

ring lower mana cost 4%

ring luck 6 spell damage increase 5% fire resist 5%

ring physical resist 3%

ring resisting spells +7

bracelet resisting spells +7 strength bonus 3 faster casting 1

ring focus +5 dexterity bonus 7 poison resist 4%

---------
 
F

Fink

Guest
How are you getting all that data from the game?

Are you typing it out? Copy/paste? UO:Assist?
 

Serafi

Babbling Loonie
Stratics Veteran
Stratics Legend
Another report from Europa:

I have done 6 maps, starting with lvl 1 and up to lvl 6, just to check what pet I should use and how my old strategy would work. I decoded more maps than what I used, and I found that some will be in locations I have never seen a T map before, while others use the old map locations. Can I just say: I LIKE IT THAT WAY! It makes the old T map library not completely obsolete, and includes new random places as well. Best of both worlds. I just hope this is as intended and the devs will not later issue a "fix". It means that when I have a window of more playtime I can do the random locations, and when time is an issue I can use the fixed locations.

Still love love the alacrity scrolls to death. I think that is the change I am most excited about. And the lure of SoTs in Felucca makes me want to test my T hunter there at one point. The item in the chest is very much still the same old, but I don`t have any problems with that. One of these days I`ll see that perfect roll on a 6 mod item :) And while I wait I can always use the rest of the loot with intensity level above 200, and of course the FC 1 or FCR 3 jewelry.

No new artifacts for me yet, and of course no pardon.

I spent a lot of time setting up for the lvl 6 chest, including checking where the wandering healer was... I got lucky, no 3 GD and 3 AW at first, yay. Managed to complete it without too many deaths... This on a tamer with a GD in tow.
Edit: Btw - used tasty treat on the GD before the lvl 6. Those will come in handy.
 
B

Beer_Cayse

Guest
He stated that the list was courtesy of UOA Vendor Agent. That is the raw listing as the agent produces - no editing.
 

LeBaiton

New Player Protector
Stratics Veteran
Stratics Legend
I seem to recall you being opposed to at some point prior to the introduction of imbuing.
While I certainly do have an opinions on issues like that, I've never taken sides. Probably a remainder of my modding days...

But now that you're asking: we need PvM obtained uber stuff. Imbuing killed, or is slowly killing, PvM, and until the day the last PvM'er turns off the light in their virtual houses, leaving the rest of the shard to the PvP'ers, it will continue to do so unless the developers do something about it...

I'm not saying t-hunters should be the only one being able to obtain such uber stuff, that's up for the developers to decide. They obviously gave the idea some thoughts though, looking at the 6 modded items they introduced...

Anyway, regarding my initial post. I wasn't knee-jerking, I said I would go and dig up more. I've dug up thousands of maps in the past, and will dig up atleast a thousand more (currently around 1200+ in storage). Just felt like letting everyone know about my first finds... :p
 

Silverbird

Slightly Crazed
Stratics Veteran
Stratics Legend
I just did my first t-map (also on europa) and was very surprised. My t-hunter is not that skilled and I have mostly lvl1's from fishing lying around. So I went to a lvl 1. Changes to before the patch:
- 32 (!) magical items inside the chest
- three stacks of reagents (40+ on each stack)
- stack of 4 gems
- guardian spawn even on lvl 1's (though nothing even an unskilled t-hunter can handle)

The second one was more a surpise:
- same as above +
- alacrity scroll for imbuing
- 1 tasty treat
- Ironwood Crown recipe (rare, carp)

If that is the normal rate, those will become common very soon.
 
V

Vertigo

Guest
I did a few lvl 6 maps.
I've gotten a skeleton key, 3 scroll of alatricity, a tasty treat and this:



Anybody know the max intensities on the new tailsman?

Thanks
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
So what, new randomized locations mean anywhere on the map? Like the middle of a mountain or under someone's house plot or in town? Yii-hii-hii-hiikes.
 
A

A Rev

Guest
I did a few lvl 6 maps.
I've gotten a skeleton key, 3 scroll of alatricity, a tasty treat and this:



Anybody know the max intensities on the new tailsman?

Thanks
Ok im gna be the first to say it...**** me thats nice!

Mr, LRC, LMC AND DCI!?! all on one tali!!

Lovely, also good to see low durability which cant be repaired....good!
 
R

RavenWinterHawk

Guest
OMG
Now I have to endure whinning about crappy loot.

I hear they are making a treasure chest with toggles on it. You can program the exact uber item you want, bury it, dig it up, and cheer.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I would like to say thank you for complaining about pardons, it looks as if many reds will not be going blue anytime soon. Well done, you boned yourselves.
 

Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
I would like to say thank you for complaining about pardons, it looks as if many reds will not be going blue anytime soon. Well done, you boned yourselves.
I don't think that any reds will be hurt by this. Scared blue's who were hoping to pk a person will be the only ones burnt by this correct nerf.
 

Mapper

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Done 5 tmaps on Europa and got:

Alacrity scroll every time
1 Skeleton Key
1 Vines
1 Pardon
1 Tasty Treat
12 Essence of Direction (On 3/5 Chests, Not very random imo)
11 Abyssal Cloth (On 2/5 Chests)
1 Mana Orb

Very pleased so far!
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I don't think that any reds will be hurt by this. Scared blue's who were hoping to pk a person will be the only ones burnt by this correct nerf.
I have read your *opinions* on several occasion and always bit my lip, it is obvious to me that you spend very little time actively playing other aspects of this game aside from trammel (or pvm on either facet). I say this because such lopsided opinions hold little merit unless you have *been there done that*.

Personally, I have 157 counts spread between three characters that I would like to remove. At the CURRENT spawning rate...that will take OVER 1000 maps in order to attain such a *full pardon*. Each of these three chars. went red defending...and gathered more counts doing the same. (at the time I figured whats the point removing counts...SOMEBODY has to take them...might as well be me.)

According to your logic, my chars are by example *bad*...yet you don't consider the reasoning as to why SOME people go red. What you didn't consider is that those who are red from killing innocents DO NOT WANT TO GO BLUE, this *nerf* has no actual affect on them whatsoever. So who does that leave for reds that wish to go blue? If cold blooded killers don't want it, yet I do...how is a nerf effectively helping the game? (think before you answer...and if you don't spend the time in fel pvping...take time to ask them first.)
 

Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
I have read your *opinions* on several occasion and always bit my lip, it is obvious to me that you spend very little time actively playing other aspects of this game aside from trammel (or pvm on either facet). I say this because such lopsided opinions hold little merit unless you have *been there done that*.

Personally, I have 157 counts spread between three characters that I would like to remove. At the CURRENT spawning rate...that will take OVER 1000 maps in order to attain such a *full pardon*. Each of these three chars. went red defending...and gathered more counts doing the same. (at the time I figured whats the point removing counts...SOMEBODY has to take them...might as well be me.)

According to your logic, my chars are by example *bad*...yet you don't consider the reasoning as to why SOME people go red. What you didn't consider is that those who are red from killing innocents DO NOT WANT TO GO BLUE, this *nerf* has no actual affect on them whatsoever. So who does that leave for reds that wish to go blue? If cold blooded killers don't want it, yet I do...how is a nerf effectively helping the game? (think before you answer...and if you don't spend the time in fel pvping...take time to ask them first.)

LOL, all I do is PvP but all my chars whom I wish to be red have done so and strangly the ones that I wished to stay blue have managed to burn all the counts needed to stay blue. How odd that your chars have not managed to do so. I run with a guild whom enjoy's killing, looting and taking spawns but we tend to preplan our raids slightly better then your defence or so it would seem. We bring enough reds to stomp players like you out and 2 blues to protect and kill the champ.

I've read your silly rants before also and I know that you proclaim to be richer than I so I should think that at 1 mil per count you should be able to buy your way out of these counts in a week or so. I know you've bashed me before about rare collecting and stated that I'm a chump compared to your wealth so step up and make some poor trammie rich.

A average of 50 counts on three chars is far beyond a mistake, your a red who would like to be a gate hugging sissy I suspect.
 
V

Vandetta

Guest
personaly i think the drop rate on the pardons should be higher. on test i can understand the worry but the maps were handed to you. with the amount of lvl 6 maps and the amount of drops its going to be like the soul stone frags and nobody will care to go and collect them.
 
A

A Rev

Guest
According to your logic, my chars are by example *bad*...yet you don't consider the reasoning as to why SOME people go red. What you didn't consider is that those who are red from killing innocents DO NOT WANT TO GO BLUE,
Thought id highlight this and say, well said!

I have chars who are reds, chars who occasionaly go red and blues who always end up red at some point.

The thing is i have pretty much 2 of every temp i play so i can keep one red. Quite often though i will be on the blue version only for me to have to take a count. There may be no time to switch chars and get the red version so i have to take a murder count. Oftentimes this will mean i end up red on the blue version of the red char :(
 
F

Fink

Guest
He stated that the list was courtesy of UOA Vendor Agent. That is the raw listing as the agent produces - no editing.
Ah sorry, and thank you, that part didn't translate for me for some reason.

EC modders, is there anything like Vendor Agent available? Perhaps with acronyms instead of full text. Or table formatting.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
LOL, all I do is PvP but all my chars whom I wish to be red have done so and strangly the ones that I wished to stay blue have managed to burn all the counts needed to stay blue. How odd that your chars have not managed to do so. I run with a guild whom enjoy's killing, looting and taking spawns but we tend to preplan our raids slightly better then your defence or so it would seem. We bring enough reds to stomp players like you out and 2 blues to protect and kill the champ.
Small guilds. When you run with a group of 6 (I used to when they went red) there is not much choice on taking counts when defending spawns.

I've read your silly rants before also and I know that you proclaim to be richer than I so I should think that at 1 mil per count you should be able to buy your way out of these counts in a week or so. I know you've bashed me before about rare collecting and stated that I'm a chump compared to your wealth so step up and make some poor trammie rich.
I guess I must have stepped on your toes at one time or another, more than likely for good reason.

Bashed you for collecting? Heh, don't see why...I play all aspects of the game.

Wealth? Money in this game comes and it goes and I certainly don't base what or who I am in this game on it. If I made any sort of comment to you about what I have...more than likely what I said was a slap in the face in response to your own actions.

Buying them off? I don't have a problem paying to drop the counts...if you read my *rant* you would notice the part where I mention my disappointment in the drop rate. There was no need to nerf something that was of benefit to everyone. My whole point in a nutshell.

A average of 50 counts on three chars is far beyond a mistake, your a red who would like to be a gate hugging sissy I suspect.
Again, 6 people...not everyone can be blues defending...someone is GOING to take counts.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
personaly i think the drop rate on the pardons should be higher. on test i can understand the worry but the maps were handed to you. with the amount of lvl 6 maps and the amount of drops its going to be like the soul stone frags and nobody will care to go and collect them.
This ^^

People don't consider the total time involved...at all.
 
R

RavenWinterHawk

Guest
Oh way to go in killing SA by putting more essences in places that don't need essences.


PLEASE PLEASE make a statue for 12 year vets that gives essences. Lets really kill SA.
 

Serafi

Babbling Loonie
Stratics Veteran
Stratics Legend
Doh...

I never really understood the " You have 30 days.." and neither did anyone I asked. It means of course that old maps recieved before it went live will point to the old locations for 30 days. Any map you receive after will point to the new ones.

After 30 days all maps will point to the new random locations.

So many maps, so little time..
 

Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
There has to be some relation between murdering and a downside. I have many reds on many shards and have never bothered considering taking a count when needed so I'm not concerned with my own actions.

My issue with the pardon's and the rate that they seemed to drop was simply due to the ablity for people to collect them, murder at will and eat the pardons to avoid the "downside" of thier actions. If anything this brings us slightly closer to the days of 98-00, not quite but close, where rampant murdering was a daily event(I should note that I am one of those who views this as the best days UO ever had) and people left the game simply due to annoyance with the system. Times have changed and other options exsist where they didn't before but I wish not to see the same random blue chars flapping thier collective gums while not having to deal with the action.

Defend your spawns all you want, I run with a small 6-10 person group also but have never had a issue with taking to many counts.
 

Mapper

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Oh way to go in killing SA by putting more essences in places that don't need essences.


PLEASE PLEASE make a statue for 12 year vets that gives essences. Lets really kill SA.
You would probably get more essences farming the Abyss than hunting for a tmap, finding it, digging it up, killing the spawn and looting it.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
There has to be some relation between murdering and a downside. I have many reds on many shards and have never bothered considering taking a count when needed so I'm not concerned with my own actions.
The problem is you don't look at the big picture...

My issue with the pardon's and the rate that they seemed to drop was simply due to the ablity for people to collect them, murder at will and eat the pardons to avoid the "downside" of thier actions. If anything this brings us slightly closer to the days of 98-00, not quite but close, where rampant murdering was a daily event(I should note that I am one of those who views this as the best days UO ever had) and people left the game simply due to annoyance with the system. Times have changed and other options exsist where they didn't before but I wish not to see the same random blue chars flapping thier collective gums while not having to deal with the action.
Glad to see you keep such a narrow minded viewpoint on things...it makes it easier to poke you with a stick.

Defend your spawns all you want, I run with a small 6-10 person group also but have never had a issue with taking to many counts.
According to your last post, it appeared you ran with larger groups than that. Second, there is a big difference between 5-6 and 6-10. Third, factions have changed fighting to the point where you almost don't take counts anymore.

*pokes with stick...poke poke*
 

LeBaiton

New Player Protector
Stratics Veteran
Stratics Legend
Going to try and steer this post into the direction of the points I made in my original post again...

I did another 6 level 5 maps. Our GM did 8 level 6 maps and 6 level 5, and another guildy did maps aswell, but I haven't heard how many he did. Adding up, that totals 20 maps...

Loot is staying appalingly low modded. We're talking about massive ammounts of 1 mod (1% mod or +1 or +2 skill) jewelry, weapons with only UBWS, armor with 15 total resist (that's basic) and maybe 1 mod...

I've been saving my t-map loot. If Logrus is reading this and wants feedback from me, I could send you some UO Assist Vendor Agent text dumps that I, and the GM of our guild, have collected so far...

I'm also noticing it when I'm unravelling the loot using imbuing. I would typically get 40-50 enchanted essence pre-patch. Now I'm lucky if I get 20...

Positive sides, really enjoying the big guardian fights. My biggest pull so far was 7 guardians. Am also enjoying the skeleton keys and the scrolls of alacrity, even though I've only had one of each so far...
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Going to try and steer this post into the direction of the points I made in my original post again...

I did another 6 level 5 maps. Our GM did 8 level 6 maps and 6 level 5, and another guildy did maps aswell, but I haven't heard how many he did. Adding up, that totals 20 maps...

Loot is staying appalingly low modded. We're talking about massive ammounts of 1 mod (1% mod or +1 or +2 skill) jewelry, weapons with only UBWS, armor with 15 total resist (that's basic) and maybe 1 mod...

I've been saving my t-map loot. If Logrus is reading this and wants feedback from me, I could send you some UO Assist Vendor Agent text dumps that I, and the GM of our guild, have collected so far...

I'm also noticing it when I'm unravelling the loot using imbuing. I would typically get 40-50 enchanted essence pre-patch. Now I'm lucky if I get 20...

Positive sides, really enjoying the big guardian fights. My biggest pull so far was 7 guardians. Am also enjoying the skeleton keys and the scrolls of alacrity, even though I've only had one of each so far...
Good post...and my apologies if the thread went in an alternative direction to your liking. Just gets disheartening when things get changed too hastily due to one sided thought process.
 

Slickjack

Rares Fest Host | Cats Nov 2010
Stratics Veteran
Stratics Legend
UNLEASHED
4 level 6 chest actually found. MANY MANY unable to be found, houses/serverlines/etc. i dunno what the problem is on that....

Results:

1 Tasty Treat
2 Creeping Vines (both same graphic)
3 Forged Pardons (OUT OF 4 CHESTS!)
24 Essence Of ......
2 Surge Shields (1 Mana, 1 Stamina)
4 Marties (same old stuff)
2 6-mod rings with all mods VERY low intensity

NO SoTs, or Alacrities yet
 

Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
I did one chest before I left for the office. I didn't have much time to loot but I found most of the items seemed about the same as before. I recieved a skelly key, a SoA for hiding and 6 essence of some sort. Spawn was reasonable though the wyrms are annoying to kill due to running off when low life(seemed like I was at the gate).

Just to lure this back to the off topic: Mr. Cowboy seems like you only wanted the pardons simply because you cannot control your evil ways. You can poke all you want, your chars arn't going back to carebear land as soon as you wanted but mine will just be fine be it red or blue. You never seemed to explain what the "big picture" is, I'd love to know so please clear that one up, k?

90% of my chars are in factions mostly due to the better PvP that can be found but I have no issues killing blues, reds or orange when ever and where ever I can find them.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Talk to me after the 30 days.... then I'll have a castle worth of maps to reread!! Then we see if the locations change. Till then my map library is staying active. But there is a bright side too the library books do get you close in fel and tram to the locations at the very least a short walk. As for the Malas, Ish, Tokuno, and Ter Mur map locations..... suguest using an area book *
As for pardons the maps so far I have done on Origin have given 5 so far.

*Ish you cant burn runes to so its a hike to do maps.
 

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
I received similar loot when I was testing out the maps on test center. I was astonished when they increased the amount of the loot because the quality was so poor to begin with. Even the six property jewelry had incredibly poor intensities. I still want to do treasure hunts, but it's not because of the magic items. I think killing things like peerless and other high end monsters is the best way to get high intensity loot. On a side note, that Mana Orb talisman is cool. :)
 
R

Ralcor

Guest
Did a already decoded lvl 6 map this morning at server up. I wanted to be surprised so I didn't read up on the changes. Well 3 AWs 2 Balrons and a Titan spawned. It took me a real long time to kill the guardians due to the fact they kept snapping back to the chest. I finally killed them and the loot i received from the chest was 30k gold, 6 essence of precision, 1 runesaber recipe, 19 diamonds, 1 runed sash of warding, 1 skeleton key with 10 charges, 2 pieces of jewelry with 6 properties on them, and various other jewelry armor n weapons nothing of note. I thought i had a good GD and being 120 provoke but if 6 AW spawn it will take way way 2 long to do. Ok thats my 3 cents and post number 4 or so haaha. Oh almost forgot I got a MIB in the chest ?¿?¿?¿ didn't open the bottle but from the little i read recently i thought it was a chance at a lvl higher map in the chest MIB is way lower than a lvl 6 map
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
Alright, we just had the patch, so having half an hour before going to work, I jumped into the fray and tried a map.

Took an undecoded level 5 map from one of my secures and decoded it. First surprise: the undecoded map was on top of an old location. I don't mean right next or in the vicinity, no, it was on the exact old spot, spot nr 111 on Buc's Den island. Was this intented?

Sure made things easier. Got my pet and went there to dig it up.

Results: 1 skeleton key, 5 abyssmal cloth and 25k gold.

Magic items were really crappy, I got two pieces of jewelry with 6 mods, but the mods were so low it's not really worth bothering. I tossed all the loot in the same bag as the loot from the guardian spawn and the subsequent daemon / 3 poison elementals spawn that followed. Where the low mods intented? Magic item loot is now worse than what it was before the patch :D

Here's the full list for your entertainment (thanks to UO Assist's Vendor Agent utility)

------------

leather tunic Weight: 6 stones hit point increase 2 stamina regeneration 1 reflect physical damage 4% physical resist 2% fire resist 8% cold resist 4% poison resist 3% energy resist 3% strength requirement 25 durability 33 / 33, Price: --
war fork Weight: 9 stones hit lightning 20% hit lower defense 8% faster casting 1 damage increase 2% physical damage 30% fire damage 20% energy damage 50% weapon damage 12 - 13 weapon speed 2.5s strength requirement 45 one-handed weapon skill required: fencing durability 52 / 52, Price: --
studded gorget Weight: 1 stone luck 13 reflect physical damage 5% physical resist 2% fire resist 4% cold resist 3% poison resist 5% energy resist 4% strength requirement 25 durability 42 / 42, Price: --
butcher knife Weight: 1 stone snow elemental slayer hit life leech 10% luck 63 swing speed increase 20% use best weapon skill physical damage 100% weapon damage 9 - 11 weapon speed 2.25s strength requirement 10 one-handed weapon skill required: swordsmanship durability 34 / 34, Price: --
Mind Blast Weight: 1 stone, Price: --
Lightning Weight: 1 stone, Price: --
crescent blade Weight: 1 stone hit life leech 20% swing speed increase 15% damage increase 19% cold resist 5% use best weapon skill physical damage 100% weapon damage 11 - 14 weapon speed 2.5s strength requirement 55 two-handed weapon skill required: swordsmanship durability 59 / 59, Price: --
chainmail leggings Weight: 7 stones mana increase 4 reflect physical damage 6% lower mana cost 1% lower reagent cost 1% physical resist 4% fire resist 4% cold resist 4% poison resist 1% energy resist 2% mage armor strength requirement 60 durability 47 / 47, Price: --
ring Weight: 1 stone meditation +1 luck 17 hit chance increase 3% faster cast recovery 1 poison resist 5%, Price: --
leather tunic Weight: 6 stones hit point increase 3 physical resist 2% fire resist 4% cold resist 3% poison resist 3% energy resist 3% strength requirement 25 durability 36 / 36, Price: --
Fire Field Weight: 1 stone, Price: --
leather gloves Weight: 1 stone self repair 1 luck 12 lower mana cost 5% physical resist 2% fire resist 5% cold resist 3% poison resist 11% energy resist 3% strength requirement 20 durability 30 / 30, Price: --
bone arms Weight: 2 stones mana regeneration 1 physical resist 3% fire resist 3% cold resist 9% poison resist 2% energy resist 4% strength requirement 55 durability 25 / 25, Price: --
Dispel Weight: 1 stone, Price: --
Mana Vampire Weight: 1 stone, Price: --
Mass Dispel Weight: 1 stone, Price: --
bronze shield Weight: 6 stones defense chance increase 1% faster casting 1 cold resist 1% strength requirement 35 durability 27 / 27, Price: --
cutlass Weight: 8 stones hit lower attack 26% faster casting 1 energy resist 5% physical damage 100% weapon damage 11 - 13 weapon speed 2.5s strength requirement 25 one-handed weapon skill required: swordsmanship durability 65 / 65, Price: --
heater shield Weight: 8 stones durability 50% spell channeling defense chance increase 12% fire resist 1% strength requirement 90 durability 82 / 82, Price: --
Chain Lightning Weight: 1 stone, Price: --
Paralyze Weight: 1 stone, Price: --
leather shorts Weight: 3 stones lower reagent cost 5% physical resist 2% fire resist 4% cold resist 3% poison resist 3% energy resist 3% strength requirement 20 durability 37 / 37, Price: --
ringmail sleeves Weight: 10 stones hit point regeneration 2 mana regeneration 2 physical resist 5% fire resist 3% cold resist 1% poison resist 5% energy resist 3% mage armor strength requirement 40 durability 46 / 46, Price: --
katana Weight: 6 stones hit chance increase 2% physical damage 100% weapon damage 11 - 13 weapon speed 2.5s strength requirement 25 one-handed weapon skill required: swordsmanship durability 57 / 57, Price: --
Order shield Weight: 7 stones self repair 3 physical resist 1% strength requirement 95 durability 104 / 104, Price: --
chainmail tunic Weight: 7 stones self repair 2 mana increase 4 physical resist 11% fire resist 4% cold resist 4% poison resist 1% energy resist 2% strength requirement 60 durability 52 / 52, Price: --
leather sleeves Weight: 2 stones lower mana cost 4% physical resist 10% fire resist 11% cold resist 3% poison resist 3% energy resist 10% strength requirement 20 durability 32 / 32, Price: --
buckler Weight: 5 stones spell channeling self repair 1 defense chance increase 1% faster casting -1 poison resist 1% strength requirement 20 durability 50 / 50, Price: --
leather gloves Weight: 1 stone hit point increase 3 physical resist 2% fire resist 4% cold resist 3% poison resist 3% energy resist 3% strength requirement 20 durability 36 / 36, Price: --
wand Weight: 1 stone spell channeling mage weapon -29 skill healing charges: 6 faster casting -1 physical damage 100% weapon damage 9 - 11 weapon speed 2.75s strength requirement 5 one-handed weapon skill required: mace fighting durability 100 / 100, Price: --
platemail tunic Weight: 10 stones hit point increase 4 night sight physical resist 5% fire resist 3% cold resist 9% poison resist 3% energy resist 2% strength requirement 95 durability 65 / 65, Price: --
dagger Weight: 1 stone poison elemental slayer physical damage 100% weapon damage 10 - 11 weapon speed 2s strength requirement 10 one-handed weapon skill required: fencing durability 108 / 108, Price: --
cutlass Weight: 8 stones hit dispel 28% hit life leech 35% physical damage 100% weapon damage 11 - 13 weapon speed 2.5s strength requirement 25 one-handed weapon skill required: swordsmanship durability 49 / 49, Price: --
bone arms Weight: 2 stones hit point regeneration 1 physical resist 3% fire resist 3% cold resist 6% poison resist 2% energy resist 4% strength requirement 55 durability 25 / 25, Price: --
bladed staff Weight: 4 stones hit life leech 6% physical damage 10% fire damage 20% cold damage 40% poison damage 30% weapon damage 14 - 16 weapon speed 3s strength requirement 40 two-handed weapon skill required: swordsmanship durability 106 / 106, Price: --
bow Weight: 6 stones swing speed increase 5% damage increase 26% physical damage 60% fire damage 10% poison damage 20% energy damage 10% weapon damage 15 - 19 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 44 / 44, Price: --
platemail gloves Weight: 2 stones lower mana cost 6% physical resist 5% fire resist 5% cold resist 2% poison resist 3% energy resist 11% strength requirement 70 durability 50 / 50, Price: --
hammer pick Weight: 9 stones hit stamina leech 24% faster casting 1 swing speed increase 5% damage increase 21% use best weapon skill fire damage 30% energy damage 70% weapon damage 15 - 17 weapon speed 3.75s strength requirement 45 one-handed weapon skill required: mace fighting durability 57 / 57, Price: --
platemail tunic Weight: 10 stones self repair 1 lower reagent cost 2% physical resist 5% fire resist 3% cold resist 2% poison resist 3% energy resist 8% strength requirement 95 durability 50 / 50, Price: --
ringmail gloves Weight: 2 stones lower mana cost 4% lower reagent cost 15% physical resist 13% fire resist 3% cold resist 1% poison resist 5% energy resist 3% mage armor strength requirement 40 durability 47 / 47, Price: --
ringmail tunic Weight: 15 stones hit point increase 2 physical resist 11% fire resist 3% cold resist 1% poison resist 5% energy resist 3% mage armor strength requirement 40 durability 46 / 46, Price: --
buckler Weight: 5 stones defense chance increase 2% poison resist 1% lower requirements 50% strength requirement 10 durability 44 / 44, Price: --
leather gloves Weight: 1 stone mana regeneration 1 physical resist 2% fire resist 4% cold resist 3% poison resist 3% energy resist 3% strength requirement 20 durability 40 / 40, Price: --
scimitar Weight: 5 stones hit harm 6% hit mana leech 12% physical damage 100% weapon damage 13 - 15 weapon speed 3s strength requirement 25 one-handed weapon skill required: swordsmanship durability 63 / 63, Price: --
spear Weight: 7 stones spell channeling faster casting -1 swing speed increase 15% physical damage 100% weapon damage 13 - 15 weapon speed 2.75s strength requirement 50 two-handed weapon skill required: fencing durability 41 / 41, Price: --
lance Weight: 12 stones hit lower attack 2% hit life leech 49% physical damage 100% weapon damage 17 - 18 weapon speed 4.5s strength requirement 95 one-handed weapon skill required: fencing durability 97 / 97, Price: --
leather sleeves Weight: 2 stones stamina increase 2 physical resist 4% fire resist 4% cold resist 3% poison resist 4% energy resist 3% strength requirement 20 durability 40 / 40, Price: --
straw hat Weight: 1 stone hit point increase 4 fire resist 5% cold resist 9% poison resist 5% energy resist 5% strength requirement 10 durability 25 / 25, Price: --
chainmail leggings Weight: 7 stones luck 25 lower reagent cost 11% physical resist 4% fire resist 4% cold resist 4% poison resist 1% energy resist 2% strength requirement 60 durability 51 / 51, Price: --
orc mask Weight: 4 stones lower mana cost 3% physical resist 1% fire resist 1% cold resist 7% poison resist 7% energy resist 8% strength requirement 10 durability 25 / 25, Price: --
wand Weight: 1 stone spell channeling mage weapon -25 skill harm charges: 52 faster casting -1 physical damage 100% weapon damage 9 - 11 weapon speed 2.75s strength requirement 5 one-handed weapon skill required: mace fighting durability 66 / 66, Price: --
war fork Weight: 9 stones hit stamina leech 28% hit lower attack 26% luck 53 damage increase 13% poison resist 4% use best weapon skill physical damage 100% weapon damage 12 - 13 weapon speed 2.5s strength requirement 45 one-handed weapon skill required: fencing durability 97 / 97, Price: --
bow Weight: 6 stones hit chance increase 14% physical damage 100% weapon damage 15 - 19 weapon speed 4.25s range 10 strength requirement 30 two-handed weapon skill required: archery durability 45 / 45, Price: --
wooden shield Weight: 5 stones durability 20% self repair 1 defense chance increase 5% faster casting 1 energy resist 1% lower requirements 30% strength requirement 14 durability 26 / 26, Price: --
platemail gloves Weight: 2 stones reflect physical damage 2% physical resist 5% fire resist 3% cold resist 2% poison resist 3% energy resist 2% mage armor strength requirement 70 durability 56 / 56, Price: --
studded sleeves Weight: 4 stones self repair 1 stamina increase 1 physical resist 2% fire resist 4% cold resist 3% poison resist 6% energy resist 4% strength requirement 25 durability 38 / 38, Price: --
wand Weight: 1 stone spell channeling mage weapon -22 skill magic arrow charges: 87 faster casting -1 physical damage 100% weapon damage 9 - 11 weapon speed 2.75s strength requirement 5 one-handed weapon skill required: mace fighting durability 53 / 53, Price: --
platemail gorget Weight: 2 stones hit point increase 4 physical resist 5% fire resist 4% cold resist 2% poison resist 3% energy resist 2% mage armor strength requirement 45 durability 60 / 60, Price: --
Blade Spirits Weight: 1 stone, Price: --
leather leggings Weight: 4 stones mana increase 2 reflect physical damage 1% physical resist 5% fire resist 4% cold resist 3% poison resist 3% energy resist 9% strength requirement 20 durability 38 / 38, Price: --
sledge hammer uses remaining: 68 Weight: 10 stones hit lightning 22% hit lower defense 28% use best weapon skill fire damage 50% cold damage 40% energy damage 10% weapon damage 13 - 15 weapon speed 3.25s strength requirement 40 one-handed weapon skill required: mace fighting durability 34 / 34, Price: --
kryss Weight: 2 stones hit mana leech 15% hit lower defense 6% swing speed increase 5% energy resist 11% physical damage 100% weapon damage 10 - 12 weapon speed 2s strength requirement 10 one-handed weapon skill required: fencing durability 43 / 43, Price: --
dagger Weight: 1 stone mage weapon -23 skill hit lower defense 24% hit lower attack 28% damage increase 41% physical damage 30% fire damage 30% cold damage 30% energy damage 10% weapon damage 10 - 11 weapon speed 2s strength requirement 10 one-handed weapon skill required: fencing durability 35 / 35, Price: --
bone arms Weight: 2 stones mana regeneration 1 physical resist 3% fire resist 3% cold resist 4% poison resist 2% energy resist 4% strength requirement 55 durability 28 / 28, Price: --
bracelet Weight: 1 stone fire resist 7% poison resist 7%, Price: --
bracelet Weight: 1 stone focus +4 physical resist 4%, Price: --
bracelet Weight: 1 stone poison resist 10%, Price: --
bracelet Weight: 1 stone strength bonus 3 intelligence bonus 3 enhance potions 5% faster cast recovery 2 lower mana cost 3% damage increase 6%, Price: --
ring Weight: 1 stone dexterity bonus 3 luck 33 faster casting 1 damage increase 6% cold resist 3%, Price: --
ring Weight: 1 stone veterinary +9, Price: --
bracelet Weight: 1 stone discordance +4 intelligence bonus 5 defense chance increase 7%, Price: --
bracelet Weight: 1 stone luck 29 lower mana cost 3% lower reagent cost 8% cold resist 9%, Price: --
bracelet Weight: 1 stone luck 27 faster cast recovery 1, Price: --
bracelet Weight: 1 stone poison resist 6%, Price: --
ring Weight: 1 stone veterinary +6, Price: --
bracelet Weight: 1 stone faster cast recovery 1, Price: --
ring Weight: 1 stone peacemaking +4 provocation +4 intelligence bonus 2 faster cast recovery 1 lower mana cost 2% poison resist 7%, Price: --
ring Weight: 1 stone stealth +1 dexterity bonus 3 hit chance increase 5%, Price: --
bracelet Weight: 1 stone magery +3 hit chance increase 4%, Price: --
ring Weight: 1 stone dexterity bonus 5, Price: --
Incognito Weight: 1 stone, Price: --
viking sword Weight: 6 stones spell channeling hit stamina leech 26% hit chance increase 4% physical damage 100% weapon damage 15 - 17 weapon speed 3.75s strength requirement 40 one-handed weapon skill required: swordsmanship durability 85 / 85, Price: --
double axe Weight: 8 stones hit life leech 3% physical damage 50% poison damage 20% energy damage 30% weapon damage 15 - 17 weapon speed 3.25s strength requirement 45 two-handed weapon skill required: swordsmanship durability 109 / 109, Price: --
kryss Weight: 2 stones spell channeling faster casting -1 fire resist 4% physical damage 100% weapon damage 10 - 12 weapon speed 2s strength requirement 10 one-handed weapon skill required: fencing durability 51 / 51, Price: --
ring Weight: 1 stone wrestling +7 enhance potions 10% fire resist 6%, Price: --
ring Weight: 1 stone swordsmanship +1 poison resist 4%, Price: --
ring Weight: 1 stone enhance potions 10% lower mana cost 2% poison resist 1%, Price: --
ring Weight: 1 stone mace fighting +8 faster casting 1, Price: --
ring Weight: 1 stone spell damage increase 2% energy resist 6%, Price: --
Arch Protection Weight: 1 stone, Price: --
double bladed staff Weight: 2 stones hit stamina leech 12% hit lower defense 22% defense chance increase 8% swing speed increase 10% damage increase 13% physical damage 100% weapon damage 12 - 13 weapon speed 2.25s strength requirement 50 two-handed weapon skill required: fencing durability 55 / 55, Price: --
leather gorget Weight: 1 stone mana increase 1 lower reagent cost 2% physical resist 2% fire resist 4% cold resist 3% poison resist 3% energy resist 3% strength requirement 20 durability 33 / 33, Price: --
metal kite shield Weight: 7 stones self repair 1 defense chance increase 10% energy resist 1% lower requirements 60% strength requirement 18 durability 46 / 46, Price: --
leather leggings Weight: 4 stones hit point increase 2 mana regeneration 1 physical resist 2% fire resist 4% cold resist 3% poison resist 7% energy resist 3% strength requirement 20 durability 37 / 37, Price: --
gnarled staff Weight: 3 stones hit lower attack 14% energy resist 1% physical damage 100% weapon damage 15 - 17 weapon speed 3.25s strength requirement 20 two-handed weapon skill required: mace fighting durability 44 / 44, Price: --
ring Weight: 1 stone dexterity bonus 2 lower mana cost 2% damage increase 3%, Price: --
ring Weight: 1 stone lower mana cost 4%, Price: --
ring Weight: 1 stone luck 6 spell damage increase 5% fire resist 5%, Price: --
ring Weight: 1 stone physical resist 3%, Price: --
ring Weight: 1 stone resisting spells +7, Price: --
bracelet Weight: 1 stone resisting spells +7 strength bonus 3 faster casting 1, Price: --
ring Weight: 1 stone focus +5 dexterity bonus 7 poison resist 4%, Price: --

------------

Will test more maps when I get back home...
I can confirm that the loot is really really bad! Also tested on Europa, there must be a bug!
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Currently there is very little you can get that you can't outdo by imbuing.

So.... what needs to happen is:

a) We get good stuff with mods we CAN'T normally Imbue.

b) We get stuff that will save us tons of imbuing ingredients.

c) They put artifacts back to being imbuable to cut the uselessness out of many of them.

d) They take out all of the maps and mibs and give you all something to REALLY whine about.

e) All, some or none of the above.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
c) They put artifacts back to being imbuable to cut the uselessness out of many of them.

Why they disabled the ability to imbue artifacts that were NOT already at the property cap is still an unanswered question. The cap existed to curtail the creation of uber items, allowing us to tweak the low-end artifacts to something potentially useable was a boneheaded move.
 

Apetul

Rares Fest Host | LS April 2011
Stratics Veteran
Stratics Legend
About the loot... i did two LVL1 Maps and unravel the loot, 16-20 echanted essences and 170-190 residue. Then i did *one* lvl6, and got the same resources when unraveling.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Just to lure this back to the off topic: Mr. Cowboy seems like you only wanted the pardons simply because you cannot control your evil ways. You can poke all you want, your chars arn't going back to carebear land as soon as you wanted but mine will just be fine be it red or blue. You never seemed to explain what the "big picture" is, I'd love to know so please clear that one up, k?
You sir are too obtuse to understand the big picture.

90% of my chars are in factions mostly due to the better PvP that can be found but I have no issues killing blues, reds or orange when ever and where ever I can find them.
Yeah yeah...this was before factions was fashionable again...shush...
 

Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
the way I see it, if you didn't understand the first three times...explaining it again would be a waste of my time and yours.
I understand, your a troll and have no information or ablity to state what it is you wish to say.

If you wish to explain your view I would love to hear about it, no where in this thread have I happened to stumble accross it nor have I in any of the other related ones posted here. Kindly point me in the direction so I can study up more on the issue.
 
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