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imported_archite666
Guest
Ok so my guild on Siege Perilous is putting together a accurate swing speed calculator since we don't currently have a functioning one.
We are using the below formula, however i'd like to see the actual post saying this is correct, also we are quite curious as to what happens when you have decimals.
For instance
With weapon speed 2.75 and Swing speed increase 20% You get the same swing speed with stamina values of 78-113. This is of course assuming you round up for ticks.
"Post the formula for determining swing speed...."
Leurocian dug this up and translated it for us non-coders:
1. Figure out Weapon Base speed in ticks. Take whatever speed in seconds your weapon says on the tooltip and multiply that number by 4. If you are barehanded, you swing at the fastest weapon rate (10 ticks = 2.5 seconds). Example: The Halberd (4.25 second base speed) has a base speed of 17 ticks.
2. Figure out Stamina Ticks (Current Stamina / 30). Example: Current Stamina = 50. So Stamina Ticks rounded down = 1.
3. Figure out Swing Speed Increase modifier from equipment. Example: 20.
Here is the formula:
a. Hit Start = ((Base Weapon Speed - Stamina Ticks) * (100.0 / (100 + Swing Speed Increase)))
ex. Hit Start = ((17 - 1) * (100.0 / (100 + 20)))
c. Make sure minimum swing time is never less than 5 ticks (1.25 seconds).
ex. The calculated Halberd Hit Start speed = 13 ticks (3.25 seconds)
We are using the below formula, however i'd like to see the actual post saying this is correct, also we are quite curious as to what happens when you have decimals.
For instance
With weapon speed 2.75 and Swing speed increase 20% You get the same swing speed with stamina values of 78-113. This is of course assuming you round up for ticks.
"Post the formula for determining swing speed...."
Leurocian dug this up and translated it for us non-coders:
1. Figure out Weapon Base speed in ticks. Take whatever speed in seconds your weapon says on the tooltip and multiply that number by 4. If you are barehanded, you swing at the fastest weapon rate (10 ticks = 2.5 seconds). Example: The Halberd (4.25 second base speed) has a base speed of 17 ticks.
2. Figure out Stamina Ticks (Current Stamina / 30). Example: Current Stamina = 50. So Stamina Ticks rounded down = 1.
3. Figure out Swing Speed Increase modifier from equipment. Example: 20.
Here is the formula:
a. Hit Start = ((Base Weapon Speed - Stamina Ticks) * (100.0 / (100 + Swing Speed Increase)))
ex. Hit Start = ((17 - 1) * (100.0 / (100 + 20)))
c. Make sure minimum swing time is never less than 5 ticks (1.25 seconds).
ex. The calculated Halberd Hit Start speed = 13 ticks (3.25 seconds)