How is UO more of a sandbox then NW is? There is no difference! Both are worlds in there own right that have known areas to explore. Both have players that can interact, trade, craft, npcs, dungeons.... If anything UO is the one lacking. The environments in NW are worldy. UO on the other hand... no comparsen. Now if your talking about 3d party programs... Your right NW cant beat UO. If thats what makes UO a "sandbox".
NW is the themepark. It has zones fit to certain level ranges. When you gain levels you move through theses zones in a certain order. Yes, sometimes you can skip zones, or have multiple choices or you can go back to lower level zones. But that doesn't change the fact, that you move from low level zones to high level zones until you max out your level. Crafting and professions is just an addition, heck you can't even access professions until you're level 10. This game is about killing things and earning XP through it. (Until max level at least, don't know the end game, but I assume the usual suspects: instances, raids, dailies).
In UO you can go wherever you want. You can do whatever you like. You can max out your skills without even slaying a single monster (I don't speak of combat skills here, which you could also train in town or at home beating a golem). You can play the whole game without even going out in the wild as crafter or merchant. You can build houses, rent vendors. This is what UO makes a sandbox.
I knew someone was going to use the 2d/3d card. NW is a 3d game but you still have your "god" view of your character (Yes you have an avatar in NW). UOs view isnt much different then NW's view just that NWs isnt locked into one view - you can look around in NW. I think that aspect of looking around the world is far, far, better then UO's. The interface can be coded to look just like UO. Your arguing things that can be hard coded or optioned into a client.
The view in UO is NOT LOCKED! It's a tile-based 2D game. If they would make a true 3D client they would even have to throw away the server and start from scratch. But yeah, you don't want to have UO2, right?
Is there any concept of NW, which could be applied to UO? ahhh hello, its called the foundry? Its currency system? Its superior interface? Training able Campanions(not pets, nw has those to)? You clearly havent played NW and are using the standard cookie cutter argument that every other knumb-skull has used since eq was released.
In fact I played a beta weekend, but it was definitely not my type of game. I'm fed up with themepark MMOs. Especially such heavy instanced games, like cryptic is used to make them.
There is no foundry in UO, because there are no instances. UO is a persistant state world. I would not want to let players create their own quests throughout the world. That is what the EM program is for. Sure, in NW it's easy, you leave the quest instance and rate the quest as not very good, if you don't like it. Not working in a PSW. And if you add instances to UO, it definitely wouldn't be the same. People would just be in instances and not in the world out there, where you could actually meet strangers and make new friends... (not as much as years ago, but still)
Good luck with changing the currency system. To what point, by the way? The only thing that you can do is remove checks, which has been announced anyway.
In the end, those darn avatars were so f'ing ugly I could no longer kid/lie to myself that I liked the UO:KR client. Point being EA needs help when it comes to the art work. The new client is the only proof I need to win this argument. Its dog chit.
This is all subject to personal preference and taste. Lot's of people prefer the new art, even the KR art over the current one.