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Suggestions for Ultima Online

Lord Gareth

UO Content Editor | UO Chesapeake & Rares News
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Just some in game suggestions

- Saltpeter elementals
(Chance to dig them up like Ore elementals)

- Ghost Ships
(Ships with Undead crews that can offer rare boat and sail paint. Contact Elder EM Dudley for the monsters he created during a fishing contest. Thats where this idea came from *looks for a picture*)

- Rare Fish turn in points
(Add the Rare fish to the library turn in quest)

- House walls and foundations
(Go through InsideUO or whatever program you all use and look for the house tiles that we do not have. New house tiles always create a buzz)

- Tokuno Waters
(Connect them with a password you say at the serpent pillars)

- Row Boats
(Let us place row boats in Ilish and dungeons. Since they poof when you log out no major boat clutter)

- Banner engraving tool
(Allow guilds to engrave Vet banners)

- House signs
(Make a new quest to obtain house signs and let the player engrave them. Good use for Rare collectors, Roleplayers and house designers. Those purple and red books we use for plaques are getting old and torn)

- Fishmongers but for Crafters
(Add some new recipes to obtain for crafting. There are tons of items that we cannot craft in game. Maybe crafters need a special pack animal to run the quest. Something that will not go through player gates and will not recall with you. You either walk from city to city with your shipment or sail)



I have tons more but its 3:00am and I work in 4hours, just thought some suggestions would be nice to see on UHALL. What are your suggestions for the current production shards?
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Just some in game suggestions

- Saltpeter elementals
(Chance to dig them up like Ore elementals)
I wonder if they should be like ore eles or like crystal eles hmm ... if I were a saltpeter how would I manifest myself ...
 
U

unified

Guest
/Signed.

The ghost ships will make even my landloving characters take to the seas. :)
 

Lord Gareth

UO Content Editor | UO Chesapeake & Rares News
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Tried to sleep but couldn't :-( Here are a few other suggestions

Treasure Pile Plans



(1, 2, 3, 4, 5, 6, 7, 8, 9, 10 You already have the graphics so why not make it obtainable by killing Merchant and Pirates. Merchants have deeds 1 - 4 Pirates have deeds 5 - 8 and if you do undead ships they have deeds 9 and 10. This way players have to search other areas instead of just camping whatever that J city is that I cannot spell right now. I don't remember if this is already in game hehe.)

New Stone Granite
(Only obtainable in T2A Felucca. Lets see those scripters recall in and out now! Make the stones 2x the weight of normal stones. This should not affect regular miners since most of them use a pack beetle or pack horse but a scripter does not and they wont flood the market to quickly. perhaps you need a book to mine it and another to craft something out of it? Stone Granite colors have never been touched ever since it was put in.)

 

PsychoKinetic

Journeyman
Stratics Veteran
Stratics Legend
If ghost ships were added in I would upgrade my accounts to High Seas. Truly an excellent idea.
 
W

Woodsman

Guest
Just some in game suggestions
- House walls and foundations
(Go through InsideUO or whatever program you all use and look for the house tiles that we do not have. New house tiles always create a buzz)
They would be foolish to not do this next year during UO's 15th anniversary. It would be a license for EA to print money if they offered a big pack of the tiles that we do not have just in time for the 15th anniversary.
- Tokuno Waters
(Connect them with a password you say at the serpent pillars)
Anything that can help unify parts of the world into a pseudo-continuous world is good!
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
If ghost ships were added in I would upgrade my accounts to High Seas. Truly an excellent idea.
They already have ghost ships, I thought? Oh, you mean all of those abandoned ships out in the middle of the water aren't ghost ships? ;) ... sorry, had to. Cough.

But yeah, Orcs are cool, some Undead would be cool too. Maybe a bit too Pirates of the Caribbean, but that's not a bad model.
 

Petra Fyde

Peerless Chatterbox
Alumni
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Stratics Legend
- Row Boats
(Let us place row boats in Ilish and dungeons. Since they poof when you log out no major boat clutter)

I like most of your ideas - on this one, can we include Malas (gravewater lake) and Ter Mur too?
 

old gypsy

Grand Poobah
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Great suggestions. And anything that would help crafters would definitely be welcome.
 
A

AtlanteanAngel

Guest
I've a proposal. If the Devs allow the *players* to create new areas/dungeons, that will go a long way into making UO dynamic with ever new challenges, and will boost the creativity factor in UO.

How could this be done? Well, someone suggested (on another thread) making UO free to play, in a bid to reverse an ever dwindling playerbase population. Sounds good, but for paying customer accounts, there should be paying-accounts-only perks, such as being able to create mini-dungeons in the basement of their homes.

Such mini-dungeons will of course have to be more than 18x18, perhaps the combined land space of nine 18x18s? Players can choose from all kinds of terrains, and all kinds of monsters (but without loot, to abuse scripting/farming). Any treasures (eg. gold, arties, etc) within such player-dungeons will come out of the home owner's own pockets. Or possibly partially subsidized/sponsored by EA (perhaps with carefully thought-out conditions to minimize abuse?).

There may be technical issues, eg. lag, but such issues are not unsolvable, for instance, adding more dedicated servers for such player-dungeons. And if such a plan successfully implemented could successfully bring in more new, paying customers for UO, it's all worth it.
 
E

Evlar

Guest
"Official" forums.

Pretty much every other online game out there has them.
 

Vlaude

Lore Keeper
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UNLEASHED
Do away with the current faction system and create a Felucca guild/town system that allows no more than 10 members per guild. Create a true, meaningful nexus of power for them to fight over that will pull people away from Yew gate fighting.
 
B

Banner

Guest
This has to be one of the best thread I have read in here in a long time!!!!!!
I like all of your ideals. :D
 
E

Evlar

Guest


(Though I believe a number of those using certain 3rd party applications already have this...)
 

Hell's Ironworks

Seasoned Veteran
Stratics Veteran
Stratics Legend
Copy and paste of what i just posted in ¨ask the devs ¨

Pirate related...




- Since the new liquor and fish steaks are already too common to be worth much , It be nice if you could arrange some kind of trade in or use them in a quest?

- Kegs to empty spirits in?

- Would it be possible to have hired sailors operate cannons ?

- I would really like to change my sails ( quest item perhaps ? Or crafted by tailors?

- Orc & Merchant ships are fun but they are getting a bit too easy , couple harder targets would be nice. Perhaps a ghost galleon champ?

- use colored ingots to craft cannonballs with DI bonuses ?

- use colored ingots to add HP to ships, kind of like barding deeds ?

- we already have black powder , flintlock? Blunderbuss pls? :)

- It would be nice to be able to combine light charges to make heavys , or at least to be able to salvage the black powder from them.

- Pirate related titles / skills ?

- Also i was wondering if anyone can just board a ship i have just disabled ? Or do you need a minimum of damage done to be allowed on board?

- Different Pirate Quests ? Different loot on existing Quest ?

- Are Orc ships still bugged? If not, can i repair the ones i had that were?

- More merchant ships?

- a way that us dedicated Pirates could donate towards getting a galleon ?

- this one is a long shot : add on dock deeds for sea side houses :p ?

- more cowbell
 

Lord Gareth

UO Content Editor | UO Chesapeake & Rares News
Alumni
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Wiki Moderator
Guild System Update

Have guilds accumulate points by defeating Champ spawns, Peerless bosses and encounters. As the guildmembers defeat them they will send points to the guild, like the system you have in place now with the Bane Loyalty points.

Top attackers receive X amount of points that go to the guilds overall points. As guilds continue to go on more hunts, they will soon be able to reach a level for claiming rewards. These rewards would be geared towards something meaningful to its membership.

I suggest this update because you are giving players a reason to log in and go to older Peerless, Ilish champ spawns and more. Giving a community of players something to achieve makes many want to play more.

Guild Sash for example guild name [EX]
-Claim 5 sashes at a time for X amount of points
-Ability to choose a hue or default color

Guild Crest
Crest of Example name [EX] Guild
-This reward should be one of the highest to achieve
-Ability to choose a hue or default color
-Deedable (If a house goes IDOC the stone won’t get stuck and we don’t have to page a GM)

Historic Guild Stone for Example Guild Name [EX]
-This reward should be one of the highest to achieve
-Ability to choose a hue or default color
-Shows Guild points when you hover the mouse over it. Like the statues in Britain show for invasions
-Deedable (If a house goes IDOC the stone won’t get stuck and we don’t have to page a GM)
Historic Guild Stone for Example Guild Name [EX]
Total Points: 25,284

Home of Example Guild Name[EX] member
-Claim 5 signs at a time for X amount of points
-Sword and Shield Sign that you can lock down on your steps
-Ability to choose a hue or default color

Official Membership Papers
-Claim 5 papers at a time for X amount of points
- Example Guild Name [EX] Official membership papers for ______
-Double click the item and target the player like V-day cards

Official Guild Charter for Example Guild Name [EX]
-Scroll that opens when you double click it
-100 pages
-Can be sealed with Red leaves
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
Guilds definitely need some love. I like almost all the OPs proposals as well.
 
R

RavenWinterHawk

Guest
Good ideas.

I would just recommend not making them static.

Let the ghost ships and ghost war parties or legion of lost souls show up all over the realm.

The more UO gets away from recall, fight, recall and quest, quest, quest... rinse and repeat...

The more emmersive and fun the game will become for me. And that is all that matters.
 

Lorddog

Crazed Zealot
Stratics Veteran
Stratics Legend
I posted elsewhere but here is my addition

mosaic in parts (16 parts?) of 4x4 house deco on the floor.
reward parts in fishing quests

maybe a different one in t-maps

maybe a different one in champs

maybe a different one in peerless

Lorddog

edit: or perhaps like turkey peices you just need 16 pieces in your backpack and they combine into the deed
 

Stickypaws

Journeyman
Stratics Veteran
A big sign on log in screen saying :

We have half a million skills in this game, try using more than 10 of them.



This message bought to you by the anti cookie cutter society.

Gingerbreadsampires. Just say no! :thumbdown:

:thumbsup:
 
E

Evlar

Guest
Back to basics.

No, this isn't particularly a pre-AoS rant. I just think that there's too much clutter, too many items and arguably, too much required to even make fairly basic equipment, capable of helping a character survive.

It's also arguably one of the reasons why the game is perhaps off-putting to newer players.

If this can't be done, then I fail to understand why obsolete and pointless aspects of the game, haven't ever really been tidied up.
 
C

canary

Guest
My first suggestion is to have actual communication from the UO team.

And we are still waiting on the video update.
 

Stickypaws

Journeyman
Stratics Veteran
I agree theres much clutter in the game, but I cannot agree with this.

too much required to even make fairly basic equipment, capable of helping a character survive..
Doesn't take to much to make leather armour. Even thats not needed. I walk the abyss, doom, fan dancers, underworld, invasion spawns, with nothing lest a pair of shortpants.

I tame hiryus, cus, dragons, greater draggys, baked kittens in short pants only.

My fencer attacked a guard wearing nothing. Resist spells for 40 on each resist, cat form, a slayer, pots, (I admit an item, a blessed polar berry hat) 38 health regen(?) with mirror kittys and tink tink tink tink tink!

Equipment / artis in this game ARE NOT NEEDED! It is an illusion! Dementia in players minds!

"Oh but how will I kill slasher without all my stuff!"

Wear GM armour, make some friends, and hunt in a group? Cross heal? CROSS HEAL! Google that, it really helps when someones tanking for you.

Why were people so suprised in the invasion spawn if they tanked and I healed them with my golem master as I sent in my leather wolf pack?

"You healed me? Wow? Thankyou.... What a bizzare concept...."

No its called keeping a tank alive, its not hard... Spam greater heals over their bandies and a ill equipped warrior can tank a guard.

I will agree there is a lot of clutter, but to say its needed, no sir, none of it is needed.
 
E

Evlar

Guest
I agree theres much clutter in the game, but I cannot agree with this.

too much required to even make fairly basic equipment, capable of helping a character survive..
Doesn't take to much to make leather armour. Even thats not needed. I walk the abyss, doom, fan dancers, underworld, invasion spawns, with nothing lest a pair of shortpants.

I tame hiryus, cus, dragons, greater draggys, baked kittens in short pants only.

My fencer attacked a guard wearing nothing. Resist spells for 40 on each resist, cat form, a slayer, pots, (I admit an item, a blessed polar berry hat) 38 health regen(?) with mirror kittys and tink tink tink tink tink!

Equipment / artis in this game ARE NOT NEEDED! It is an illusion! Dementia in players minds!

"Oh but how will I kill slasher without all my stuff!"

Wear GM armour, make some friends, and hunt in a group? Cross heal? CROSS HEAL! Google that, it really helps when someones tanking for you.

Why were people so suprised in the invasion spawn if they tanked and I healed them with my golem master as I sent in my leather wolf pack?

"You healed me? Wow? Thankyou.... What a bizzare concept...."

No its called keeping a tank alive, its not hard... Spam greater heals over their bandies and a ill equipped warrior can tank a guard.

I will agree there is a lot of clutter, but to say its needed, no sir, none of it is needed.
I understand what you're saying and don't disagree in principal. For those of us seasoned enough to understand the game mechanics and all the possibilities, fine. I think you're perhaps not aware that as a player, I was very much a "team" player, so I'm fine with all the things you mention about teamwork and cross-healing, etc...

Someone new, or returning after a considerable absence - which is usually the more likely "new" player - looks at all the stuff you feel is needed and gets put off. Sure, in reality they don't have to have all that stuff, but they're either made to feel it's important by other players, or they just think the whole item system is far too complicated.

What I was observing, was nice though some of the items are, useful as they may be, the game is possibly too saturated with items, or lengthy processes (imbuing) to construct even simple seeming weapons or armour.

Consider if you will, what I mean by simplicity, bearing in mind you can indeed do and play this way, just that they're made to feel redundant or of less importance.

You want a plate metal suit. Fine, you either bought one for a smith, or completed the basic and simple tasks required to make one yourself, assuming you had a miner and smith character to do so.

· Mine ore
· Smelt ore into ingots
· Make plate item

Simple as that.

My argument is that nowadays, ignoring the age or graphical aspects of the game, the game feels too complex for it to sustain the interest of new/returning players. Likewise, if like you pointed out, which I do agree with, there really isn't a need for so much "stuff", I can't fathom the need or point of continually adding more, other than providing people with an pixel-crack fix.

Short of a completely different ruleset shard, that's free of the clutter and need/desire for "items", then I don't think it's fair to try and turn things backwards with existing shards.

On the other hand, this little "side project" that's been mentioned amongst the grapevines, is a browser based Ultima of some description. The appeal and practicality of most successful browser based games, is simplicity. That's something that Ultima Online lost a long time ago.

Hopefully I've explained my thoughts a little better. Effectively, there's an item grind that detracts from the overall fun or "pick-up-and-play" nature of the game, that was seemingly more apparent before.
 

MalagAste

Belaern d'Zhaunil
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/signed

I'm liking quite a few of these suggestions.

Especially when it comes to housing tiles. Heck I'd compile a huge list of tiles that need to be added to the housing menu.

And I'd kill to be able to add stuff to the crafting menu's. New recipes to be able to craft a bunch of the things in-game we can't currently craft like marble furnishings. If Gargoyles are supposed to be so great at crafting with stone then marble furnishings tables and what not should be a snap.

Oh and if Elves are part of the woods and all you would think they could do a whole lot more amazing things with wood.

And while searching through Inside UO I saw a whole bunch of tapestries that would be GREAT if we could craft or just as awesome if added to some of the rewards.... give Smithing and tailoring a big bonus with new fresh rewards. Make the old rewards FAR less common and give us something new to revive the desire to do the old bods.

Add some of the newer cloths and things to the bod system... with new bod sets.
 

Lord Gareth

UO Content Editor | UO Chesapeake & Rares News
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Wiki Moderator
And while searching through Inside UO I saw a whole bunch of tapestries that would be GREAT if we could craft or just as awesome if added to some of the rewards.... give Smithing and tailoring a big bonus with new fresh rewards. Make the old rewards FAR less common and give us something new to revive the desire to do the old bods.

Add some of the newer cloths and things to the bod system... with new bod sets.
/Signed

A reason to do Bods once again?!?! Woho!!!
 

old gypsy

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I guess a minority of players even care any more, but I really wish that food was more important in the game and chefs could become more useful. I know that some items they produce are actually marketable (like enchanted apples, etc.), but more recent introductions, such as the fish pies, just aren't worth making because of the high cost of essential ingredients. It seems there's also less roleplaying these days, so catering for player get-togethers is not as common as it used to be. I apologize for beating what appears to be a dead horse, but I do think some practical improvements for chefs would be a worthwhile addition to the game. I also think a previous discussion concerning a farming system might be revisited and seriously considered.
 
W

Woodsman

Guest
Although we've been asking for many years since customizable houses came out, I always wanted a basement. There are more important things I know, but I always thought it would be cool.

Others have suggested it many times, some mentioning using it as a gold sink. Gold sinks don't work in UO, because they don't slow down the amount of gold coming into the game and/or it will just encourage people to spend the money on a gold farmer who will quickly replace that gold anyways.

Better the cash go into UO/EA's coffers through gamecodes than into some gold farmer's pockets.
 

Lord Gareth

UO Content Editor | UO Chesapeake & Rares News
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Although we've been asking for many years since customizable houses came out, I always wanted a basement. There are more important things I know, but I always thought it would be cool.

Others have suggested it many times, some mentioning using it as a gold sink. Gold sinks don't work in UO, because they don't slow down the amount of gold coming into the game and/or it will just encourage people to spend the money on a gold farmer who will quickly replace that gold anyways.

Better the cash go into UO/EA's coffers through gamecodes than into some gold farmer's pockets.
I wonder how far down you can go in UO. Like we know how high up we can go but *Starts to sing* "How low can you go?"
 
G

Gowron

Guest
I think all of the dungeons should have a peerless associated with them. Each level should have a key to obtain before going to the next one.

This should make the previous dungeons more relevent.
 

old gypsy

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I'd love to see a major change regarding player vendors. Instead of allowing vendors in player houses (or concentrated in Luna in player houses) I think it would be nice to have an open-air marketplace in every one of the mainland cities where players could set up shop for a reasonable fee.

If this was done, there might finally be some life again in those cities, and possibly more players would want to run vendors again.
 

MalagAste

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Although we've been asking for many years since customizable houses came out, I always wanted a basement. There are more important things I know, but I always thought it would be cool.

Others have suggested it many times, some mentioning using it as a gold sink. Gold sinks don't work in UO, because they don't slow down the amount of gold coming into the game and/or it will just encourage people to spend the money on a gold farmer who will quickly replace that gold anyways.

Better the cash go into UO/EA's coffers through gamecodes than into some gold farmer's pockets.

I said something about basements a 100 times. I said it could be something you are "teleported" to... it does NOT have to be part of your house. You could have different things that lead to your basement. Like a tile with a hole.... step on it "fall" into the basement, a Hatch, double click it and get whisked off to the basement or even just some sort of specially colored teleport tile...

And then the "basements could be things like... same footprint as the house..... all basements 18x18 .... or make them scaled on a pay basis.... If a house falls with a basement all the stuff in the "basement" is transferred to special treasure chests that spawn in Illsh... Give folk a reason to go there.


I like the idea.... Limit the types of walls that can be used in a basement.
 
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